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hydralisk77

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  1. Hi fg, Thanks so much for uploading a working script for me! It worked great after I selected the AI toggle mode. I hide the gladiators in a room so they won't look weird before the fight. Sometimes reseting the fight after one team won will crash the game but it's a small price to pay for a good working script. I used the same script on the chopping block and got it to work somehow too. It just won't reset the dead victim like it did for the arena. I am now doing a beta test of the mod with your script. Sometimes the script working perfectly on my pc doesnt work at all on other peeps'. Anyways, just want to thank you for the help and you are added to the credit list of my mod. I know you didn't do it for thist, but I think you deserve to have your work credited. H.
  2. Hi fg, I think it's very nice of you to offer your scripting expertise to noobs like me. Kudos to you! My mod with over 100k downloads and 740 endorsements has two most popular requests about triggering and reseting mechanism of the arena and executioner's chopping block. Any chance you would be so kind to help me with activators(levers and such) scripts to trigger and reset the fighting and execution? Currently I'm using a work-around by placing the gladiators/execution-guard behind a gate, and use a lever thingy to control the gates. So when you want the fight/execution to start, you just pull the lever. But it does't work every time, as NPC sometimes just navmesh-jump their way across the gate and start the fight/execution themselves. For the arena, there are 2 teams: A and B. Each team has 3 gladiators: A1, A2, A3 and B1, B2, B3. My goal is to make them stand where they are til you pull one lever. They are now set as enemy factions so if they can move they will start the fight to death. And when one team wins by killing all 3 members of the other team, player will have the option to pull another lever to resurrect the fallen and place both teams back to their original spots, and make them not movable again. As for the execution, I have no problem placing the executioner and the victim in position, but the key is the NPC with keyword "isexecutionguard", which is the NPC who push the victim from behind to the block. My goal is to make a lever that triggers him moving towards the chopping block and then use the chopping block (a special furniture), then the beheading animation will start automatically. Then another lever would function as "reset button": resurrecting the victim, and place all 3 NPC (victim, executioner and executioner guard) back to original spot, so you can watch the execution again. I would appreciate all the help I can get, scripting or other ways to do the job. I'll also be more than happy to list you in my mod's credit list. Sincerely Yours, H
  3. Hi guys, I have joined Nexus as early as 2007 but didn't realize modding was so much fun since recently. I think Nexus is the best website for TES mods and am delighted to see the modding community here is so nice and helpful. Kudos to you guys! My mod is now with over 100k downloads and 740 endorsements, two of the most seen requests are triggering and reseting mechanism of the arena and executioner's chopping block. Being a complete noob of scripting, I am here asking for help for activators scripts to trigger and reset the fighting and execution. Currently I'm using a work-around by placing the gladiators/execution-guard behind a gate, and use a lever thingy to control the gates. So when you want the fight/execution to start, you just pull the lever. But it does't work every time, as NPC sometimes just navmesh-jump their way across the gate and start the fight/execution themselves. I would appreciate if anyone is willing to help me with the scripts to trigger the NPC's action by activating a lever, and reset (resurrect then back to starting location) the action by another lever. More details below: For the arena, there are 2 teams: A and B. Each team has 3 gladiators: A1, A2, A3 and B1, B2, B3. My goal is to make them stand where they are til you pull one lever. They are now set as enemy factions so if they can move they will start the fight to death. And when one team wins by killing all 3 members of the other team, player will have the option to pull another lever to resurrect the fallen and place both teams back to their original spots, and make them not movable again. As for the execution, I have no problem placing the executioner and the victim in position, but the key is the NPC with keyword "isexecutionguard", which is the NPC who push the victim from behind to the block. My goal is to make a lever that triggers him moving towards the chopping block and then use the chopping block (a special furniture), then the beheading animation will start automatically. Then another lever would function as "reset button": resurrecting the victim, and place all 3 NPC (victim, executioner and executioner guard) back to original spot, so you can watch the execution again. I would appreciate all the help I can get, scripting or other ways to do the job. I'll also be more than happy to list you in my mod's credit list. Sincerely Yours, H
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