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CrashMasterJMM

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  1. So, an adapter piece of some sort... reversible so it can go back the other way too, I'd think.
  2. I'd love to see a mod that adds ship hab modules to the list of structures than can be built in outposts, mixing and matching them together at will. Anybody else?
  3. Similar concept found here: https://www.nexusmods.com/starfield/mods/6968/?tab=description&jump_to_comment=130583093
  4. Heya peeps... So... hull plates please? O.O I don't think I'd be the only one who would like to mix and mesh different ship company modules together for different interiors. The problem unfortunately is the exterior. Mixing modules basically makes a ship look like a bunch of Lego blocks stacked together. Hull plating of the same sizes of modules would be awesome to slap down atop, side, and under the ship to make one uniform look, hiding the modules underneath. Take an earlier version of my ship for example: This has Taiyo and Deimos modules. Slap some 1x1, 1x2, and 1x3 hull plates over them (and the vital components) with a uniformal pattern, and ya got a slick ship that looks like it's one piece.
  5. I've never seen a flat square or rectangular panel you could simply stick onto the anchor points of a ship while in the builder. Just bumpers, cowlings, braces, and other such. I'm talking, just a flat @$$ piece of metal you can slap on the sides and ends of a module to make it all look like one whole piece, not a bunch of legos with accessories.
  6. I have found that ships end up looking like high tech Lego blocks snapped together. Flat, thin, straight and angled hull panels or plates that can attach to the outside to hide all the nooks, crannies and crevasses to make the ship look more uniform on the outside would be awesome.
  7. I would think it's still being made. I have a vague memory of reading somewhere that the right/permission to continue the development was granted. With it being such a hot hit with Skyrim and Fallout 4, (and the pervy nature of people in general) I can't see it not coming to the game.
  8. @ArchAngelAries... I'm no expert at using this... only in passing have I done so, but if you haven't already heard of it, there is a program called Nifskope. I've only used it in passing, but it loads and presumably edits nifs. https://github.com/niftools/nifskope/releases
  9. So, I suppose the title speaks for itself what I was curious about. It'd be amazing not to have to wait for the CK if it can be done. =^_^=
  10. I think the mod author failed to add the bodyslide files for TWB Vanilla or TWB Nuka World, and without being able to contact the author, there is no way to correct this as far as I know.
  11. OK!!! SO... all of this has (for the lack of a better way of saying it) made me stumble onto what may be the exact cause. The mod, CBP Physics for FO4VR ( https://www.nexusmods.com/fallout4/mods/41465?tab=description ) may have been the ACTUAL culprit. I decided to somewhat systematically uninstall Unique Player and Followers REDUX, and everything in my mod list having to do with physics, and re-install everything related to see if I could knock out the issue and still use Unique Player and Followers REDUX to fix the issue. I originally thought that I needed 3BBB in order for CBP Physics for FO4VR to work. After uninstalling 3BBB, and going through the motions with Bodyslide, using the non-physics CBBE Body... the CBP mod apparently MAKES the non-physics version of CBBE Body, display physics properties. That was further concluded when I uninstalled CBP and all the wahmens were as stiff as statues, lol. So... for now I may just use Unique Player and Followers REDUX to make Curie use the CBBE Physics body itself with a specific outfit "batch built" for her, until this can be resolved. But, for what it's worth, I will update this as I go.
  12. Version 5.31. Oddly enough I had to go to the Bodyslide page to find the "you downloaded this mod file on..." indicator. I couldn't see a version number when I clicked on the info icon. I'll try both upgrading to the latest, AND roll back to a version before 5.anything if I don't get better results and see what happens. **EDIT** But, then like a derf... I could have looked at my mod manager for the version too! lol
  13. SO... success... AND failure! After installing the Unique Player and Followers REDUX mod, and following all instructions, as I wanted to use the 3BBB physics... I messed around after having (initially) ZERO results for Curie, and I found that for some mysterious reason, the game does NOT like letting Curie use 3BBB body physics! When I created a nif/tri using the "CBBE Body Physics" option, she had some physics while naked, but it looked like her boobs were full of a non-Newtonian fluid :sad: and none of the outfits that are physics enabled that I batch built for Curie only (yes with build morphs on) worked with her movement. When I re-created the 3BBB body nif and tri files and replaced them in the CurieBody folder, she was as stiff as a board again. So... now I know 3BBB is the problem for Curie... but, why ONLY her? That is the question now! On a side note, I tried to make a nif/tri for her with an adjusted bust size, while all the other followers were normal in comparison, but despite testing this with her naked, her bust size did not change. So, as an experiment, I deleted the femalebody nif and tri files from the "characterassets" folder just to see the results since all the female followers had unique body folders and files now, and oddly, Curie was the only one affected with the results of a vanilla body and funky texture placement. I have since recreated those nif and tri files with bodyslide after and things were put back to rights. Although it would be nice if I could get this Unique Player and Followers REDUX mod to ACTUALLY let me make unique nifs for each follower... NOW as mentioned above... how do we make the game allow Curie to use 3BBB as it is the better option I've seen so far for physics in both pancake and VR versions? ***EDIT*** upon one other thing I just did... simply pressing build, to save the files to the "characterassets" folder... EVEN WITH Unique Player And Followers installed, THAT is where the game is making her draw her assets from. There is seriously something wrong with Curie in this game, when a mod that's supposed to give you more control over her via a folder specifically for her assets, isn't working, nor a mod like 3BBB when it works for all but her. Since I assume Unique Player and Followers REDUX copied the nif/tri files from the characterassets folder to Piper and Cait's folders, that's likely why they still have 3BBB physics when Curie has "vanilla" CBBE body physics.
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