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SupaNerd

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  1. Hmmm...didn't think of that. Although the auto-resolve thing doesn't bother me too much, but I see your point. There's also the thing with people using console commands to just nuke away problems with a single keystroke. I'll give the mods a look and see how I like them, maybe they'll scratch this itch of mine. Who knows maybe someone will see this and get inspired by the idea. Thanks for the reply, I appreciate it.
  2. Note: I'm nowhere near being an experienced modder and can only imagine how hard this would be to do for one or more modders to take on this request. I'd imagine that the FO4SE would have to play a role in it's making. I tried to make my thoughts as clear and easy to understand as possible so that potential modders would have a good idea of what I'd like to see done. If said potentials need me to further clarify message me. Settlements...with them one can acquire an almost limitless amount of resources to craft weapon and armor mods or build anything ranging from nice little player homes to epic fortresses under your command. So why is it that the only time we even deal with a settlement is when you lead the Minutemen/Raiders of Nuka World or the one time quest given by the other factions? Why aren't factions like the BoS or even some of the smaller groups like the Children of Atom, Gunners or even your run of the mill raider crew or other gangs not fighting tooth and nail for these places? I mean we all know why they want to gain settlements, raiders of all kinds want that sweet tribute, BoS is in need of supplies to fund the campaign, Children of Atom want to spread the word of Atom's glory by any means necessary and the Gunners are most likely being paid by someone to take over places like Quincy. So what I'd like to see is for the factions and lesser groups duke it out for supremacy of the Commonwealth to add spice to settlement-related stuff. Instead of the boring repetitive radiant quests you get, now you'll have to actually defend, liberate or just dominate an enemy owned settlement to get or keep your settlements. Feature Ideas: When a faction has control over a settlement the faction's name should show in the settlement name. ex: Sanctuary MM or another faction acronymFor the player to take a settlement he/she needs to place a special marker in the settlement to show ownership by the preferred faction in the workshop. Such as a flag or other special object.When said settlement is lost the provisioner going to/from that settlement should return to the place of their origin.Settlers will fight with/or against the player when he/she comes to claim a settlement controlled by enemy factions(if the controlling faction hasn't killed them all).The animosity between the factions would cause retaliation by way of them attacking the HQ of the player's chosen faction.Should be compatible with faction overhauls(in case there are problems).If an enemy faction is wiped out, all settlements controlled by said faction will be made forfeit and will be up for grabs by the rival factions.Thank you for taking the time to read my request.
  3. This would be really cool to have, especially if you have it change how Legendary creatures acted when they mutated. Such as increased health regen.
  4. Is it possible to make it so Bunker Hill can be unlocked before the Battle for Bunker Hill quest? You know make it so that after you complete the quests that the residents give you(From Stockton, Kessler, Savoldi and Deb), you can talk to Kessler again and she lets you use the workshop there.
  5. It just worked after starting a new game and again thanks for the help.
  6. I figured it out. I started a new game and read the book and everything is good now. And yes I do have USLEEP. Thank you very much for taking the time to help me out, I really appreciate it.
  7. Yes I did but it still didn't want to start.
  8. Started a new play through and wanted to do the Forbidden Legend quest line so I could get my hands on the Gaulder Amulet. I go through the Under Saarthal quest through the College first so I can get spells, but when I get to the fight with Jyrik and kill him he doesn't have the amulet fragment or the writ of sealing. So I go to Falgunther to try to start the quest and the part where I'm supposed to find the dragon claw isn't there. So is there some special way to fix this or would it be simpler just to start a new game? P.S. Don't know if this matters or not but I've been using console commands to level my guy up so I can use all the fun conjuration spells and for a few other things.
  9. This would be an awesome mod. I hope someone makes it.
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