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yermudr

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  1. I am indeed aware of it. Which is why I keep a separate full install of LOOT handy. That way, I can fire up LOOT separately and manually set load orders for what I want, when I want it, rather than allowing MO2 or Vortex to make all the decisions for me. At least, I can for games that LOOT supports. Vortex has LOOT built in. All you need to do it turn on AUTOSORT. Yes, but running the full version of LOOT manually allows me to create my own create my own custom "Load After" rules for any mods I feel like moving around.
  2. Oooh. Snarky. My widdle feewings are hurt. Nah, not really. Maybe if you used proper punctuation I'd take it more seriously, but thumb-typing snark is so easy any dropout can do it. :) Incorrect. I never inferred that at all. I *specifically* mentioned (several times) "for games that LOOT supports". Are you clear on that now? Obviously. "What we have here, is Failure To Communicate." (extra m4d pr0ps points to whoever knows that quote) I'm using MO2 for Elder Scrolls and Fallout games. As I believe I already mentioned. (You obviously didn't bother to read anything i wrote before firing up your snarky slings and arrows. You should probably get out more, it looks like the InformationSuperInterWebsHighwayNet has had a negative effect on your cognitive functions.) At any rate, my question was answered. @HadToRegister, you sir are a gentleman and a scholar. Now to go through the endless misery of waiting for X4 to load see if that trick can be used to fix the problem. Cheers!
  3. I am indeed aware of it. Which is why I keep a separate full install of LOOT handy. That way, I can fire up LOOT separately and manually set load orders for what I want, when I want it, rather than allowing MO2 or Vortex to make all the decisions for me. At least, I can for games that LOOT supports.
  4. I assume you mean the mods section? The only mods tab I see is in the settings section, and it says nothing about dependencies. But in the mods section, the columns are Status, Mod Name, Version, Installation Time, Category, Deploy Order and Actions. So no I don't see those weird icons. :smile: Click on the gear icon in the top right of the Mods Section and put a check in the DEPENDENCIES box Ah. Well that's a neat trick. So blindingly obvious.</sarcasm> Now to see if it works. :)
  5. [EDITED: Had wrong quote] Oh, there's always an order. Software parses/iterates one after another. Whatever comes last usually overwrites what came before. As long as they don't step on each other's toes (make changes to the same thing), no problem. If they do conflict, then you need to figure out which one takes precedence (or which one you *want* to take precedence). Which apparently Vortex does by filenames(?), since I doubt that it's actually reading the code in the mods to see what is happening. Which is fine, when you are dealing with files. But when you are dealing with things that are loading into the game's kernel and changing things, then just looking for filename conflicts won't cut it. Hence the ancient software troubleshooting technique of disabling something until the problem goes away. (Which can be loads of time-consuming fun with Windows patches...thank god no one pays me to have to do *that* any more.)
  6. Vortex isn't required for anything. Anyone can manually mod games. I started out manually installing the mods for Valheim, but since it's a new game the mod devs were going nuts with new mods and constant testing/updating their mods. Seemed like every mod had a new version every day or two. I got tired of manually checking for updates for all the various mods I was trying out. There is a mod called Nexus Update that checks for new Valheim mods - but it requires the mod devs to support it by sticking a section into their .cfg files and not all mod devs do that. So i decided to use Vortex for Valheim just so I could have the automatic update checking. (And of course, it wasn't that simple. I wrote up a little HowTo on what I had to do to switch from manual mod management to letting Vortex do it. I can provide a link if anyone is interested.) But to take your first point last, it's not exactly that simple. You put the .dll in the BepinEx/plugins dir and the .cfg in the /config dir. Unless there are other assets (like image files) that need to be in their own subdir. But usually yes, you just extract the .zip file to the BepInEx dir and it's good to go...provided the mod dev packed it correctly in the first place.
  7. Because I can disable/enable mods and make the problems go away and come back. Which is an indescribable PITA on X4, which takes a snapshot of the entire game universe, writes it out as I think XML and then gzips it - on every save - and thus takes forever to load the game, exit the game or save/load gamesaves (like 30 seconds each time it saves/loads.) Troubleshooting mods on X4 is making me want to kill something. Or even better, a whole dev team.
  8. I assume you mean the mods section? The only mods tab I see is in the settings section, and it says nothing about dependencies. But in the mods section, the columns are Status, Mod Name, Version, Installation Time, Category, Deploy Order and Actions. So no I don't see those weird icons. :smile:
  9. Okay, so I've been around a while. Long enough to remember NMM and the switch to Vortex. I've used NMM, Vortex and MO2 quite extensively, though for years I've used MO2 for Elder Scrolls and Fallout games. When Valheim came out, I updated to Vortex Beta to get the extension for Valheim / BepInEx support. And now I need to sort my load order for Valheim. But even though I am a retired Network Engineer / IT Consultant who's been around long enough to remember when the first GNU/Linux distro came out (Slackware 1.0 1993 kernel version 0.99) and can usually find my way around most any software... I cannot for the life of me figure out how to manually sort load order in Vortex. So naturally, I do some searching and I find that - as near as I can tell without spending all day catching up on all the discussions - the official party line from the Vortex devs is, "Don't need manual load order sorting, LOOT is built-in". Yea? Really? Since when does LOOT support Valheim? I also used to play X3 and recently decided to buy X4 from Steam. I can install mods for X4 using Vortex. Since when does LOOT support X4? Now, my decades of experience in the computer world have made me painfully aware that there is always something I don't know. So perhaps there is something I'm missing. Perhaps there is an easy way of manually sorting load order and I've just been blind and not seen it. After weeks of looking. Or perhaps there is no need to sort load order for Valheim or X4. (Yea, right.) But...I'm getting mod conflicts with Valhiem and X4, and Vortex doesn't know it. Vortex did once detect a conflict in Valheim and let me choose which loads before which. But most of the time it doesn't detect the conflicts and doesn't offer to let me decide which loads before the other. And if it doesn't know about the conflict, it doesn't seem to want to let me make rules. Just tells me, "YOU HAVE NO FILE CONFLICTS, WOW!" Which is patently patronizing, curiously condescending and f'ing stupid. Because I KNOW that there are conflicts. I can disable mods and re-enable mods and narrow it down and figure out which mods are conflicting. But I can't DO anything about it. Vortex won't LET me. I did try reinstalling the conflicting mods - first Mod A before Mod B, then Mob B before Mod A. But it didn't seem to make any difference. As an old experienced troubleshooter (who is now gladly retired and allowing that skillset to rust away) I sure wish I could do some load order testing for Vaheim and X4. Sure would be nice to have some manual load order sorting capability. There is apparently no masterlist file to edit for those games. I'm not about to waste my retirement gametime figuring out that .msgpack file. So now I'm hoping that someone will come along and say, "It's easy, just click this and do that and viola!". That or explain to me why any game not supported by LOOT doesn't need sorting anyway... <reminisce> Back in the day... There used to be a job called "Systems Analyst". That job no longer really exists. Oh, it's still around, but the job description always reads the same as "Project Manager". But they aren't the same at all - apples and oranges. Page 1, Paragraph 1 of the Systems Analyst textbook said this, "The job of a Systems Analyst is to find problems with the system, and to devise and implement solutions to the problems." Page 1, Paragraph 2 said, "A problem is defined as any difference between how the users of the system expect the system to function, and how the system actually functions." </reminisce>
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