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Iravaka

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  1. What I'm essentially trying to do is create a dialouge option that can be said only once, and afterward, if said again, shows a different message. I figured I can do this via script, declare a variable and control those variables through the results box in the dialouge window, but it doesn't seem to do anything. Actually, if I do put any kind of thing like 'set <scriptname.variable #>' it acts like everything in the results box is commented out -- the results does nothing. If I do not have any variable there, it works fine. I know the game sees the variable, I can check with ShowVars and Show <variable name>. Trying <set scriptname.variable #> gives an error. Pretty much, all I need is something to declare a variable that changes with npc dialouge. I'd perfer if it were a local script (to not have it run all the time, only when in the same cell as the npc. I also can't assign the local script to the npc because he also has nolore.) And I don't really know if a global variable would be more efficient or not, there's not much detailed information about it on any of the scripting tutorials. Any help?
  2. I'm looking for as many joke mods as I can to make my tamriel an unrecognizable piece of s***. I'm talkin' things like towns being randomly flooded for no reason at all, npcs randomly beating eachother down, stupidly placed objects, spells that seem innocent but make all hell break loose, etc. Bonus points if it includes random loud-ass noises I wish the nexus had a section for joke mods .-.
  3. I've made some simple spells, and added them to Raminus Polis' spell list. When I go to the Arcane University and browse his spell selection though, the spells are not there. I tried to add them directly using the form ID but the console says it cannot be found. It seems as though they don't exist, but I've checked numerous times and can't find the problem. I've made sure the esp is checked, and unchecked all other mods. I'm a novice at modding, so any hep would be appreciated.
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