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ArcturusFyr

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    Oblivion
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    Skyrim

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  1. I've been trying to create a bashed patch for the past several days, but haven't had much luck figuring out what I'm supposed to do. Maskar's specifically states that it needs to load after a bashed patch, but when creating a bashed patch with Maskar's enabled, it also gets made into a master file for the bashed patch, making it impossible to load after the bashed patch. Is there something I'm missing? Can I create a bashed patch for all my other overhauls, without Maskar's being built in and still have both Maskar's and the bashed patch with all it's patched contents working properly in tandem? Or does Maskar's need to also be integrated into the patch, and then also have it's esp somehow placed after the bashed patch? Any help would be appreciated.
  2. As the title suggests xlodgen isn't detecting all the world space's. Only the ones as follows; Tamriel "Skyrim" MarkarthWorld "Markarth" Blackreach "Blackreach" SkuldafnWorld "Skuldafn" DeepwoodRedoubtWorld "Deepwood Vale" Sovngarde "Sovngarde" JaphetsFollyWorld "Japhet's Folly" Is there any reason why this's the case? This's done on the newest of xlodgen from the S.T.E.P website.
  3. It seems Visual Animated Enchants 2-023 AKA VAE2 reverts the Unique Weapon models of Legacy of The Dragonborn to their vanilla appearance (i.e Froki's Bow, Red Eagles Fury) when enabled. I would like to request a patch that fixes/prevents this issue. Thank you in Advance!
  4. As the title suggests, a patch that'll allow the changes made by Bottles of Skyrim to take precedent over Skyrim Bits and Bobs, thank you in advance!
  5. I've had pretty poor luck finding a mod that just adds letterboxing to my game without an ENB or without it affecting the UI itself (ReShade.) So my request is this; just a completely barebones enb setting/preset that adds no effect's at all whatsoever, other than the letterboxing one. Thank you in advance!
  6. I'm just looking for a set of mod's that add the effect's of HitStop/Slash and Stop and Weapon Trail Effects, but are also standalone (meaning no Precision or Ultimate Combat) and also works with the latest version of Skyrim SE/AE.
  7. Recently I've downloaded the Dragon and Tiger Emperor armor from Shepiao https://www.nexusmods.com/skyrimspecialedition/mods/101659?tab=description However, despite the mod being supposedly at 4k levels of detail, the texture quality looks incredibly muddy, even when examining it up-close with the TFC command. I also believe the textures themselves don't respond well to lighting outside of the ENB that is being used for it in the screenshot's, being too "yellow" and bright, with it's detail's muted out for the most part in the lighting scenario's presented throughout the in-game day. If anyone can investigate this issue, and upload a patch. That'd be great. Thank you in advance.
  8. Looking for a mod that allows me to throw my equipped weapon, but also synergizes with Maximum Carnage. Like, I would be able to throw my weapon, 1 or 2 handed as I would a tomahawk and have the gore and mutilation effects of Maximum Carnage activate. Thank you in Advance!
  9. As the title suggests, I'm hoping anyone can me with finding such a mod. Thank you.
  10. Originally I just wanted a less empty world, but being able to grind whenever I want to is also a plus.
  11. I would like to request a mod that allows enemies to respawn after a set period of time, or after rest. Thank you.
  12. As the title inquires, does Skyrim SE have any form of in-game adjustable anisotropic filtering, or is it only available by enabling said setting through Nvidia Control Panel, ENB, etc? I do recall the option existing on the LE version through its launcher, but I see no such thing on the SE derivative. EDIT: Alright, after some fairly extensive testing it appears this's not the case. Skyrim SE/AE for whatever reason does not have native Anisotropic Filtering support compared to its LE predecessor, for said setting to apply, you would have to in the very least go into to the control panel of your gpu (Nvidia's in my case) and set it to your choice of x2 to x16. I'm assuming if you use an ENB, you would also have to activate the setting from its ini files respectively.
  13. As said by the title, but I looked at the troubleshooting section of the mod and couldn't find a reference at all to this. Anyone got any suggestions? EDIT: I think I just fixed it. I jumped the gun and installed Baka Scrapheap, had it's memory/heap settings changed to 4, turned off Buffout's memory manager and loaded my save within Valentine's Agency with the quest still active, and said quest updated successfully. I read in an older comment for Depravity that a script or mod heavy game can possibly interfere with depravity itself and how it may handle vanilla quest's, so I gave Baka a try and it seemed to solve my issue. Go figure. Nevermind, it was just a fluke. But, I can force the next stage of the quest by inspection Earl's case file. Still would like to prevent this issue from happening with other thing's later down the line though.
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