Jump to content

RGFLamestreamer

Premium Member
  • Posts

    14
  • Joined

  • Last visited

Nexus Mods Profile

About RGFLamestreamer

Profile Fields

  • Country
    Canada

RGFLamestreamer's Achievements

Apprentice

Apprentice (3/14)

0

Reputation

  1. MAKE SURE YOU DELETE YOUR MODDATA FOLDER IN YOUR BATTLEFRONT II INSTALLATION FOLDER THEN REINSTALL MODS, IF THIS DOES NOT WORK REINSTALL FROSTY MOD MANAGER
  2. First, go into your Battlefront II installation folder, then delete the ModData folder, then reinstall frosty mod manager, reinstall your mods, and the game should start. If this doesn't work Take Ownership of your Frosty Folders and Battlefront II folder, and go into properties and set them to both run as an administrator.
  3. https://github.com/GalaxyEham/FrostyToolSuite/releases/tag/v1.0.3alpha download this, then copy and paste the bcrypt.dll file into your mod manager's third party folder.
  4. Properties>Battlefront2.exe>compatibility>run program as administrator, do the same for frosty editor and mod manager, then Take Ownership of your star wars battlefront 2 install folder and mod manager folder, pm me if you still need help :)
  5. In depth video tutorial by my friend CountMootlu on how to download and install frosty mod manager, and how to make texture mods. https://www.youtube.com/watch?v=zwB6dfdYrkg&feature=youtu.be Texture Tutorial at 1m48s Frosty Editor & Mod Manager Download: https://frostytoolsuitedev.gitlab.io/downloads.html
  6. First, type "fx_lightsaber" into the search bar and find the lightsaber you want to change, the file we're looking for has to be an EffectBlueprint and has to end with a color. For this example we will use darth maul. First we will change the color of the glow/reflection, head to object>components>1>light and find the "color" value. the max number here is 5. X = RED, Y=GREEN, Z=BLUE. Pretty simple, mix and match to find the color you want. Now head to object>components>0>emittergraphparams and try to find these vector parameters: 718108376 = Outer Color | 1702781104 = Inner Color | 31253465 = Width, Length, Trail Strength | If they do not exist, then create them and add your own values, and make sure "W" is set to 1.
  7. First, go to Characters>Hero>(Hero you want to change) and open their VisualUnlockRoot.Now we need to swap Luke's BluePrintBundle with the hero we want.For this example we will use rey, go to rey and open her BluePrintBundle, copy the name.Now paste into Luke's, now you're done.
  8. Head to gameplay>kits>hero>(hero you want to edit) and open the gp_hero file, we're going to use Kylo Ren as an example. Go to abilities>defaultabilities and find the ability you want to swap. We will switch force pull to force push as an example. Select Luke's ability, then click on the arrow next to the force pull to assign it, now repeat on "allabilities"
  9. This tutorial is from BF2015, however audio is handled the exact same way, go to Sound/VO/Heroes/(Hero), for this example we're going to swap luke's F1 Emote with Jyn's F1 Emote.Open Luke's emote, you will need to swap two things, the Chunks and Segments.Now we're going to copy the first chunk in Jyn's data and overwrite all the chunks in Luke's data.Now we're going to go into Segments and copy Jyn's [0] Segment and paste it into Luke's.
  10. Head to Characters>Heroes>(Hero you want to edit) and open the blueprintbundle, create a new DataContainer and click on the "..." and click "create new"Now search "VisualUnlockPartAsset" and select, next all you need to do is find the asset's ObjectBlueprint/ClothObjectBlue, for example, we will add kylo rens cloak to leia.Next go to Levels>Frontend select frontend and open the description, now click the "+" next to Bundles, then copy and paste Kylo's blueprintbundle.*After that repeat for each level description in levels>mp | Swapping hero accessories works online if the accessory is not from a preorder/dlc skin. <script> </script>
×
×
  • Create New...