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KainPrimus

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About KainPrimus

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    https://www.youtube.com/user/DonKain
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    LoK: Defiance, Warcraft III/Frozen Throne
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  1. Does anyone happen to have the latest version of Glowing Witcher Eyes by ScoutBr0 available? Since he has hidden all of his mods on nexus, I've only been able to find old versions floating around the net.
  2. Some of them are in the actual folders inside the zip, rather than having the contents loose inside it. Check for that, unpack the zipped folder into the Mods.
  3. As the title says, I'd like to request Nero's DT to have the wings removed from his back. The slashing arms would still apear during combat, just not during the idles.
  4. Like the title says, not a mod request per-se. Since Femshepping's video tutorial is no longer available, I'd simply like someone to point me to an idiot-proof tutorial for making mashups.
  5. Unfortunately, the videos are no longer available. Does anyone have similar tutorials handy, either in video or written form?
  6. The Iron Man mod is a tremendous timesaver in that regard.
  7. While tinkering with the NPC underarmor replacer, I've noticed the lights on the body are nowhere near as bright as the default underarmor, nor do they produce the bloom effect, even when camera zooms in on them. Boosting the texture's blue channel didn't really help, and oddly enough neither did increasing the Emissive_Intensity parameter in the shaders. Soooo, I am in a bit of a loss, and would welcome any suggestions.
  8. It's been done, mate - http://www.nexusmods.com/masseffectandromeda/mods/348/?
  9. Not a mod per-se, but I'd like some help with finding the NPC Underarmor model file within the game's files. This one - https://staticdelivery.nexusmods.com/mods/1894/images/399-2-1498860515.jpg The Game/Characters/Human/HMM/Proto/HMM_UND_Proto/ path only contains the textures.
  10. Well, you could always craft these pieces with some augmentations, as a workaround.
  11. Thank you mate, you've saved me a massive headache, and sped up the release significantly.
  12. So, I've unsuccessfully been attempting to change color of the basic Pathfinder helmet visor. However, all my attempts of editing the VisorColor parameter in Materials>Shaders, have failed. Other tiers of this helmet doesn't seem to have a problem with accepting the changes, but the Tier 1 and 2 helmets stubbornly retain their piss-yellow visor. For reference, I've tried changing both the hmm_arm_patha_base_light_hlm_skinned_mesh in game/characters/human/hmm/0_armors/hmm_arm_patha/model/ path, and hmm_hlm_c_skinned_mesh in game/characters/human/hmm/0_helmets/hmm_hlm_c/
  13. Thank you, I got it ti work. Could you specify which values you've changed? Nevermind, figured it out on my own.
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