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khakuya

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  1. So I've edited one of the few extra magic effect slots that was left blank by Bethesda and made a set of bound armor and bound weapons. But I cannot find any textures for the spell effect icons anywhere! So when I use these spells in my game, their spell effect icons just show up as these garish purple boxes. Does anyone know where I can either download the dds files for spell effect icons or maybe if there's something I am not doing right to get them to pop out of the construction set? I've had this issue when modding Skyrim before too, maybe dds files just aren't in the texture folder. And despite a spell or armour or whatever having a dds file assigned, if I click the change file button to look for a new file, then click cancel, the assigned dds file directory also disappears.
  2. So I gave up on my dragon pet companion follower idea. I got the dragon skin to work finally, but dragons hobble about in such awkward ways that it makes for nothing fun. So now I am wanting to try a hare pet companion follower, but in its race data - hare's have no attack data. So I am unsure how to make it interact in battle and do anything worthwhile. I could just make it a pet with no attack, not what I'm really aiming for though. Or I could change the pet to something that can attack like a fox. But for now, is there anyway to give a hare attack data?
  3. So I tested something. The problem itself is with the dragon race, the moment I duplicate it - meaning I change nothing at all, just simply duplicate the race - nothing shows in the duplicate's preview at all. Still no idea how to fix this though. Please help!
  4. So I'm trying to make an animal mini dragon companion. I duplicated the dragon race, and added some of the details from the dog companion race like unticking 'unable to open doors'. The only thing I changed about the body is on the general data tab where I changed 'extra large' to 'medium', it's a mini dragon after all. But when I went to choose the race in the actor creation screen, nothing shows up in the full preview. No body, no nothing except the plot of land your actor usually stands on. I went back and changed the body size to 'extra large' as is the normal setting on dragons, and still nothing. I can't figure out why the body doesn't show up. All of the data in the body data tab on the race hasn't been altered. Ideas?
  5. Apologies that I won't be helpful, but what's a CTD? Computer Transmitted Disease? :p Seriously, what's it stand for?
  6. It really depends on their spell package in the creation kit. If the spells is rebranded as another type: alteration, restoration, etc, they might do it. I'm certain there's a way to set priorities for an npc's spells/attacks, but I am not sure how to do that. Usually it boils down to the class, but I think it can be altered elsewhere.
  7. Combat AI can be tricky sometimes. I, too, have issues with getting it to work right. For example I have a follower and she just uses spells, she doesn't use her bow at all and I can't figure out how to get her to do it at all. I do think that illusion-based spells are generally a no-go for followers though. I think I read somewhere that npcs never cast illusion spells in combat.
  8. This is actually a really cool idea. Have you tried placing the pair outside and seeing if they can follow inside then back out again? If so, then maybe do that instead. I've noticed similar deals sometimes, it seems to be an odd thing with transitions from exteriors and interiors. Like I'll have an atronach summoned, but once I enter a building, I have to conjure them again as they are no longer there.
  9. I have made a fire and forget ward spell, but even after the spell's effects wear off, the ward sound effect continues indefinitely. I've attached a screenshot to show the set-up. Let me know if there's anything I can do.
  10. This is probably an easy thing to fix, I presume, but I am still new to modding so please help out. I made a follower (Mirianwe) who I want to have use one-handed sword attacks, shoot arrows, cast ice spells, conjure frost atronachs, and heal herself when needed. But she only seems to do some of these things either seldomly or not at all. When in battle her go-to is casting frost cloak, then she will act like she's casting a spell but then stops casting, then tries to cast, then stops casting. Mainly she raises and lowers her arms over and over again. She does this for a while, but eventually moves onto casting ice spike. She won't use her sword unless in close range, which is understandable I guess, but I'd like her to not be entirely magic-reliant as she seems wont to do most battles. She never casts her atronach spell or other ice spells, she never uses her bow even though she has arrows, and she very rarely heals herself. She has the magicka to cast all of these, I made sure of that. The spell list she has in case the info is needed is... Frostbite - never casts Ice Spike - casts often Freeze - casts often (or it seems) Ice Storm - never casts Frost Cloak - casts at the beginning of battle, works properly Frost Rune - never casts, but I'm uncertain if npcs can even cast this Fast Healing - very rarely casts, even when low health Conjure Frost Atronach - never casts Her battle-oriented inventory Sword Bow with glass arrows Additionally for another follower, he (Ljor) does the same thing as Mirianwe when it comes to the raising and lowering arms to attack. Except, he does this with his crossbow. He'll lift his crossbow like he's going to fire, then lower, then lift, then lower, eventually he'll seem to give up and go swinging with his warhammer. He also has never cast the Healing spell he has, despite having the magicka to do so. Any suggestions on how to make these followers more battle-active with all of their given potential spells/weapons?
  11. So I'm having this issue with a few of these bard NPCs I made and added to the inns which have no bards, e.g. Dragon Bridge, Winterhold, Nightgate Inn, etc. The issue is that the bards are often sitting on one of the benches at a table facing toward the wall. They will then get up to do their bardly duties and sing/play instruments while standing on the bench. If they are a singing bard and I try to interact, they'll usually face me but still play half on the bench, half off the bench, i.e. one leg raised on the bench and one leg on the floor. If they are an instrumental bard, they won't face me at all and will continue to play on the bench while facing the wall. Neither of these are an ideal scenario. I really don't get why they are doing this. I have 5 other bards I made who do not do this. What doesn't make sense to me is none of these bards have AI packages which tell them to sit at benches. In the map screen on ck, I have placed them all standing up and away from any furniture. Anyone got any ideas how to fix these befuddled balladeers?
  12. Sorry, I've figured out the issue. Setting the casting perk and level (e.g. 25 for an apprentice spell), is all I had to do. I was getting confused because the magic effect still has it listed as 'novice', but if you look at the spell in-game, it lists it correctly as 'apprentice' because I set the perk and level manually.
  13. The Forgemaster is somewhat large, about the size of a Dwarven Centurion. But if this is considered a 'large texture', I don't know. And if so, how could I reduce the texture size? The script shouldn't be an issue, since usually how I go about making a custom spell is that I duplicate everything involved. So I duplicate the spell, the summoned actor, and the magic effects (usually only these 3 things are needed), and overlay/replace the name, actor summoned, magicka cost, animation (though I usually don't mess with this and if I do it's mainly something like making it the flames animation instead of frost or something). So for example, with the Forgemaster, I duplicated one of the other Dwarven summon spells I made and input the duplicated Forgemaster actor in for the summoned actor. There should be no scripts attached to the actors or spells other than the expected script if there is one. I shall double check this.
  14. It could be a Baader-Meinhof phenomenon in effect. I've had crashes before, but they haven't occurred as frequently as they are now. Part of me is thinking it could be due to a spell. There's one spell where you can conjure a Dwarven Forgemaster, and it works as I've summoned it before and it operates as intended. But I may be noticing the crash after using it sometimes, but I don't know what to look for in the spell that would cause a crash. Nor would I know how to fix the issue without deleting the spell outright, which is not what I want to do.
  15. So I made a mod and it works perfectly, but after a bit of gameplay - usually at least 20 minutes in, the game just boots me out as if I closed the program. No error messages appear and there's never any warning. The mod in question simply has a custom character and custom spells which can conjure, revive, heal, and banish Dwarven constructs. Its size is only 39 KB. I'm not sure where to begin looking for what causes this. Anyone have any advice/suggestions?
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