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Urtel

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    Skyrim; Crusader Kings 2; Europa Universalis 4; Cities: Skylines
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    HoMM4

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  1. Sorry for reviving this, going to leave my solution that turned out to be different from the ones above. If you are running the xEdit through MO2 and get this issue, try deleting the existing plugin files in \AppData\Local\Skyrim Then run the game launcher through steam. It will recreate the files for you and the issue will be resolved. Apparently just copying or making the files manually does not work for reasons
  2. The most interesting part is that there is a thalmor ambassador in the same room with two blades. In fact, they sit in front of each other.
  3. Is erasing even a thing though? From what we (I?) know souls varnish only if entering Void, which is not what happens, i guess. On the other hand, we can say that Dwemer actually erased themselves, and in this case it all makes perfect sence, meaning that thalmor finally "wins" the eternal war against followers of Lorkhan. While writing this i realised, that orsimer seem to also be destroyed in proccess. Meaning that from all non-aedric cultures, dunmer are the only survivers. And beastfolk.
  4. Oh, the Cave. I forgot about it. Shouldn't that be also a gate to Sovngard, then, or Sovngard itself? And we know where that place is, and that living creatures can enter it. Hmm... What happens to oversoul when its destroyed? Unlike Aedra, Talos is not a single entity. I dont think that when people stop worshipping him, he will instantly disappear, it should be like fading of sort. And i doubt Talos will just sit there and wait to fade into void.
  5. Hah) Im pretty shure with the skyrim's pathfinding badguys cant put their filthy hands on this) Smart move, College, smart move.
  6. This seems wierd to me. If Thalmor was going to capture all of the towers, why they invaded Hammerfell, and not just went straight for Adamantine rocket-thingie. In the "Great war" its said they didnt want to take imperial city aswell, things just turned really good for them. Thalmor also doesnt seem to care about Throat of the world. On the other hand, what can be a core of Kyne's mountain? I think its a time wound. You may argue that it became a thing long after creation, but its defenetly not a circumstance, that Alduin was banished there. I dont believe that ancient tongues figured that plan all by themselves. Since it was told in the scrolls, that means the place was special since creation. At least thats what i figure.
  7. But to empower a soul you need a source of that power. I highly doubt daedra are using their own power to feed up minions. So that means daedra need mortal plain as a source of power to keep minions for eternity. There are probably enough lesser daedra to serve, but eventially they will varnish aswell, so... Most daedric princes should be against Thalmor on this "undoing plan". Since without mortal plain how can they prove their own nature. Mundus always was their playground. And i think Dagon should be especially against that, since he wants Mundus for himself... That actually brings me to some other concerning thing about Dagon, Alduin and Mundus... gonna search that on forums, but anyway its not connected to this topic. Dunno, even after all this talk i still dislike Dominion. I never felt like strong hatred, but its hard to like someone willing to erase things around you.
  8. Hold on, hold on. Daedric princes created their own separate planes after Creation, right? But i suppose those worlds have nothing to do with "undoing" of Mundus. So those bound to Oblivion are no more part of Mundus, right? Same with those in Soul Cairn, i guess? If this is true, then those worshipping daedra and selling their souls are not so stupid from mortal poit of view)))
  9. Thinking more about this brought some new ideas: I ve not read c0da (dont want to spoil before it is ready and coloured), so cant talk about what happened after dominion won, but as far as i know, they won, but at the same time failed with their ultimate goal. Which actually is not surprising, considering that even gods cant guarantee outcomes in such events. Now, this only proves how selfish elves are. Thinking they actually can 100% shure succeed. Looks like they never learned the lesson of dwarves, who were a lot more advanced from what we know, and still were very cautious with artifacts. Although not all of them were cautious enough)) Now, how could they predict, that undoing what was done would prevent it from happenning again? Also, when reverting all things back, they also revert the knowledge of the made mistakes, right? Which means same mistakes can be made... Are they that desperate to try even with no possible success? Sounds like they out of their mind completely. Did they ever thought why Ada agreed to help Lorkhan? Why they where intrested in creating a mortal plane? "Tricked them", huh? Well looks like altmer are the only ones that care and only ones who were tricked in this case... So yeah, i would still say Dragonborn is the exact correct person to wipe them out...
  10. This turns out to be a great reading!) Here is my little bit: Lets take closer look at a text posted above: Upon the departure of the et'Ada after the creation on Mundus..... The Heart of Lorkhan granted Mundus with a special kind of divinity and allowed Auri-El and the remaining et'Ada to leave without it becoming unraveled. The et'Ada who remained either died or eventually degenerated into the Ehlnofey, the progenitors of man and mer without it becoming unraveled So the Aedra did not want the world to be destroyed, they just wanted to punish Lorkhan and possibly make sure he wont be back again. For those who want immortality Auriel left his knowledge on how to ascend. Now, Veloth was the one who followed that path. And this is where deadra strat messing things up, why? Because of their nature? Probably. Or not. Anyway, Thalmor on the other hand is doing exactly the opposite of what aedra whanted in the first place. Makes sence, or am i missing something (probably missing, i always do, lol)?
  11. We already had such a topic, but it was only about 3 heroes. And actually now it looks like all same heroes are here.
  12. I do not use compass at all. Stick to the roads, they have signs. And use spell that shows path to the quest object, if completely lost. Also, i carry only one bedroll with me, and only weapons/armor that can be placed on character. Like 1 bow+1 sword+shield+1-2daggers+one more (second sword/staff/2h weapon) usually too heavy to carry all that, so now i stick with extra fire staff. Also, i carry with me only things that may fit in the backpack. And dump all other into horse. In saddle bags i have one tent+firewood+some food and extra gear (a crossbow+sword+winter gear in case i need to go to pale-i wear glass armor, which is not good in case of keeping warm) Ow, i use mod that adds weight to gold, so i cant carry all my money with me. And bying a house was an issue, since i could not carry that much gold)))
  13. Same here LOL This is not an issue, really. I guess this can be caused by SkyRe races module, since i also have SkyRe, and that is the only one that should affect character creation
  14. I did not mean to insult you, and i immediatly understood that you are new to modding So yeah, obviously you need to restart programms in cases like this) I would recommend you to use a "launch custom skyrim" in NMM. this way you can launch skse right throught the manager itself. Useful, when adding/removing mods.
  15. Dude, sorry to say that, but you dont get how it works) You say that you use NMM and BOSS Then how you missed DG and DB being not active? When on the mod page says you need a dlc, this means you need it to be active, not just installed, so that the content can be used by mods. Anyway, check in NMM if all the ESPs are active and in the right order. Then launch your game with SKSE. When you launch game using steam, it does not use skse, which causes all kinds of issues with mods that depend on skse. This is why you got a UI error.
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