Jump to content

Deleted47004706User

Account closed
  • Posts

    22
  • Joined

  • Last visited

Reputation

0 Neutral

Nexus Mods Profile

  1. Yes, I remember a very buggy mod that used a ring to change a followers clothing. I followed the tutorial to a t and everything compiled fine, however, I don't think it is complete because according to him you then shoot over to deck16's tutorial and all that is, is copying exciting followers and I'm assuming putting the custom follower back on the vanilla follower framework. Arrrg. I didn't realize a custom voiced follower was this hard....
  2. For me, a foolproof way of doing the texture mesh thing (time-consuming) is to not only point the textures and meshes in CK but to also put all meshes, eye, body, hands, feet etc into Nifskope and match all the textures to them. You would be surprised that sometimes even when pointing stuff to the right folders in CK it still doesn't. For example, I have this issue sometimes with eye textures whereas they are all fine in CK yet show up purple in-game so I have to point to the textures with Nifskope. Someday and that is with a hopeful attitude betho will realize there are many talented mod authors out there and give us a better tool to work with. (not holding breath).
  3. YES! That is what I wanted to see! My beautiful vanilla character with her dark head NOT working with the vanilla follower framework. So, so far so good. I am creating what I call a "template" esp like I do for my normal followers that has everything preexisting so I don't have to start over creating all the head parts etc. Only this time for a custom voiced follower. I'm hoping that these posts may help someone else in the future. As of now, I am going to continue with my test mod and create the basic follow me dialog and record silent dialog to see if all the commands work and especially the dismiss. Thanks again Levionte!
  4. The last part of the "Script" tutorial that confused me because I tried and can't see how to add my actor to the potential or current follower faction this way. I only know how to do this in the actor template. Under "Members" all you do is delete an actor and under "Interfaction Relations right clicking adds the potential follower faction and NOT the actor. Edit: Possible drag and drop my actor into the member's window. Duh. Edit: Edit: YES that is all I had to do now to test my scripted follower in game. http://funkyimg.com/i/2DFZr.png
  5. First, let me say that this was a VERY informative response and I clearly understood what was being explained. Consequently, I used that tutorial yesterday and it ties in with the Deck16 one in which I do the same thing copy pre-existing character follow me, wait etc and change it to my actor. I have a pretty good understanding of scripts and everything compiled fine for the tutorial you posted in which I tried yesterday, however, the very very last part of the tutorial lost me. " Be sure to add your follower's Actor form - not the alias, but the Actor itself - to both PotentialFollowerFaction and DismissedFollowerFaction. You can do this by going to the Factions tab, right-clicking in the list and choosing Add, then filtering for the aforementioned factions. Put them in PotentialFollowerFaction at the value of 1 and DismissedFollowerFaction at the value of 0 or 1. This means that they are in the faction where they have been "dismissed", and this will match the condition in your "Follow me, I need your help" dialogue, so that will properly show up" Maybe because he didn't use pictures for that part (lame humor) but I tried opening a faction and nothing would change and everything was all greyed out. I do know that after the past week I could probably make a fully functional custom voiced follower with my eyes shut with all the goofs, changes, redos and such :tongue: Thanks for helping me see what my issues could be and yes on the dismiss bug the script did compile fine. I will keep everyone posted on my progress bad or good. Edit: According to the script tutorial it works on a separate follower framework separate from vanilla and breaks any functionality with programs such as AFT or UFO meaning as far as I know (sorta nooby) no way to swap my characters armor and weapons out. I didn't want to upload my hard work only for her to have no way of doing this. Edit: Edit also I have read that there is a way to do this by using the IsVoiceType verses the GetIn that supposedly works better. All I know is I have downloaded custom voiced followers in the past and everything worked and you could still use AFT or whatever to swap out armor and weapons. ARRRG wants to smack self..
  6. Hello, I'm currently creating my 1st custom voiced follower and am pretty proud of myself that for the most part got everything working. Let me first point out that I went to this tutorial: https://skyrimromance.com/forums/topic/how-to-make-custom-uniquely-voiced-followers/ It seemed simple enough. You basically are taking preexisting follower dialog and copying it. I will also point out that I included a ForceGreet package also. Now onto my issues. The 1st being that no matter the follower mod AFT, UFO or EFF it breaks the follower dialog and I only get the FG dialog. However, with any of these follower mods disabled then everything works fine. Maybe my issue could be a simple fix in Creation Kit I don't know but I would hate to start the mod over from scratch. My second and last issue is when the dismiss dialog pops up the follower isn't dismissing for some reason and still followers. An internet search only turned up an apparent bug that can be fixed only by a console command. I'm hoping someone can come to my rescue because a lot of time and effort has already gone into the project. Thank you in advance. ~Kitty~
  7. The only advice I can give and it is time consuming, would be to start one by one with un-checking mods and going in game to see if the plants disappeared. Maybe save a spot in game where they are really bad then going back and forth till you see them gone and then you will know which mod it is.
  8. I also don't really care about endorsements or even the hot file system for that matter. I mod for the simple pleasure of creating stuff. And yeah someone saying "your mod is great" is always nice however, as one mod author stated on another topic, we slave in CK for hours or days or weeks and as soon as it's uploaded we get "hey can you change the color of the rug by the front door" or "can you please change the name of your mod and start over from scratch because I have another mod with same name" etc. We create for us and no one else but at times it feels as if we are robots and that we should cater to everyone. The Nexus team I will admit has been good to us in my opinion making it easier to upload, allowing us the control of our forums etc. If I sat around worrying if my mod was going to get to 10 endorsements then it would be time to find a new hobby.
  9. From my end new followers have been popping on the front page like an assembly line.
  10. Hello everyone! Although I'm a noob sort of to the Nexus I have dived into character creation before and have had some minor success here at the nexus with followers. With that said I'm always trying to make my next creation better than the last so I have began experimenting with custom voices. I have an actual follower now all set with some voice however, it is limited to maybe 10 lines because my voice sounds too masculine so I used some I found on the web. Then magically I found this thread and poof here I am. Anyway enough blabbering, I'm looking for a female of course that would like to voice a witch follower. She is serious yet smart mouthed and sassy. With a nice evil witch laugh at times such as one line may be when noticing an enemy.."I see youuu! " laughs" now die!". And or a common line such as, "Would you like to do me a solid?"..." Anything for you my little pretty as long as it doesn't involve my broomstick!' (I know I suck as script writing). 'm really not looking for extensive dialog that goes to 5000 lines or anything but maybe at least past 20 maybe :tongue: Because I'm just learning the custom voice end of CK now and still have yet to learn the triggers and how to use them such as combat taunts and idle chatter. This is basically an idea I had for Halloween but would like to release sooner than that, and as you know more dialog can always be added in later. Thanks in advance and if turning into a sassy, multi personality witch is for you, then by all means PM me. P.S Line is "Are you going to quit being lazy and do something for me?" Wanda: "Alright I guess that will be fine, as long as you don't make me do anything silly with my broomstick!"
  11. 1st I will apologize if this has already been answered or I have put this in wrong spot but I am a noob. Anyway I tried many different methods to linking a YouTube video in my descriptions and non work. I just get a fuzzy video that says "video can't be seen" or something. Thanx in advance.
×
×
  • Create New...