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TossMan

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  1. Didn't knew the project made some leaps forwards ! A couple years ago their Landscape Demo (based on the true 1996 heightmap) already blew me away; but knowing this much has been built upon, that's something !
  2. Too bad it had to come to this. The decision scope was narrow and it looks like it's the best decision from Nexus' staff still.
  3. evan Ni?anyan (Western Armenian: ????? ???????, born 21 December 1956) is a Turkish-Armenian intellectual, travel writer, researcher and polymath. An author of a number of books ("The Wrong Republic", "The Etymological Dictionary" and others), Ni?anyan was awarded the Ay?e Nur Zarakolu Liberty Award of the Turkish Human Rights Association in 2004 for his contributions to greater freedom of speech. He is also known for his work to restore a semi-derelict village, ?irince, near Turkey’s Aegean coast.[1] Sevan Ni?anyan was handed a cumulative jail sentence of 16 years and 7 months for alleged building infractions after he criticized the government’s attempts to prohibit criticism of the prophet Muhammad, in a blog entry in September 2012. However, he escaped prison in July 2017 and established in Athens, where he intends to apply for political asylum according to an interview he gave to the Belgian daily La Libre Belgique.[2]
  4. The Modern Defense (also known as the Robatsch Defence after Karl Robatsch) is a hypermodern chess opening in which Black allows White to occupy the center with pawns on d4 and e4, then proceeds to attack and undermine this "ideal" center without attempting to occupy it himself. The opening has been most notably used by British grandmasters Nigel Davies and Colin McNab. The Modern Defense is closely related to the Pirc Defence, the primary difference being that in the Modern, Black delays developing his knight to f6. The delay of ...Nf6 attacking White's pawn on e4 gives White the option of blunting the g7-bishop with c2–c3. There are numerous transpositional possibilities between the two openings. The Encyclopaedia of Chess Openings (ECO) classifies the Modern Defense as code B06, while codes B07 to B09 are assigned to the Pirc. The tenth edition of Modern Chess Openings (1965) grouped the Pirc and Robatsch together as the "Pirc–Robatsch Defense".
  5. Thanks for the pointers ^^ I'll edit when i'll try that ;)
  6. What do you mean by that ? CTD ? FPS drop ? It is normal to have FPS drop in areas where there are a lot of NPC even with the bests CPUs. So I don't think OCO is the problem. OCO just does cosmetic changes to NPCs (not sure about this) I meant stutter and random CTDs here. I feared that having NPCs with a lot of new, hi-res, different head textures could strain the engine, that was designed to render potatoheads, but further testing proved that it had nothing to do with the whole thing (on my install at least) You can test MoreHeap set to 512. Maybe it can help. Done to a great effect ! Thanks ! :D If you have breplaceheap = 0, I think changing algorithm and heap size will do nothing. In OSR, I recommend you to use the default values with breplaceheap= 0 This was just a small test, with breplacheap = 1, but in the end I was better without the heap replacement All is A-Ok regarding ENboost, and I take great note of your .ini tweaks (even if the default settings work fine for the moment) After several test runs I can say that shutting the sound engine down from the .ini solved all of my CTD issues, as weird as it is. The only downside is that with the absence of sound files, the dialogue text scrolls very fast. Do you think these sound problems are worth fixing ? Is it something fixable like a codec reinstall or is it an unresolvable disk access problem ? (To be honest I'm perfectly fine with a crashfree game, even with these implications, but.. but.).
  7. Thanks for your lightining quick answer ! I applied all of the fixes you suggested and it worked ! My crashless lifespan is now around something like ~40 minutes (didn't tested for longer durations though). Only the vicinity and cell transitions to/from cities remained crashy, pointing Better cities as the sole culprit (too bad because that's one hell of a great mod). Also yes, the 4gb patch was applied from the beginning, but it seems its effects correctly displayed only once I disabled the OSR heap replacer as you told me to. Thank you a lot for fixing my issue so fast ! P.S. : for the posterity, I forgot to install the BC - OOO patches at first. After testing them on the second run I found no direct improvement in stability (not saying that it doestn't fix anything because that's not true.) Cheers. edit : after more thorough testing, the game istn't that stable. 30-40 minutes of straight wilderness running do no harm to the game stability, but the game becomes extremely unstable in any situation involving human NPCs (being on roads, near settlements and cities, etc). Could it be some OCO related problem ? edit 2 : gave a shot to a new configuration. Now I can run in circles across the IC districts with no crashes where before each cell transition would cause a CTD. MoreHeap is set to 256 and OSR's heap replacer to 450 with algorithm 5, with OR and ENBoost on top of it. Sorry for the disturbance, should've done more searching by myself before bothering. edit 3 : game becomes crashy once again each time following a change in some ini files. I decided to disable the music and sfx engine from Oblivion.ini and it did actually worked and I played for 90 minutes straight without any crash, with Better Cities. Further testing is ongoing to see if I can replicate the strange behaviour.
  8. Hello ! A couple days ago I decided to give another spin to Oblivion and I reinstalled it. I made sure to pick all of the mods, injectors, good OBSE plugins and such, as well as the essential mods. The problem is, no matter what MoreHeap, OSR and OR settings I chose, no matter how drastically I reduce my mod selection, no matter how much I tweak the game .ini, I always crash within 5 minutes of playing or on each big cell change if I'm in the Imperial city. I browsed a dozen different sites detailing tweaks, OSR fine tuning guides and the whole but no matter what the game remains crashy and I run out of fixes to try. Here's my load order : The Elder Council and ICEXPAND are cleaned (both ITM and UDR), and I made sure that I used the ICEXPAND ESM provided with BC.Here are the specs of my rig (not exactly beefy I concede) : Here are the pastebin of the relevant .ini files : Also I used to use ENBoost but disabled it because of a potential incompatiblity with OR, and the disk is fully defragmented (sadly I can't afford an SSD to run Oblivion on it), and both oblivion.exe and obse_loader.exe have the /LARGEADRESSAWARE flag on Sincerely I cannot think of anything else to make the game run better. Even a crash every 20/30 minutes would be enough to let me enjoy the game. If any charitable soul has any idea of what could make my install work better, his help would be greatly appreciated :)
  9. Let's just hope that the game went through more QA than its predecessors and that the engine is more robust. Also let's pray for free mods.
  10. First of all thanks for your kind and developed reply. About the 25 %, any discussion is also welcome. One quarter of the total mod price seems really cheap, and unjustified from a service that was financed by DotA 2 and TF2 hats for years in my opinion. But to exacly know what it's all about we'll have to take a look into Valve's accounts to see where the money go. Still it is that the support isn't that good from Valve as they give no real support (besides a basic FAQ) nor a mod manager of their own. The screenshot showing that the solution in case of a broken "product" is to ask nicely for a fix to its dev circulated widely, and shows how egregious the flaws of Steam Workshop can be. And about the donation probmems, it's totally personnal but maybe this button should be more visible (without getting intrusive of course), like, near the download counter ?
  11. This may sound silly, as the events currently ongoing are, and is only to consider from a theoretical point of view, of course. The controversy surrounding what is already nicknamed Modgate 2015 is actually splitted up in two internal debates which are Valve & Bethesda v. their community and Lucrative modding v. Free modding. It's the latter that will be debated here, mostly; from the numerous things that could be pointed out from what is happening, is that there is a non-neglectable amount of modders that wants money for their work. Personnally I have nothing against retribution for modder's work as long as it doesn't harms the gratuity that defines the mod culture, centered on content accessibility) So here's the point; what if Nexusmods made an option to let users download the mod for free after having watched an advertisment if the modder chooses to opt in ? Of course this will allow a correct remuneration of modders that wants money for their work (especially the most prolific ones) without harming (too much) their playerbase. But this will bring a lot of ethical problems, notably regarding how intrusive online advertisment could be and how it interacts with some browser plugins, or how easy it could be for a modder to lure people into watching more advertisments, not to mention the feeling of entitlement that exists when someone starts to make money out of his work; and that could become toxic but on the other side, it could dissuade the most money-centered of them to "defect" (and that's quite a big word to use) and create a solution that will allow lucrative and voluntary modding to cohabit. The real question we should retain from this moment where even here at Nexus everyone is at the other's throat while the whole modding culture is potentially at risk is : "What could be the better economic model to remunerate voluntary modders while keeping the "modding spirit" and our ethics intact ?"
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