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DarthIre

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  1. Im trying to give henry a new face. I have successfully changed his face by simply renaming another face file (which appears to be the .skin files) however the texutres seem to always be henrys face textures. Even when i edit the .mtl file that apparently controlls it. Also if the face has any extra parts like a beard or other pieces of hair they show up without any textures. I cant figure this out for the life of me how to change what textures the mesh is using and how to force it to load textures for the other head parts. Please if anyone has more knowledge on these types of files and how they work I would really like the help. (I know the .mtl is suppose to do it but it seems no matter what i do to that file it wont respond in game.)
  2. Hmm. That file structure doesn't exist in my game.
  3. Does anyone know the file path for Vesimir's old hat? I'd like to do some fun mods with it but I can't find it anywhere.
  4. I would like someone to make a mod that gives Lambert a big beard and long hair or ponytail with blue eyes and light brown hair. This is what my brother looked like and I would like to have an adventure with him using the companion mod. He passed away last year and we used to play D&D together as adventuring brothers. This would kind of be like that again. This would be awesome. Thank you.
  5. Ok so I found a way to get the texture from a skyrim mod that uses the same one. so Im good there. Im still perplexed about the beard tho. It seems that no matter what mesh I import, the textures dont apply. Its just a blank mesh. Any ideas?
  6. I am trying to get my hands on the .tga files for Lamberts armor. I unfortunately do not have them for some reason, and i can no longer get tga files with the modkitchen for some stupid reason. Anyone that can help would be greatly appreciated. Thanks. Also. I added a big beard to lamber, but the textures arent loading on it, or any other mesh i replace. Any ideas?
  7. Could someone please remove the dragon head and horse head carvings from the buildings in whiterun? I have tried to do so in nifscope but they are almost always attatched to something else in the mesh. Also importing into 3ds max isnt working for me. I am working on an overhaul for skyrim to make it more authentic medeival era, much like skyrim medieval onlymore thorough and complete. These dragon carved buildings are a must go. They kill the vibe of whiterun even now that its completely retextured. Please help.
  8. An idea on how it might be done, if it cant be removed all together, set the respawn time for all monsters to an insanely high rate, like a few months real time. This way you only kill them one more time and they would be gone for a great deal of time.
  9. Anybody else feel it a bit strange that monsters of all sorts inhabit every square inch of the world? I love the monster hungting quests, the feeling of a town being plagued by a nearby nested monster. The fate and lives of the people, their ability to grow crops and trade, all effected by a single looming beast that is gobbling up their townsfolk. It adds a real sense of danger to monsters. People willing to pay all the coin they have for geralt to slay a single beast. Yet, as soon as I leave that town with a fat purse 5 drowners and a swamp hag ambush me from a small puddle, and I kill them for free. And 5 feet further and a wraith circles a crop feild. Somehow these creatures arent a problem for the townsfolk? How are they able to farm or trade, when any time they walk out of town they would be ambushed by necrophages? Or is Geralt simply a monster magnet? I think it would be much more immersive if random monster spawns were removed from the game (leaving animal spawns alone of course). This mod could be compiled with other mods that make monsters more difficult, to make a real immersive and mysterious feel for monsters. I think this would create a very immersive world for the witcher 3, and so I am making a request for someone to create it, if at all possible.
  10. I have been unable to successfully uncook dlc files
  11. i would like to do a N.E.W Wolf School Armor mod, however when uncooking my game the wolf school files are no where to be found. Can someone please upload me the files so I can do a proper retexture.
  12. I am seeking all textures related to the cavalry gauntlets as well as the lyrian heavy leather trousers for a mod i would like to make. Anyone who has uncooked the game files and has found these mods and delivers them to me, I will make a custom texture of any one kind for them as well, provided they provide me with the textures needed for their request. if you would like to check the quality of my work i believe its speaks for itself. Check out my other two mods here. http://www.nexusmods.com/witcher3/mods/682/? http://www.nexusmods.com/witcher3/mods/691/?
  13. Im searching for a way to make Ciri dodge and roll like Geralt, istead of teleport. Maybe have her teleport abilities function more like Geralts signs, that way she can still use them sometimes but only when you want to. I find it immersion breaking that she teleports all the time in combat, yet in story she talks about not being able to control her powers and not wanting to use them because it leads the wraiths to her. Yet there is no real alternative in game so you almost have to use it or get beat up all the time because you cant dodge. I would like to make it possible to dodge and roll in combat most of the time, and only use powers when things got hairy, like when fighting the wild hunt. I tried changing the commands from 'ciridodge' and 'ciridash' to 'dodge' and 'roll' in the input.settins.ini, but it does not seem to work on Ciri. She doesnt seem to be compatible with Geralts actions. I know no other way to do it. Perhaps scripting would make this possible?
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