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JP193

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    United Kingdom
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    Skyrim SE

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  1. I'm not going to stick around and debate (whether philosophically, or the heated way even someone endorsing a variety of hummus can get on the internet) but just my thought, I think humans are just neutral with some people a little more altruistic and some people a little more selfish. Some people are damaged and behave erratically. At least the thread title said 'bad' not 'evil' so that sidestepped one whole debate. Generally any ideology is justified by the person who holds it, very few people (who aren't 14 and on 4chan, Steam or the YouTube comment section) unironically say they're evil, as opposed to "flawed", "defensive", "afraid" e.t.c. The internet; where we are and what probably prompts these threads, makes it look worse because of the vocal minority effect. I openly take issue with how some people on the internet today embellish being edgy and dark, and noticeably clog up internet comment sections. Don't have to look beyond NexusMods being in yet another bait and forced controversy debacle. But, I do believe none of this can effect the course of human history. Vocal minorities as I say. Anyhow. Your common person doesn't click on articles of minor acts of goodness, but they are still absolutely everywhere. Overall if humans were rounded to the most suitable D&D alignment I personally believe it would be True Neutral.
  2. I find it so hard to choose trees for Skyrim, it feels like almost too much choice. I actually use Myrkvior myself currently, it's definitely a lovely mod, very thick and lush trees. Hard to say what mod is "best" but when multiple people in a row commend a mod it's gotta be up there. But again wow there's so many. Even since using Myrkvior I'm always seeing more like Enhanced Vanilla Trees, Happy Little Trees, Nature of the Wild Lands, and those are just off my tracked mods list, there's probably more that slipped by me, and I didn't mention the half dozen older mods just ones I found since settling on Myrkvior. By the way there's this little mod that changes Myrkvior's LODs, I haven't had the sort of free time to do a performance check or compare all the mods available already but that mod claims to offer more FPS while using Myrkvior's gorgeous models.
  3. In response to post #92288163. #92289693 is also a reply to the same post. Amen. There's zero word that Steam copies/one time purchase games are off the table, so I remain entirely unphased by the whole situation. If anything it's nice that Game Pass users can mod a little bit, considering you are sort of just renting the game in a sense. If someone is truly passionate about modding Bethesda games you probably own a permnanent copy and probably went to PC to use NexusMods if you could afford it. (Oh, and I second the thanks to Nexus for intending to keep us informed and all that)
  4. Deleting the VirtualInstall folder fixed it for me, July 2020! Shame it can still happen but likely NMM not Vortex's fault, who knows. Just posting that it worked after deleting that folder.
  5. Thanks for the help guys! Both inputs were useful in their own ways. I'm getting 3ds Max now, (3 year free license as I'm a student) and I really look forward to whatever I do with it, nif or not :P
  6. I'll try and get right to it, to save you reading time or whatever. There are so many mods which add new meshes, from standalone, high quality guns to cuboid walls done from scratch. How? NifSkope has a few problems with both import and export for Fo4's .nif files, Skyrim's files need converting because a simple port makes them break, there is no specialised Blender plugin and nobody's really touched other softwares aside one or two Maya tweaks I think. Yet despite all that, there has been people who make fully functional, high quality models for Fallout 4. I managed to export one body file, which opened in Blender as .obj (no nif import scripts and plugins are doing anything) yet there's that mod where the creator made a higher poly outfit than Bethesda even put in the game, and said they even textured it in Blender. Any tips? Tutorials? Speculation into how the witchcraft works? Thanks in advance, hopefully someone else gets some help here too.
  7. I had multiple islands beyond the dropoff. I did manage to fix the game world dropoff in-game, though the LOD is a missing texture and I never got my old terrain back. Thankfully I actually have a more experience design now, and within the space of a few hours brought the ground up under the floating objects. There are still problems, but the original one is totally gone so I'm happy. Couldn't find where to delete this thread last night, but thanks for coming anyway.
  8. Hey, really hope this is the right place, I only come to the forums once every few months at most, and Google has given me nothing over 2 days so here I am. I'm having a very strange... Thing happening to me. I have my own external worldspace, and it's fine in the Creation Kit, but when I go to it in-game only 5 grids will load. [*then other text I deleted for space*] TL;DR: The world is constructed upon a great sky-cube, wat do Edit: Okay I have a very new problem, though the same title applies... After that grid, the terrain just becomes extremely low. I fall into water, and at the bottom is my old terrain as a nonphysical layer, and an insta-crash-on-contact dirt layer under that. What even.
  9. <p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/18.jpg></a></p> http://www.nodiatis.com/pub/18.jpg
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