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skyrimboohoo

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  1. Just on the nexus, anyways thanks for the replies i'll give them a try later today :)
  2. Hi, So i'm having a really really annoying problem trying to upload a mod, I've made a home mod and used some custom textures, I made a BSA with CK and uploaded it with the esp but people are saying they are getting purple textures on the meshes that was using the custom stuff, so i tried uploading the loose files along with everything else, still same problem. Can anyone give me some help on how to upload mods with custom textures etc, tried darkfox's vids on making BSAs tried CK and the free BSA archieve that comes with CK and no luck.
  3. I was just hunting for ideas, I think I'll start on this concept floating home does sound awesome! give me a week or two. some of the suggestions cant be done to my knowledge atleast like the skybox being round, but i'll see what can be possible and what isnt. Time for some witch craft.
  4. ah I should of been more specfic sorry, the structure am working on is rather huge and I did find exterior meshes just not right size or design ;p thx anyway
  5. Hey! So am currently working on a Guild Home but after searching the net for a exterior building I've come up with nada, so am wondering is there a site or somewhere other than nexus that has a good modder resource collection. And if not maybe someone who has the programs and design skills to make a exterior building for me that is interested in a collab?
  6. Yep that was my thinking, since there are so many, but I have thought of about that and I could easily make it work IF i went with a city location
  7. Yep that is the concept I have in mind, also i made this home mod awhile back traveller's inn and alot of people liked it as a guild inn, but it wasnt really fitting for a guild hall/base w/e so gonna try blend that home into this new one. I'm just struggling with location, as I dont know what people prefer a home in a city or out in the world, and if its in the world its got to have a good view or atleast a unique view
  8. Havent decided that either, was ideally going to make a universal one that can work for all, very early stages here.
  9. Hey all, so decided to start a new project which will be a guild player home, and I would appeariate location suggestions! I cant decide what would people (you) prefer, shall it be in a major city, out in tamriel or a isolated land? design & theme of the guild home isnt set in stone "Yet" I normally get the location and build the design/theme around that. If your suggestion is tamriel or a major city please try specfiy the location. Also if you have idea what you would like in a guild home feel free to share! I like to try building unique homes.
  10. Thank you very much for the help guys :) two sandbox packages worked wouldnt work with xmarker strangly so just used furniture to link :)
  11. hhmm i'll try that out in the morning thank you! i'll let ya know how it goes :)
  12. yes i thought of that too navmesh is solid no issues on that side. even did a navmesh test point A to B and it was fine all was good. some reason packages cant even get them to leave the cell. ;/ and yes i validated the mesh all green ;p
  13. starts off in a interior cell, and where they go isn;t too much of a problem it can be to a exterior or interior I can work around that. the package is mainly the default sandoxing template with some minor changes. my goal is to have the npc to go to the interior cell for a few hours sandbox then leave the area, ideally exterior go for a walk, hunting, whatever. I tried adding a additional travel package during the sandboxing off hours connecting the travel to a xmarkerheading and tried a xmarker but always ends up just standing in the interior cell till the time is out. as its my 2nd day trying different combos, am sure am just missing something basic, but wiki and the few guides online doesnt seem to help with the answer.
  14. Hi, so working on a mod and i've spent a good 9 hours on this and I cant figure out what i'm doing wrong. What I want is my NPC to sandbox at location A then at night leave go to location B sandbbox there and repleat back to Location A. I've tried patrols/travel/sandbox and best I can get is my npc sandboxing and when the time comes for them to leave they just stand there, yes I have set the times right no time gaps. Anyone willing to help out a fellow modder? I know its simple but it'll help me plently
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