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VectorPlexus

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Nexus Mods Profile

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    Portugal
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    Skyrim

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  1. I've ceased my modding/online activity.
  2. far too complex… use Nifskope RC-5 to import OBJs instead, save a nif copy, open both original and copy nifs on the last nifskope version, copy/paste from copy to original, done! =)
  3. yes, I dont want to name and shame, thats why I'm asking first… the thing is, where to report? because there is no report link on his user profile, so I guess I'll do it py finding some post he did randomly somwhere else and report it there. Thanks!
  4. well, the comments were deleted but I still have a printscreen of one of his comments which was generally homophobic in nature. I only did on one mod, but he actually posted a similar comment on another mod page. So, can I post the printscreen? (I also have his user ID btw)
  5. As some of you might know, I've grown weary of the Nexus community due to trolling regarding Male related mods. So, if you are looking for my mods, I'm sure you can find them just by googling my name! Thanks for your interest!
  6. yes, just export the body NiTriShape in Nifskope as OBJ, and you're ready to go. But ofc, OBJ alone will not allow you to keep weights. My workflow is usually using blender (3DS Max, in some cases has some issues keeping the vertex count order when exporting to OBJ) - I use blender 2.49 for import/export NIF operations only (NifTools suite for 2.62 is still under development and you may be able to successfully import or not NIFs, but exporting is not working as good) - In 2.6x I start by joining both _0 and _1 as shape keys (AKA Morph Targets) - Then I just export to OBJ, and bring it to zBrush, do stuff, both for _0 and _1, when I'm done, export the OBJ back to Blender, and use the awesome Lichtwerk MeshTransfer addon (get it here) to transfer the weights from the body to the armor. This will give me a good base to start off the weights, or you can just simply use the automatic bone influence when parenting a mesh to a skeleton.
  7. Probably you forgot to set the Texture to use UV (usually it defaults to generated), thats probably whats happening there. If you want, send me a link to the Blend file, I'll check whats wrong with it, and export it for you. PS-I always work with 2.49 for export/imports, and havent got any problem I couldnt solve. And when I do there are always some tricks that you can do to go around some more peculiar Nifs.
  8. I'm off until further notice... I''ll still hang around Hall of Torque in case anyone needs me...
  9. ah such a wonderful thing... stupidity... I actually like stupid people, they make me feel even smarter!
  10. Thanks to everyone, for giving so much support to SOS. Its beyond any of our expectations. Also thank you for those ppl who are not there to download it, but rather to give us a positive feedback <3
    1. coolystguy

      coolystguy

      Its a great mod thanks!
  11. The SOS Revealing Armors Module will be available late at night 5th June, GMT
  12. I've talked with Smurf, and we've agreed SoS v2.x will be released 4th of June
  13. I blame Smurf for failling the release date as promised =/
  14. Yay! SOS has been allowed on Nexus! Thanks to all the Moderators that helped me clarifying the issue and to everyone that has been supportive to SOS <3
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