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SerdnaOdraude

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About SerdnaOdraude

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    ShadowLucario#9463
  • Country
    Venezuela
  • Currently Playing
    Dragon Age Origins
  • Favourite Game
    Dragon Age

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  1. I would like someone to explain to me step by step how to edit to create a .utc file that counts as a container when using it in the toolset to add items... that is, for example, I want to choose a bottle of wine that does not say examinable or container I want this item to have these characteristics... I have seen several elements that are attached to the toolset that can serve as a container but I don't know how to edit their attributes so that the toolset recognizes them as such.
  2. I went to the file that you sent me and if there are resources that Wow I will use in my mod... although the abilities appear, you still do not show me the General Packpage Type, Packpage, Packpage AI, Treasure Category, I don't know what I can do wrong in the Toolset that I don't they come out
  3. Hello everyone, sorry, I wanted to ask you if there is a Mod in the Nexus that allows me to import the Abilities and Specializations from DAA to the DAO. To clarify, I only want the abilities and Specializations, nothing about Runes, or Potions or Poisons or other types of Arts... al Just as I want the Class, General Packpage Type, Packpage, Packpage AI, Treasure Category of DAA to appear in the Toolset is that I am Editing the entire DAO World and I really want to add new challenges... integrating it into the DAA is easy with the introduction of this Mod "Higher Level cap and more specialization slots" by Bleemak so the level to use the skills will not be a limit.
  4. IA offers a Unique Armor for Branka called Paragon Armor, only she has it and Bheler in the game to have it you have to kill Bheler in the dwarf assembly, since Branka's body you have only his hammer and other things...
  5. Curious I will take it into account now that I am polishing my AI files to have it as a reference in future installments for users who do not want to have this problem.
  6. In theory, you should recognize the name of Paragon, although in DAA there are not many dwarves who recognize the title of Paragon on the surface, only those two crazy people who live in the fortress.
  7. Well I humbly present my Update to This DLC that caught my attention, I hope you like it and I'm working on the voices of all the characters also for its update. https://www.nexusmods.com/dragonage/mods/5316/
  8. hello everyone ... I wanted to ask you something about scripts if it is your topic ... I am editing the DLC a Tale of Orzammar to give it something more fresh ... I am great but I only need to place a merchant that I already have with everything done but I cannot make the option to open a store appear in the dialog. I tried everything ... but without achieving something really successful I have the dialogues and others but believe me I can not open the merchant's store ... I do not know if my script is bad or has to be done differently as it is a dlc .. . If someone has a model of Mercader's opening script for a dialogue, even an example, I appreciate it ... I have already read many tutorials but English is not my strong point and when translating them into Spanish they lose the idea and get confused ...
  9. I have another question how it is configured so that when you acquire a new codice entry it appears in the middle of the screen saying "New Codice X entry" as the normal game entries when you acquire them the first time. I already managed to learn by trial error how to add the entries but my new entries do not appear as well as those of the game normally in the middle of the swamp they only get a small message on the left side of the screen that says that the newspaper is updated ..
  10. Pasquale1223 Could you explain to me how to do Loop Animations that has given me a great headache trying to do them since the instructions in English lose the idea when translating them into Spanish is something tedious for me, do not believe yourself ... and what I want is try to replicate that a creature attack a mannequin with the arrow and the arrow and also with hand weapons ...
  11. Thanks I was the one who found the solution guided by some friends and uploaded it to the nexus :cool: :ninja: :pirate: Can the Moderators Close the Post if they wish :nuke:
  12. trying to understand how to shoot an arrow at an XD mannequin in the DAO Toolset
  13. Good someone knows how to solve the issue that when creating a new character in the Golem type toolset you can not put the head to the body? Someone has already passed like if you edit the physical appearance of some pre-made golem does not have a head ... it is possible to solve this since I found a mod that scores a few Metal goals with red and none has an Oo head and I am sure that my character did not behead them by mistake ...
  14. Excuse me, I can disagree with the Norel Cousland mod by Ferelden because it is one of the ones that is the basis for my project and there is no conflict with any of the dresses that are generated in it anyway, I will review my data again to see why in my AI update that mod is among those recommended for not having any compatibility error
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