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nikojaeger

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About nikojaeger

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    N.Jächa#1707
  • Country
    Germany
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    Skyirm
  • Favourite Game
    Skyrim

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  1. So basically I want to make items appear as random loot from corpses and containers. This isn't a question about how to do this but what approach you would recommend: Right now I've seen two approaches: 1. (prefered by me) Just adding the items to leveled item lists and stacking a bunch of these together and adding them to the vanilla loot lists (for example: LootBanditRandom). 2. A mod I got from the internet also distributes loot but instead of adding items to leveled lists it applies a cloak spell on the player that scans for corpses and containers near the player and uses a script to add the items to the entity. The second option prevents incompatibility with other plugins that modify the vanilla loot lists but seems kinda overcomplicated in my opinion. I also don't think scanning for corpses 24/7 is the best approach performance wise. You can write complicated loot ditribution logic into the script, but most of that can also be done by stacking leveled lists into each other and making lots of different lists for different purposes. If you don't want highly advanced stuff like making an enemy drop more of one item because the weather is a specific state, leveled list suffice don't they? Or is the a painfully obvious reason why the cloak spell aproach is generally the way to go and im just too lazy to learn papyrus?
  2. Okay this gonna get specific so bare with me. I have a custom race and a piece of armor (lets call it Ironboots) that is supposed to look differently when equiped by my race. The Ironboots have two armoraddons, the vanilla one and a new custom one which my race is supposed to use. Here the problem: My race has "DefaultRace" selected as Armor-Race so that it's able to wear all armor ingame plus armor that was modded by different people. The vanilla armoraddon (lets call it A) of the Ironboots obviously has "DefaultRace" selected as its main race. The custom armoraddon (lets call it B) has my race selected as main race. The idea is that my race uses B while all other races use A without me having to remove "DefaultRace" as ArmorRace. And here is where my understanding stops: I just cannot under any circumstances get my race to use B. If I just do it the way mentioned above the explanaition could be simple: the race prefers to use the armoraddon that is available for its selected ArmorRace. My solution to that was not to remove the ArmorRace from my race (that would break every other armor ingame) but to remove the DefaultRace from A. But after I did that my race still wouldn't use B and the Ironboots wouldn't show up at all. Finally this is the question: Is there a way to make a custom race use a different armoraddon on a piece of armor than the one available to the selected ArmorRace? Or is there a way to prevent a custom race from using a specific armoraddon even if it's available to the seleced ArmorRace? (with a script or something) Are there any examples of custom races using different armoraddons than their selected ArmorRace? And before you ask: no changing the armor race from DefaultRace to nothing and adding the race as additional race into every playable armor ingame is NOT a viable option. note: my race is the Half Khajiit (Ohmes-Raht) race and im trying to make a patch for Khajiit Paws that also work for the armor. If you want you can have a go on making this patch yourself... note2: If anyone has a solution for this, I think imma sell my soul to that person.............
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