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Kadraeus

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    Witcher 3, Skyrim, etc.

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  1. Tbh you've helped me quite a bit already, so thank you! I just have to figure out what I screwed up this time. Unfortunately, I can't use Outfit Studio on head meshes since they don't import properly (mouth, eyes and stuff will be pulled away from the head).
  2. Hm, it seems like removing the clavicle bones causes an issue where the lower part of the hairline mesh becomes visible through the hair in NifSkope. Not sure what would happen as a result in the game, but I realized I could do the opposite and copy those clavicle bones to my new mesh instead. Then I could copy the hairline to it without any errors or graphical issues. I'm gonna try testing it in game. Praying there are no crashes o_O I should note that I also added another hairline headpart to my character in Creation Kit with the same name as the hairline in my replacer mesh. Edit: Now the facegen mesh doesn't load into the game for some reason. It just uses the vanilla head. idk anymore
  3. Bruh thank you so much! I haven't tested the mesh in game yet, but deleting that allowed me to copy and paste the hairline into my new head mesh.
  4. Hi again. This thread is completely unrelated to my previous one from a few days ago. I'm basically trying to copy a hairline branch/mesh from one nif to another using NifSkope. However, I keep getting this error and I don't really what I'm supposed to do to fix it:
  5. In case anyone stumbles on this thread in the future and has the same issue (I absolutely hate searching for answers and finding a forum post with the same issue I have but either no one answers or the people who do answer say they know multiple solutions but only explain one of them), I sort of figured it out on my own. The issue was that many of the patches for my mods added meshes of their own for some reason via BSAs. I had to add those BSAs to the the list in CreationKit.ini and some of them now appeared. I think I still missed a few that I needed to do this for, but oh well. I'm still not sure why the meshes showed up as invisible or half invisible. Any other time there were missing meshes they would show up with the exclamation mark symbol, not turn completely invisible. No clue why this happened this time.
  6. Hi, does anyone know why my meshes might be showing up invisible or with only parts of them being visible in Creation Kit? The objects show up fine in game, but I obviously need to see them in order to edit things in CK. I also noticed that some objects show up with that missing mesh exclamation mark even though they're included in a BSA and all other meshes from that exact same BSA do show up in the CK. Those missing meshes also show up fine in the game (albeit some have missing textures) so I'm not really sure what's going on. Edit: You can also see in the background that there are floating banners. The wooden posts for them are there, and there's even a wooden platform above the gate behind them too. None of those show in Creation Kit for some reason
  7. Honestly, I'm not a scripter/coder, so the best I can do is add that line you told me to add and hope it works. I can kinda guess what some scripts do, but barely. I might try your method though.
  8. This is kind of hard to describe, but I'm basically wondering how I can make the changes that certain quests make to the game world without actually doing those quests? For example, I'm talking about restoring the Gildergreen so it already has its leaves or killing Ulfric and placing Windhelm under Imperial control without doing the civil war quest line. This is really just for personal role play consistency, so that it gives the illusion that the quests I do as one character affect the world for my other characters. Hope this doesn't sound stupid, but I know some mods like Skyrim Unbound do similar things. I know that when I open Whiterun in CK it shows damaged buildings and catapults like during the battle, as well as multiple variants of the Gildergreen tree placed in the same spot, which I assume is so the game can switch them out when it needs to.
  9. Went back to trying to make my own custom follower using racemenu and for the second time I actually got her face to show up correctly. I was able to walk up to her fine, but if I pressed the button to talk to her the game would crash just like with the ohmes follower. So, I tried force recruiting her using EFF and that worked for a few seconds. Soon after I left the cell to go outside, the game crashed. Now, the game crashes every single time I spend more than 3 seconds near the damn npc. Same crap was happening with the ohmes follower I tried to make. I seriously don't understand. I've followed multiple tutorials for creating followers and I've started from scratch multiple times, but no matter what there's always something that doesn't work. If the character does happen to appear in the game exactly how I want them to, then the game will inevitably crash for absolutely no reason. It's like it doesn't work simply because I was the one who made it. What the hell. There's no way it's this difficult for other people.
  10. Oh, this mod isn't mine. It's one of Mihail's mods that I'm editing to make a follower out of: https://www.nexusmods.com/skyrimspecialedition/mods/35979 Going to try running them through Nif Optimizer though. What's weird is I've killed a few of this mod's enemies before without crashing, yet it crashes when I make one into a follower.
  11. Just tried making her the wood elf race but adding the headparts and body from the custom race. It still crashed my game. So, I guess the meshes are the issue. Honestly, this really pisses me off, but I'm going to keep trying.
  12. I made the follower directly in the mod's original esp, and everything is there as far as I know. I don't think it edits animations or skeletons, since I don't see any in the files. This is Ohmes Criminals SSE, btw. And what discord? I guess I could send you the esp, unless you'd want to download the mod and try doing it yourself.
  13. I just tried changing the follower to be one of the vanilla races (a wood elf) and I was able to talk to them as normal. So, the crashing issue is clearly due to the npc being a custom race. Anyone know how to get around this?
  14. I don't know which tutorial you used. Here is the one I used and you can check out the results in that my uploaded followers' links are in my signature below. https://www.loverslab.com/files/file/3045-tutorial-to-create-a-follower/ This link is text with pictures. It contains everything that you need to know and, probably, a lot of things you don't need. Good luck and happy modding. P.S. Yes I know it is for LE but the same steps are taken for making an SE follower, they just need to be done using the SE Creation Kit. Looks like I did the same stuff as the tutorial. The faction settings, relationship, etc. are the same. Only difference I really see is the voice type, and I've tried many different ones with no luck. I don't really understand what could cause this specific npc to crash the game when I try to talk to it. Could it be because it's using a custom race or something?
  15. There's always some sort of crashing bs when I try to make a follower. This time I tried making a follower out of one of the enemies from Mihail's Ohmes Criminals. I went through the tutorial for making a follower multiple times, and this isn't my first time trying to make one. However, every time I press the key to talk to the npc the game immediately crashes. I even tried using EFF to force recruit the npc, which worked, but even if I use the EFF menu and click "Talk" the game crashes. I seriously don't get how so many people are able to make custom followers that actually work, yet it never works when I do it. Hope someone will respond to this and can actually help me figure this out.
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