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pacman7654

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  1. When I add a changelog, then delete it, then add another for the same version number, it seems to work at first, but the new entry disappears. For example, for the mod I'm working on (http://www.nexusmods.com/pillarsofeternity/mods/1/?), the changelogs for version 4_22 and 4_24 have been eaten this way. Thanks. EDIT: OK right now 4_24 is showing again.
  2. Increasing the PotD Endurance/Health multiplier should be pretty easy, but enemies already have a ton of health. I don't think there's a damage multiplier (there's an accuracy multiplier). Boss CC immunity is the more interesting and difficult one. Right now I recommend the following to play a very difficult game (I'm promoting my mods here): - 1-4 person party - No cipher or fighter tank - Nerfed XP Table (IE Mod) - Rebalanced Figurines Mod (makes all figurines summon just one creature) - Don't use OP scrolls, esp. paralysis and revival. Maybe don't get enough lore so you aren't tempted...!
  3. I am trying to modify Ectopsychic Echo (ectopsychic_echo.unity3d) to reduce the damage. I've opened the file in a hex editor. There is descriptive text for each field, so editing it should be possible, but I'm having trouble interpreting the values. For example for the minimum and maximum damage fields it says (in text and hex): float Minimum 00040000008400000000000000010000000008000000000000 (should be 20 = 0x41a00000 in hex) float Maximum 00040000008500000000000000010000000008000000000000 (should be 30 = 0x41f00000 in hex) I'm thinking the 0004 is saying the field is 4 bytes maybe? Then somehow we have: 00000084 representing 20, and 00000085 representing 30. And the bytes after that are probably not relevant. EDIT: That's not right. The 84 and 85 are just ID's for the field or something. They just increment when you go from one field to the next. Which means these bytes cannot possibly contain the damage numbers... The ascii saying minimum and maximum is the header part of the file, declaring the contents of the actual content which is towards the end of the file. EDIT 2: OK I found the damage field, it is near the end of the file. Minimum damage is 198238 and maximum is 198245. I changed the block from A0410000F0410000 to 50410000A0410000 and the damage dropped from 20-30 to 13-20. Yay!
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