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ehaugw

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  1. Should I use Data\Scripts\Source or Data\Source\?
  2. Hey! I tried unlocked grip, and discovered that one-handed weapons get reduced efficiency when two-handed. I altered the source script, to make it function correctly, but I'm unable to compile it. How do I compile a script that depends on other scripts, as well as SKSE?
  3. I figured out. Apparenly, scripts that are added to items that already exist in a saved game, will not be applied correctly. I had to turn off my mod, save (and lose all the items from the mod), and turn it back on, then get my items back through console.
  4. Hey guys! I made a new weapon, with a new keyword "WeapInscriptionSilver", and altered the SilverPerk to require either "WeapMaterialSilver" or "WeapInscriptionSilver". Then, I added the SilverSwordScript to my weapon, and assigned the "SilverPerk" property to the script. Yet, I don't get the bonus damage against undead. However, if I duplicate SilverSword, and fill in the data for my sword in the new item, it does work. There is obviously something I'm doing wrong. Any help would be very much appriciated! Ps. I am using SSE, and I have done nothing to configure CK, all I did was to accept unpacking the Scripts.zip.
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