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Posts
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About Deylendor
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Country
Slovenia
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Currently Playing
TESV: Skyrim
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Favourite Game
TES series, Fallout 4, NWN series, Minecraft
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Was great to participate!
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No DLL's at all. It DID start to happen after installing and using Assigned Storage for a while. I even assumed it could be the case by testing to enabling/disabling the linked storage feature in my unaffected save. Didn't get any results. On my low level hunter while having ( but not yet using extensively ) assigned storage I still can drop items. EDIT :: IT WAS ASSIGNED STORAGE!!! Problem Fixed! http://www.nexusmods.com/skyrimspecialedition/mods/10459/?tab=12&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrimspecialedition%2Fajax%2Fmodchangelog%2F%3Fid%3D10459%26v%3D&pUp=1 Version 1.07Fixed a bug causing dropped items not related to this mod to vanish.
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The one corpse via Deadeye Captain from Apocalypse is not enough! We need a crypt mod where we can store bodies which we prevent from despawning via quest alias.
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As the title says is. 2 of my 3 character saves have this issue. When dropping an item I can just barely see it trough the menu transparency but just after that its gone. Same with any weapons I try to put on a weapon plague or display. googling solved nothig but an oldrim tread where a mod "throwing weapons" was the cultprint. https://forums.nexusmods.com/index.php?/topic/701090-items-disappear-when-dropped/ http://steamcommunity.com/app/72850/discussions/0/305509857563049311/ Like said.. it affects just 2 of my 3 characters I play so at least I can assume its not directly linked to my load order but has to be some sort of conditional.
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:) I've been working on that from TES:III - now for TESIV FMA style alchemy. Where your skill is alchemy+alteration skill. Even made plenty of arrays. Basic transmutation circles - decomposing to simple components. Iron weapons to iron etc. Human transmutation eg, Homunculi, plenty of stuff Its currenty alpha and it's just called "The Rise of Alchemy"
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Necromancers casting reanimate in and out of battle
Deylendor replied to Deathlocked's topic in Oblivion's Mod Ideas
It is possible. Would require OBSE to work better -
Non Vanishing Rechargeable Aylied Stones
Deylendor replied to Maharg67's topic in Oblivion's Mod Ideas
This kind of mod has already been made. Respawning Varla & Welkynd Stones.esp from Khettienna http://oblivion.nexusmods.com/mods/29007 But you have to clean the mod with Wrye bash. Contains some dirty references. -
this is ridiculous.
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cmon .. whats the deal? No help? Not even some pointers, link or suggestions? The save is 311gameplay(h) big... I rather kick myself into the balls than starting ANOTHER new savegame.
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My bad. Its Wrye not Wyre..
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After putting too much ingredients into COBLs alchemycal sorter I saved and Oblivion crashed. I didn't realise the cause for my save & crash problem so I loaded an autosave, sorted the ingredients AGAIN and and walked to and exterior cell ... autosaving .. crash. So I have 2 corrupted saves. Tried to load the earlier version of autosave ( autosave.bak ) duplicating it with wyre bash into CPY.ess. After loading that save a pluggy messegabox appears. Something about my pluggy data being zeroed.. ZEROED. I use Wrye Morph ( A mod that uses OBSE and Pluggy and ollowes the player to take shapes of other NPCs or create new shapes. ) .. and guess what.. I LOST ALL MY SHAPES. So the question is. Can I somehow tell Pluggy NOT to zero my pluggy data EVEN if the corresponding pluggy save and my save doesn't match?