Jump to content

Deylendor

Members
  • Posts

    13
  • Joined

  • Last visited

Nexus Mods Profile

About Deylendor

Profile Fields

  • Country
    Slovenia
  • Currently Playing
    TESV: Skyrim
  • Favourite Game
    TES series, Fallout 4, NWN series, Minecraft

Deylendor's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator Rare
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. No DLL's at all. It DID start to happen after installing and using Assigned Storage for a while. I even assumed it could be the case by testing to enabling/disabling the linked storage feature in my unaffected save. Didn't get any results. On my low level hunter while having ( but not yet using extensively ) assigned storage I still can drop items. EDIT :: IT WAS ASSIGNED STORAGE!!! Problem Fixed! http://www.nexusmods.com/skyrimspecialedition/mods/10459/?tab=12&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrimspecialedition%2Fajax%2Fmodchangelog%2F%3Fid%3D10459%26v%3D&pUp=1 Version 1.07Fixed a bug causing dropped items not related to this mod to vanish.
  2. The one corpse via Deadeye Captain from Apocalypse is not enough! We need a crypt mod where we can store bodies which we prevent from despawning via quest alias.
  3. As the title says is. 2 of my 3 character saves have this issue. When dropping an item I can just barely see it trough the menu transparency but just after that its gone. Same with any weapons I try to put on a weapon plague or display. googling solved nothig but an oldrim tread where a mod "throwing weapons" was the cultprint. https://forums.nexusmods.com/index.php?/topic/701090-items-disappear-when-dropped/ http://steamcommunity.com/app/72850/discussions/0/305509857563049311/ Like said.. it affects just 2 of my 3 characters I play so at least I can assume its not directly linked to my load order but has to be some sort of conditional.
  4. :) I've been working on that from TES:III - now for TESIV FMA style alchemy. Where your skill is alchemy+alteration skill. Even made plenty of arrays. Basic transmutation circles - decomposing to simple components. Iron weapons to iron etc. Human transmutation eg, Homunculi, plenty of stuff Its currenty alpha and it's just called "The Rise of Alchemy"
  5. This kind of mod has already been made. Respawning Varla & Welkynd Stones.esp from Khettienna http://oblivion.nexusmods.com/mods/29007 But you have to clean the mod with Wrye bash. Contains some dirty references.
  6. cmon .. whats the deal? No help? Not even some pointers, link or suggestions? The save is 311gameplay(h) big... I rather kick myself into the balls than starting ANOTHER new savegame.
  7. After putting too much ingredients into COBLs alchemycal sorter I saved and Oblivion crashed. I didn't realise the cause for my save & crash problem so I loaded an autosave, sorted the ingredients AGAIN and and walked to and exterior cell ... autosaving .. crash. So I have 2 corrupted saves. Tried to load the earlier version of autosave ( autosave.bak ) duplicating it with wyre bash into CPY.ess. After loading that save a pluggy messegabox appears. Something about my pluggy data being zeroed.. ZEROED. I use Wrye Morph ( A mod that uses OBSE and Pluggy and ollowes the player to take shapes of other NPCs or create new shapes. ) .. and guess what.. I LOST ALL MY SHAPES. So the question is. Can I somehow tell Pluggy NOT to zero my pluggy data EVEN if the corresponding pluggy save and my save doesn't match?
×
×
  • Create New...