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SknTheLisper

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About SknTheLisper

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    Norway
  • Currently Playing
    Not going to keep this updated, if I am modding a game, it's fair assumption I'm playing that.
  • Favourite Game
    Expeditions: Viking & Fallout 1.

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  1. As you said you wanted to spread awareness here are some I know of that's good, thought they are isometric: Expeditions: Viking - Pretty much a classical party based RPG with companions, the combat is turn based and very similar to Xcom(2 actions pr turn, you control all your characters on your turn, enemy controls theirs on their turn etc), IMO this game does companions right, and also does it the best I've ever seen. Highly because they have direct impact on certain events\quests, always have things to say about decisions and how you solve quests, but also because they may or may not do things they want to do in certain places(Such as seeing old allies then proceed to go up to them and punch them, as your companion is now loyal to you, thus creating a fight that may have been avoided, if you didn't have his companion). Expeditions: Conquistador - Same studio as Viking, this game is older and their first RPG. Companions are less of a focus, but each recruit you choose have their own backstory and events that happen(which may help or hinder your mission). The key point of both games is that there's usually always multiple ways to solve a quest(less so in this one than Viking), so player choice is a big thing(and consequenses of your choices). Setting is as a Spanish explorer\captain going to the new world in the 16th century. AtomRPG - Basically Russian Fallout 2. It carries it's inspiration on it's sleve, to an almost faulty amount. if one loves Fallout 1\2, and one wants more of that, this is the perfect game. The combat is pretty much the same, turn based AP based action, no direct control over companions(though you can point to enemies they should focus on, and how agressive they should be etc, also can choose their equipment and how they level up). The writing is like Fallout, a mix of comedy and seriousness. But most important is player choice, most quests have multiple ways for you to solve them, and you can be as good or as evil as you want. Some companions might not like your choices however(though very few situations would make them leave). You are activly rewarded for talking to random people(in the form of getting XP just by going trough the dialogue trees), so you're encouraged to talk to as many NPCs as you can, and not just doing quests. Early access games: Stellar Tactics - This one I haven't played much, as it's in Early Access(prefer to avoid story spoilers until games are released), but it's a tactical RPG set in space, where you have your own spaceship and explore different planets etc. So kind of like Mass Effect. Exanima - Difficult combat focus Isometric action RPG. The main stick of this one is that everything is physics based. The way damage is done is calculated based on item stats and the amount of friction\force applied(so a sword will not cut just by touching someone, it has to actually have friction to it added in with it's sharpness against clothing\armor). As everything is physics based it is possible to cause enemies(or yourself) to trip, to give an easy hit against them(or you). The way the damage\combat is done, it's not uncommon to kill someone in one hit(takes just one good solid hit with an axe to the head and you're done for, unless you wear a helmet of course, in which a mace will do it). The story\campaign progression is more a dungeon crawler-like deal, I personally haven't played it much as again, early access and I wait for release. But it has an Arena mode where you slowly unlock gear and skills when leveling up.
  2. Does anyone know where the wet-effect on Geralt is stored(For purpose of toggle off\on)?
  3. In response to post #49848652. What you are basically asking for, is what LOOT is already doing. The reason LOOT is "sloppy" is because it's impossible to automate load order. Firstly, leveled lists(loot found in containers, enemies etc) can only be changed by 1 mod at a time(2 mods changing same leveld list, last mod takes effect), how do you sort that automatically(Most effective would be the ones doing the most changes first)? Then you have overhauls, like Requiem and Skyre, from an automatic stand point, they both are more-or less the same(overhauls), however Requiem's changes require it to be more or less the last mod to run, where as Skyre should be at the top. How do you automate that(Obviously you can't, unless you make exception lists)? The only way to make an "automatic" load order that isn't sloppy, is if someone make a list of all mod's and their respective load order(which is quite the undertaking! Especially if it's going to support Morrowind, Oblivion, Fallout 3\nv\4 and Skyrim). -- Also loot isn't and was never intended to be completely automatic(again it's impossible) but rather a guide line to make it easier to sort your load order(which it is), you still have to(and will always have to) manually go trough it and change when mods load(especially if you have conflicting mods, which you most likely will have if you exceed 50 mods).
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