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LordOfTheDucks

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  1. In the vanilla game, you sometimes find NPC corpses with clues or items on them or a "Dead Treasure Hunter." I wanted to place my own corpse-with-a-clue in my mod so, I copied/renamed DeadTreasureHunter to DamnDeadTreasureHunter and put him in place with his journal. But he won't lie down and play dead. Every time I load the mod, he's standing up and stays standing until I hit him. Sometimes he levitates above the ground, still standing up. I've tried repositioning him but he won't rotate so, I can't lie him on his back. I experimented with using other pre-made corpses and the DeadSkeleton and DeadZombie. They all stand up and sometimes levitate until I hit them. Then they fall to the ground. How do I make my corpses lie down and play dead like they are supposed to? In Fort Ash, they have a dead treasure hunter lying backwards across a table. How did they position him like that?
  2. To JustChill, I did try using the CSE. It had no effect on this particular problem. But thanks. To KatsAwful & Striker879, I hear what you are saying and, many other modders have were able to add NPCs with new or altered dialog. So, while the program is buggy, there must be a workaround, a setting I need to change or I'm doing something wrong.
  3. Thank you for the idea. I'll give it a try. Since I've tried everything sensible, "obscure bug" might be the problem.
  4. Thank you for the suggestion. I've tried it with every compatibility option and given it "run as Administrator." Although I certain agree that there is plenty weird with Windows.
  5. Thank you. I'll try those other methods of accessing dialog. And try running it without using OBSE loader. The rest I've tried. Hopefully, it isn't, as you say, quirks that have permanently worked their way into the CS.
  6. Thank you for the suggestion but I have been working through Character->Quest menu. I don't know of any other way to access the Quest tabs.
  7. I’ve played Oblivion a lot but I’m new to modding. I’m working my way through tutorials and discovered that trying to create NPC dialog crashes the TES4 Construction Set (CS). Until now, the CS (v1.2.404) worked fine. I’ve used it to create a few simple mods that add weapons, armor, spells, a house and even a five-level dungeon with modified vanilla creatures and treasure chests. I started a quest-making tutorial and was able to complete all the steps including copy-and-modify an NPC… until it was time to add dialog. In the Topics Tab, I can add a new Topic without problem. But, when I try to add a new “Info” to any topic (either to the topic I created or a vanilla topic) with right-click "New", the term *Empty appears in the Info field for about two seconds, then CS shuts down. I can copy and delete an info for a vanilla topic, but double-clicking on the copy crashes the CS. Farther down that screen, if I try to create new Response Text for an info, CS shuts down. The same thing happens in the other 6 dialogue tabs (Conversation, Combat, Persuasion, Detection, Service, Misc) which is not surprising since they are all based on the same design. The same problem happens whether I select a vanilla quest or use a quest I’ve created. I’m running Windows 10. The game runs fine as do OBMM and OBSE. Oblivion, OBSE, OBMM and the CS are installed in C:\Oblivion to avoid the C:\Programsx86 restrictions. Even so, I’ve tried setting all the executables to “Run as Administrator.” I am the only user on the computer and I am SysAdmin. Using the Compatibility tab, I’ve also tried running the CS under XP, Vista, Win7 and Win8. I repeated the process using the “Change Settings for All Users” option. Didn't help. I’ve uninstalled and reinstalled the CS. I’ve downloaded copies from three different sources and installed each in case the one I had was corrupted. The same problem occurred. Lastly, I just installed Construction Set Extender and launched it through the “Launch CSE.bat” file it provides. The construction set started up fine but the same problem crashed the CS. CSE didn’t generate any log files. Many other people have managed to create dialog so it must work. Is there a setting or a checkbox I’m missing? Why does CS crash every time I try to create dialog?
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