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nintendtoast

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  1. Could be connected somehow to sideways cave/underground lake near the sewer exit in the beginning of the game that has the Meridia's statue already in it. It would be a good expansion to the mystery that dungeon already has. Perhaps reaching her shrine gives you a quest to complete and give you dawnbreaker. Alternately, when you complete the normal meridia quest you could have the option to choose either dawnbreaker OR the ring of khajiiti as a reward.
  2. Another from my list of ideas. This one i haven't seen done and i searched beforehand. Replaces the current star signs with real ones. On these I'm not as creative as creating completely unique powers, so this would just be renaming the star signs to the ones that I think most fit the tropes of real horoscopes. The only thing it couldn't change is when the Emperor addresses you but I assume he could still use the vanilla dialogue ie: if you pick Gemini he would still say "The thief guides your steps on the road to destiny" to prevent an error. If someone else wants to come up with appropriate but different powers, be my guest. Aries - (Uses Lord)Taurus - (Uses Tower)Gemini - (Uses Thief)Cancer - (Uses Lady)Leo - (Uses Warrior)Virgo - (Uses Lover)Libra - (Uses Apprentice)Scorpio - (Uses Serpent)Ophiucus - (Uses Ritual)Sagittarius - (Uses Steed)Capricorn - (Uses Shadow)Aquarius - (Uses Mage)Pisces - (Uses Atronach) Tarot Classes:Replaces or possibly just adds classes based on the major arcana. Some of them are combined in my attempts to not be redundant or have too many. There's only 20 instead of 21 but they're all kind of balanced while still staying true to the tarot card themes and being, y'know, actually viable as a build. Tweaks may be necessary, I have no idea what other people in the community see as playable or not. Fool (The Fool) Stealth - Agility, PersonalityBlade, Speechcraft, Sneak, Acrobatics, Light armor, Security, Conjuration Magician (The Magician) Magic - Intelligence, WillpowerAlteration, Destruction, Restoration, Alchemy, Conjuration, Mysticism, Illusion Priestess (The High Priestess) Magic - Willpower, PersonalityAlteration, Destruction, Restoration, Illusion, Speechcraft, Blunt, Block Emperor (The Emperor/The Empress) Strength - Strength, IntelligenceBlade, Blunt, Conjuration, Mysticism, Block, Heavy Armor, Speechcraft Heirophant (The Heirophant) Magic - Intelligence, EnduranceAlchemy, Conjuration, Mysticism, Armorer, Block, Heavy armor, Blunt Lover (The Lovers) Stealth - Personality, WillpowerMercantile, Sleechcraft, Illusion, Alteration, Destruction, Restoration, Alchemy Charioteer (The Chariot) Strength - Speed, EnduranceAthletics, Acrobatics, Light armor, Blade, Marksman, Block, Armorer Guardian (Strength) Strength - Strength, WillpowerBlade, Blunt, Block, Heavy Armor, Alteration, Destruction, Illusion Hermit (The Hermit) Stealth - Intelligence, AgilitySecurity, Sneak, Marksman, Alchemy, Conjuration, Mysticism, Illusion Fortuna (Wheel of Fortune) Stealth - Personality, LuckMercantile, Speechcraft, Illusion, Sneak, Security, Acrobatics, Alteration Justiciar (Justice/Judgement) Strength - Intelligence, PersonalityBlade, Hand-to-hand, Speechcraft, Alchemy, Conjuration, Mysticism, Mercantile Hangman (The Hanged Man) Stealth - Agility, EnduranceSecurity, Sneak, Marksman, Armorer, Block, Acrobatics, Light armor Deathknight (Death) Strength - Strength, EnduranceBlade, Blunt, Hand to hand, Armorer, Block, Heavy armor, Destruction Temperate (Temperance) Magic - Endurance, WillpowerBlock, heavy armor, alteration, destruction, restoration, mysticism, illusion Devil (The Devil) Magic - Speed, EnduranceAthletics, light armor, block, armorer, destruction, conjuration Towerer (The Tower) Strength - Strength, Speedblunt, hand to hand, destruction, heavy armor, athletics, alteration, acrobatics Starchild (The Star) Magic - Luck, Willpoweralteration, destruction, restoration, acrobatics, conjuration, blade, illusion Moonchild (The Moon) Stealth - Agility, Willpowersecurity, sneak, marksman, light armor, alteration, restoration, illusion Sunchild (The Sun) Strength - Endurance, Personalityarmorer, block, heavy armor, destruction, mercantile, speechcraft, blade Accomplice (The World) Magic - Intelligence, Personalityillusion, mercantile, speechcraft, alchemy, conjuration, mysticism, light armor Again, I would do these myself but I do not know how. So thanks for looking at my ideas even if they're dumb!
  3. Oh! I didn't know there already was a few of these! Thank you so much.
  4. A mod that would add an inventory item journal able to be written in. Would be automatically in the inventory from the beginning whether you're in the Imperial prison or in an alternate start I figure it will be lore friendly since we see plenty of NPCs just walking around with their own journals. Marked as a quest item so it can't be dropped or sold but has a zero or a very low weight. Automatically enters the date and time when writing a new entry if possible? It would be used for immersion/writing your characters diary or to keep game notes or whatever you please I suppose. Might make it easier to keep track o things if you're like me and tend to character hop and forget what you were doing last. I thought of this concept a few months ago but since I don't have the know-how to mod this myself I figured I'd share with the class and see where it gets me. I'd be willing to help if I can! Thank you for taking a peek at this.
  5. Nevermind, i fixed it myself by installing https://www.nexusmods.com/oblivion/mods/5534?tab=files this mod instead of the no hidden amulets one. mbd.
  6. I'm using the magic elven capes mod along with the armored circlets mod and no hidden amulets, since the circlets use an amulet slot. Except even with no hidden amulets, the elven capes STILL want to hide the circlet. I tried looking to see if i could tamper with it to get the circlets to work but ran into two problems: the esp is in chinese, and I'm an idiot baby who doesn't actually know how to mod or code things at all. I just know how to use google and follow directions. ¯\_(ã)_/¯
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