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Surjamte

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  1. I'm making a basic repeatable arena fighting quest. I want the enemy to be spawned during a certain stage of the quest. Say stage 20. Is "placeactoratme" good enough, or is there a better way to go on about it?
  2. Not sure people read the sticky's, but that's a good idea, thanks :)
  3. Hello, don't know anything about making websites, but would it be possible add some kind pop-up or stickied text box to the bug report tab on a mod page. Where the mod author can write something like "Before you post, remember to include... blahblah" or "Before you post, have you tried to... blablah" Basically a way to just force people to read some basic instructions before posting a bug report. I think it would be very helpful and save some time for both mod authors and users. best regards
  4. Yeah. Though the ownership box is greyed out for one of thee doors. But I think that's how it's supposed to be. Edit: Got it working! My npc was a vendor/merchant I had forgot to set him as owner of the vendor chest. Somehow this fixed all my issues and now it works perfectly.
  5. I've done the same as OP, except I've also got a sandbox package with unlock as true. Still got the problem with permanently locked doors.
  6. I've got the exact same problem, except I also created a locklist. No solution so far...
  7. Hello, I've been trying to make a custom shop/home for an npc. Problem is it's always locked, and if you enter it will count as trespassing. I've set up the NPC as the owner of the shop/house. I've given him a key. I've set the house door to require that key. I've set up the locklist formlist. I've also gave him a sandbox package in the home. "Unlock at arrival" is set to true. I also gave a package that tells him to go eat at the inn in the evening. This seems to work fine. Tried saving/reloading in game and waiting, didn't make any difference. So I really don't know what I'm missing. Pls help.
  8. Hello, Got a strange issue with CK starting today. Basically when I try to add some new dialogue to a new topic, nothing happens. Right click, then click "new" and nothing. Added a pic to show what I mean. I can still add dialogue to older/already existing topics. Never had this issue before. Anyone know what the problem could be?
  9. What do you do if your worldspace doesn't show up in the TESLODGEN list? I've got a file for my worldspace in the lodsettings folder. And could you please explain the texture copying trick to fix the brown landscape problem? Are supposed to copy files inside data/textures/landscape or should you copy stuff in textureset inside the creation kit?
  10. Hey, I am trying to do this: 1. Player presses a button/activates and activator 2. The control switches to an npc. (That can be controlled and moved just like you would normally move your character). To do this am trying to use this function: SetPlayerControls(true) I tried this script for example: Scriptname SGENSwitchPlayerControlScript extends Actor Actor Property ControlTarget Auto Event OnActivate(ObjectReference akActionRef)ControlTarget.SetPlayerControls(true)endevent But nothing happened. Anyone know how to make something like this work?
  11. I'm making a mod. It's got multiple quests in it. Until yesterday all of them worked fine. Now the dialogue has stopped working for an actor in one of the quests. The topic isn't there anymore. I haven't touched the dialouge's conditions. I haven't messed around with any aliases that concern that actor. I haven't added any scripts to the actor. I have tried the generate seq fix - no difference. I have tried saving and reloading ingame - no difference. I have dubbled checked that everything looks like it should. Other: Dialogue for my other actors in my other quests works just fine (same esp) Quest is started by reading a note. This works just fine. The creation kit did crash when saving I think. But it's done that before without breaking anything. Any ideas/suggestions/fixes? It's very annoying.
  12. Looks awesome, looking forward to it. It kinda sucks that they cut so much content. Btw, When messing around in the CK I noticed some scripts, objects and stuff related to sabotage missions. There's also a quest called WISabotage. Think you will add this in some future update?
  13. Glad you liked it :) Always fun when you find cool unused stuff in the Creation Kit.
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