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About WastelandLoner
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Have you tried the Large Address Aware Enabler by NMC? I used to experience random freezes as well and I think it was down to all the new textures packs I used. After using this mod I have never had a single freeze. Hope this helps.
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mod to stop respawn at enclave sites
WastelandLoner replied to kelticpete's topic in Fallout 3's Discussion
Check out 'End of an Enclave era'. -
If your still looking for it I finding it slightnly northeast of Enclave Drop Zone 1 and directy west of Enclave Camp 25 on a stool near a tree. Finally! Thanks alot.
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NPC's Won't Use Custom Weapons
WastelandLoner replied to crashinghell's topic in Fallout 3's Mod Troubleshooting
I think for supermutants you need to add the new weapons to thier form list (supermutantweapons) located in the miscellaneous section of the geck. -
Done it now, finally got gimp to work properly.
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I have very recently started using Nifskope to play around with meshes, and have spent hours reading and watching all the tutorials I can find. I am slowly getting into it and tried to create a custom armor. Nothing overly complicated (or so I thought) I just placed some arclight helmets on the shoulders of a metal armor suit. I created a new armor in geck and it showed up fine in the model view window, but in game the helmets are invisible. In a tutorial it said this can be down to not having checked a box for shadow flags, but I have done this with no luck. Please can anyone offer any advice?
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Just a texture would be okay, I thnk all you would need to do to replace all others would be to rename the texture and put it in the correct file path, I don't know the exact info off top of my head but its something like, textures - armor- raiderarmor02 - helmet02.dds
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Would anybody be able to retexture the raider arclight helmet to make it black, similar to the outcasts colour but without the red. I thought I would try to do it myself but I can't even get the required programs to work on my computer at the moment.
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Thanks for the replies, those links look very helpful.
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The version of blender I downloaded is 2.71, will this not work? Also, what are those other things used for?
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What Programs would I need to alter existing meshes and textures? I have never tried anything like this before and thought it was time to give it a try. At the moment I have downloaded Blender and Nifskope, will these be sufficient, I am not looking to do anything really fancy just yet, maybe a few armor mashups and retextures. Thanks
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Hi, I have been working on my first mod for New Vegas and have added a few new buildings in unused spaces. However, when I test it out in game, the buildings I have placed only appear when I get close, as in much closer than existing buildings. So for example, if I am walking towards them, I can see the original buildings in the distance and then all of a sudden my ones will suddenly appear. The buildings in question are of the same type as the vanilla ones. Thanks
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Not sure if it is a problem on my end, but looking at the interior for the sarsparilla HQ, it is just a mess, missing walls and floors etc. It is okay in game so I know its not a bad mod, but this just seems strange. The cell I was looking in was called SSHQ - Factory floor and I have also tried entering by clicking on the teleport marker in the world. Can anyone else confirm this?
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Hello, I wonder if anyone can help me out. Looking at the creatures in NVGeck, there are various versions for the creatures, for example: vspawntier1radscorpion vspawntier1radscorpion30 vspawntier1radscorpion50 I have been trying to find out about the significance of the numbers at the end but I can't find anything. Thanks
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I have been replacing the textures of various creatures, however I can't get mirelurks to work. Looking at the textures in the bsa archive, there is mirelurk, hatchling and king. mirelurk.dds only seems to affect the hunters, and I have no idea what mirelurk hatchling is for. Can anyone help me out? Thanks