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Posts
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Last visited
Nexus Mods Profile
About Teirdalin
Profile Fields
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Discord ID
Teirdalin#6459
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Country
United States
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Currently Playing
The Legend of Skyrim - Anniversary Edition
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Favourite Game
Baldur's Gate 2
Teirdalin's Achievements
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I didn't realize the Morrowind modding community was still alive. Maybe I should get back into Morrowind Modding too.
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Donation Points system now live for mod authors on Nexus Mods
Teirdalin replied to Dark0ne's topic in Site Updates
In response to post #64250886. Yeah, I don't really understand where they're coming from either honestly. personally I've sunk over 830 hours into the creation kit and it's not like playing a game and having fun; these are the same types of tools the developers work with. Far as I see it; it's basically like saying that the development team for the game shouldn't get paid because they're working on a game. Making music, art, and every other creative based outlet one can simple say "It's just a hobby, they shouldn't be allowed to accept money for it." and it just sounds stupid. -
In response to post #56235636. #56236601 is also a reply to the same post. It's already out, Halloween Overhaul 2012 - Halloween Overhaul 2017. Was going to do a Christmas and other Holiday based ones as well but just never got around to it as I lost much interest in modding Skyrim after realizing modding was eating up so much of my time. But I mean if it makes at least anything I'd have an excuse to get back into it again instead of constantly feeling like "These hours can be spent playing a game or working on a -real- project".
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In response to post #56208246. #56208656, #56210846, #56214516, #56228636 are all replies on the same post. Seeing as decent quality mods take upto about a thousand+ hours to complete- it's just insane to expect mod authors to be endlessly content with just working off comments like: "lol nice mod", "The music sucks", "This is my favorite mod, I install it every year.". I've logged 825 hours in the Skyrim Creation kit essentially making a few fairly simple mods; and more or less got nothing from it as I don't even play Skyrim anymore and just try to keep my fans a bit happy every year when they go to check to see what's new..
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Neat, an actual excuse to work on my projects again, although it doesn't seem like it'd do much good unless you're one of the most popular authors. Still worth looking into I suppose.
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Something, something; hey check out my youtube. https://www.youtube.com/channel/UCqU7rOOBxuguDOvK8b_3ZTQ
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New to the community/forums and modding
Teirdalin replied to Trippysmurf's topic in Skyrim's Skyrim LE
Welcome to the Nexus. -
Greetings and well met everyone; is there anyone knowledged in Skyrim nif creation who could help me with something real quick? I'm having an issue importing my model into Skyrim, it's giving a "has a specular power of <= 0.0 which will cause HDR errors on ps3." but from what I can see in nifskope it's specular power is 1. But besides that my main issue is that it's just showing up as black in the CK; and the texture I believe is set correctly. http://i.imgur.com/DQQDFea.png http://i.imgur.com/YPLtGsh.pnghttp://i.imgur.com/LgGD7y7.pnghttp://i.imgur.com/N4dQola.png The texture files were initially draugr texture files so they should be a perfect resolution for use in Skyrim. 1024x1024. The bump map I made in GIMP2, and the model I exported from Maya as an FBX to 3ds max and from there as a nif using some plugin made by the guys over at Skywind. Anyways, this is going to be a customizable Under Construction sign modders resource for modders who are making large projects like mine where there are areas people keep wandering into and finding totally unfinished. EDIT: *facepalms* Nevermind I figured out the problem, if anyone else is having issues it's Has Vertex Colors, change it from false to true in your NiTriShapeData.
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Greetings and well met; welcome to the Nexus.
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So it appears they have a distribution license and despite the friendly reply, Stephen @ Beamdog Support is really just giving a "player-to-player opinion" and is not in a position to grant permission to use any of the content in other works. :armscrossed: I suppose that means I'll need to once more contact Wizards of the coast about it. But last attempts all ended with automated replies- and not even useful or relevant automated replies. I'm starting to think they don't actually have a living staff, and are all just robots are this point. I don't suppose anyone else ever managed to get into contact with them to ask already? Baldur's Gate series music use, or even just the 2nd's music, specifically.
- 2 replies
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- baldurs gate
- skyrim
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(and 1 more)
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Edit: Poof, email deleted.
- 2 replies
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- baldurs gate
- skyrim
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Update your Skyrim.
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http://tesalliance.org/forums/index.php?/files/file/1203-insanitys-food-stuffs-resource/ http://www.nexusmods.com/skyrim/mods/16525/?