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kurtrussellfanclub

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  1. Sorry, Skybox textures appear to be cube maps and cubes aren't exported by dsfix. Durante has overridden D3DXCreateTextureFromFileInMemory, but cube maps are uploaded to the graphics card using a separate function D3DXCreateCubeTextureFromFileInMemory. I don't know that part of the code well enough to tell you how much work it would be to add support for cube maps as well.
  2. It could be possible. I've been working on the textures for faces a lot and one thing that's clear is that the transparent characters who appear over summon signs (player summons and NPC summons like Beatrice) just have textures applied, with no facegen correction over the top. If you apply my Andre's texture pack and look at a summon, you'll notice massive differences. I'm currently working on a third-person/first person mod but I've spent quite a bit of time hooking up systems that let me work out what each vertex and pixel shader constant does. If facegen texture overlay percentages are sent through to the graphics card using these constants, we can isolate the values and adjust them or turn them off. If someone else wants to have a look then I can help point them in the right direction, or otherwise I'll try having a look sometime soon.
  3. If you know what the texture is for, it'll help a lot to mention it. Textures only get dumped when they're loaded so if it's a texture for particular armour/weapon/location, you need to wear/wield/go there.
  4. Hey, they look really good :) What you need to do is use the transparency in the original image. The format exported from the dump is .tga and the saved format is .png. TGA saves transparency in alpha channels, but to have transparent PNG you need to create a layer with alpha. (I'm assuming you're loading it up in Photoshop, other programs should be similar though.) What I do is I bring up the Channels palette (Window->Channels) and ctrl+click the alpha channel to select it. You can then copy all layers (Edit->Copy Merged) and paste to a new layer, then hide all the other layers. What you've got is a single layer with the right colours and transparency, and you can now just save as PNG.
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