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HighOnez

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  1. Hello all. There's HDT hair, cloaks, armor, and even weapons. No beards. Why is that? I'm not exactly a 3d modeler, so I do not understand the intricacies of HDT Physics. What makes beards different from hair?
  2. With the way you post your threads to this topic, at this point no one is going to heed your requests. Please read on why you should not bump threads before you make yet another request. It also ties in with how you are making said requests as well.
  3. Oof. For animation frameworks, FNIS has become pretty redundant, mainly because Fore retired from modding. Instead, you should use the Nemesis Behavioral Engine. Pretty much every new animation mod relies on it. Of course, if you want a more reliable engine for now until Nemesis is officially released, stick to FNIS. However, it will limit you on what animation mods you use, such as Combat Gameplay Overhaul.
  4. 1) Open up the zip file of the mod you've downloaded (preferably with WinRAR or 7zip) 2) Extract the entire mod into the data folder. The CC should recognize the esp. In the case of texture mods and 3d models, you need 3rd party resources to learn how to mod with those, such as Blender, NifSkope, or GIMP. Sorry, but I have no clue on the programming part of modding.
  5. You need to start a new game for your edits on NPC stats to take place. I once tried to change the stats (health, stam, perks, spells) on some of my followers before, but they only obtained them once I've started a new game. You can also use the Phenderix Skyrim In-Game Editor to make changes to the NPCs while playing. According to the description, "The edits to NPCs are permanent. Be careful when changing these values as there is no going back unless you load a prior save."
  6. I would not be able to help you personally, but the tool you need to animate is Blender. Here's a tutorial on animating in Blender: https://www.nexusmods.com/skyrim/mods/103344 Happy Modding!
  7. I feel the need to bump the topic, as I've gotten a reply from BigBizkit about the question above. It is entirely possible for other modders to patch ApolloDown's mods. Edit: I also think that it would be ok for people to port his mods to SSE. Maybe DM the Moderators if you want to upload the ports to the SE webpage just in case.
  8. Go to LL and get Schlongs of Skyrim. If you want something simple, get the Better Males mod here on Nexus. If you have any more questions, please ask in this thread linked: https://forums.nexusmods.com/index.php?/topic/2004294-quick-questions-quick-answers/
  9. If other modders make improvements to ApolloDown's mods, would they be able to upload a copy to Nexus? Or would that be calling for a ban? AD himself said that we can do whatever, but it's up to this platform to allow that or not here.
  10. It works for me as of the time I posted this reply.
  11. I don't know if a thread has been made about this, but around 2 weeks ago, ApolloDown officially released the source code of his mods for everyone. He says that, "the community has permission to do with this, and all my mods, as they will." I guess that people can reupload the mods here on Nexus. The rest can be found here: https://www.reddit.com/r/skyrimmods/comments/gefxoy/all_epic_gameplay_overhaul_source_files/
  12. Sorry for the late reply, but yes I've installed the RaceMenu plugin. I was just wondering if there is more sliders than given somewhere.
  13. That mod seems to be only for XPMS, not XPMSE, unless you're linking it to me because it works for both skeletons.
  14. Is there a mod that adds more sliders to the skeleton for RaceMenu like XPMSE? Specifically something that has to do with shoulder width and all that. Can't seem to find a mod like that.
  15. Anyone know what those are? Trying to fix some bugged skeleton nifs and Groovtama said that they have ragdoll constraints.
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