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Hobobatman

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  1. Thanks, I found it because that comment. I was looking in the Game Effects tab when I should've been looking the Actor Data tab.
  2. I want to make a mod that changes how Logan's Loophole works, but I'm having trouble finding it. The attached image is the section of the GECK that shows the Traits included in Old World Blues, but Logan's Loophole is missing. Does anyone know what it's ID is in the GECK?
  3. Hey, UnvalidUserName, I made a script. I think I have it right (if you see any glaring issues with it, please let me know), but I don't know how to make a custom Base Effect or add new Base Effects to an injestible. In the case depicted in the screenshot, I'm trying to add it the Doctor's Bag. For reference, in the script, MedicalTools is the ID for an item I made for the mod; the goal is to make the MedicalTools item be refunded to the player when they use a Doctor's Bag. Any further help you can give would be greatly appreciated.
  4. I am trying to create a mod where one of the features is that certain items will refund some of items used to make them when used (when a Stimpak is used, an empty syringe is added to the player's inventory, for example). I am having trouble finding a function that would do this in the G.E.C.K. I tried looking at similar functions in the G.E.C.K., like how a bottle cap is added to the player's inventory when they drink any Nuka-Cola, but it seems this function is entirely unique to bottle caps and can't be edited to give different items. Any advice for this would be greatly appreciated.
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