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Cirena

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  1. This isn't the first time you "save my hide Aragorn58;) Thanks
  2. I'm trying to create a new script which is attached to an objectactivator. Everytime I write a script name and click ok I get this message: Starting 1 compile threads for 1 files... Compiling "RavenCastleAssaultActivatorScript"... <unknown>(0,0): Unable to find flags file: TESV_Papyrus_Flags.flg C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(1,0): Unknown user flag Hidden No output generated for RavenCastleAssaultActivatorScript, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on RavenCastleAssaultActivatorScript I do not understand what to do to fix it. A helping hand would be greatly appreciated.
  3. I didn't suspect it to be Either. I generate the object LOD first then generate the tree LOD after. Should that be at the same time? I have saved these files in the game. LODsettings-RavenCastleGrounds.lod Meshes-terrain-RavenCastleGrounds- Containing a bunch of "RavenCastleGrounds.4.0.0.btr" (different number at the end of each file.) Textures-Terrain-RavenCastleGrounds- textures for the files above-Land-Object-Trees. The Land folder is empty though. In the trees folder there's this file "RavenCastleGroundstreelod.dds" and in the object folder there these two files. "RavenCastleGrounds.Objects.DDS" and "RavenCastleGrounds.Objects_n.DDS" As far as I could see that should be all the I needed.
  4. I have tried to create LOD for my custom worldspace. (Raven Castle) http://www.nexusmods.com/skyrim/mods/59231/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D59231%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D2209764&pUp=1 I'm following this guide: I do everything he describes except installing the files from Oscape in another folder that I then install seperatly with NMM. To make sure I can uninstall it again. Everytime I generate the LOD I see the land on the map and in the distance. But mountains and trees do not show in the distance. I've tried generating the object LOD again. With the result that I can see the mountains on the world map. But this time the land have disappeared and there's still no visual LOD for the mountains. Is there a specific order this has to be done in or am I missing something that he isn't telling in the tutorial?
  5. I've created a castle mod and added new npcs to it. Where as many of those I've created have no trouble using furniture or idle markers. The guards I have created can only use idle markers. They cannot sit on a chair or use a bed. The have the default master package. As do all my npcs. There should not be any difference.
  6. You are my new bestest friend in the whole world! It worked I found out. Many thanks! :D
  7. I have started creating a new player home with the castle Volkihar interior. I created a room with the little arch like the one in the cathedral of castle Volkihar with a small stair leading up to the platform. but in front of the stair there is an invisible wall. I've tried removing any object that could be blocking the path but with no luck. I've tried creating a navmesh path that didn't work either (was a long shot in the first place). It almost seems like there's a collision box of some kind blocking the way but there's nothing. I've also tried creating a collision box on the stair to use it as a ramp but I still run into something. I have scaled the the round room could that be a cause then? If anyone have encountered something alike with a workaround or a fix I'd be very happy to hear it.
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