Jump to content

Spiritz666

Premium Member
  • Posts

    59
  • Joined

  • Last visited

Nexus Mods Profile

About Spiritz666

Profile Fields

  • Country
    United Kingdom
  • Currently Playing
    No Man`s Sky

Spiritz666's Achievements

Contributor

Contributor (5/14)

0

Reputation

  1. It also may be the thing of - even tho a freighter could hold more ships you also have npcs/players who also visit and increasing the space to err might be 9 ( 6 ships of yours max + 3 visitors ) for your ships would cause problems when the game attempts to land npc ships . @icecub333 - it is possible to add more storage boxes for the player past the 10 , there is a few small issues which can be ran into but i wont go into details but i will say dont be surprised if you see at some time a storage mod ( something i am working on amidst other projects lol )
  2. I dont use VR myself , does the problem exist when no mods are running or when mods are running ? Ive poked around some of the mbin files and i dont think ive come across anything VR related tho i probably wouldnt notice if there was . Tho ... thinking about it , i seem to recall somewhere seeing something about thumbstick - that seemed to stick out ( no pun intended ) as being weird . If i can recall where i saw it or if i come across it again i`ll let you know - if you dont hear anything for a while it will probably be me still looking/thinking but i will be keeping an eye out .
  3. The actual problem is not updating to 2.26 . All updated mods will be using edits made on the 2.26 files which often contain the changes made in the game update and this can cause the problems - your game is using old code and the new code can conflict . Its worth updating tbh .
  4. Anyone who feels the game isnt challenging enough - I`m considering doing a mod which would increase the difficulty within the game on several aspects and feedback would be useful so i know what players would like . Things like - Start ship in new game is further away Craftable items - resources needed would have amounts required increased ( please give an idea of increasement eg x2 or x4 ) Harder Space Battles with amount of attackers increased More often Space Batlles All ideas welcome as i may be able to do this for all modes
  5. One is already in testing and will be available in a day or two
  6. Never tried to mess with any models within the game myself but the NMS modding wiki may give some insight https://nmsmodding.fandom.com/wiki/No_Man%27s_Sky_Modding_Wiki
  7. Tbh Big Bro - all but 1 of my mods ( trade mod ) are easy to update as ive managed to create my own AMUMSS lua scripts , trade mod is harder as im having to do everything manually first but i am also working on a lua script but its more complicated due to having to learn new commands like add and remove and sussing how to get them to work for me lol . When you do get back into NMS and need modding help just ask - what knowledge i have will be there for use :) Lil Bro
  8. I may look at camera stuff soon ( just having my usual battles with coding mods etc lol - specially my damn trade mod ) as the few camera mods ive tried ( just for the no aerial zoom when using waypoints etc ) seem to have side effects - like 3rd person view is centered wrong . Also is it just me or when in space there doesnt seem to be an icon now for space station - checked with mods disabled. mostly30 add me to friends and when i do attempt camera mod i`ll send u a copy to test for me first . Big Bro - im improving at mods ( and probably going mad releasing so many ) and my trade mod is a pain in the ass so far but worth it lol . Merry Xmas and Happy new year everyone *Thinks to himself .. When Big Bro says " Just hope i don't get inundated with mod requests now.....time to escape! Where's my ship? :pirate: " .... Does that mean i`ll send them to Lil Bro and get him to get his Phantoms in SpiritzCo R&D on it ????? **** ... lol jk Big Bro
  9. Just checked steam settings and sadly we dont have the option not to update. Only suggestion i can make is when an update breaks a mod - leave a comment on the mods page stating its broke and request an update . Usually the mods author will try and update asap
  10. Err ... Only way i can think of is by switching off the network ( meaning internet connection ) and running the game - i am assuming steam version . TBH waiting for mod updates isnt too bad - being both a player and author myself i can understand the frustration at both ends but i will say as an author and speaking for other authors it can be a bit more frustrating out end when updating ( i mean authors who still update and not those who have "retired" ) . Often the update depends on a few factors - Re doing the edits on an updated MBIN Waiting for MBINCompiler to be updated - sadly when devs change mbins they sometimes change things the program doesnt understand so it has to be updated itself to work and this is out of us authors control so we ourslves have to wait Sometimes finding out ourselves somethings changed somewhere in the code and then having to suss it out . So to all the mod users on behalf of us authors i ask please be patient with mod updates and if possible always leave a comment on the mods page saying the mods broke after an update so we can see and get to work on an update .
  11. The better planet mod was updated ( tho author hasnt really stated ) https://www.nexusmods.com/nomanssky/mods/797?tab=description is the link and its probably best to ask them if its 2.23 compatible .
  12. https://www.nexusmods.com/nomanssky/mods/1364/ released as 10x distance version . Ty Big Bro for letting me know its doable now
  13. i`ll check it out and i`ll have a mod up within a few hrs . Just finished my flight tweak mod so i got time lol
  14. There was separate mission reward mods via other authors available but i am unsure if they are 2.23 compatible - this is due to the 2.23 update and the MBINCompiler ( used to compile and decompile mbins ) needing to be updated regular to be able to deal with the new changes ( monkeyman192 is trying to work on it as fast as he can ) so we authors are slightly limited for now the speed we can work sadly but from what ive seen release wise - they are trying to update their mods as fast as possible. I may look into mission rewards at some time as this mod progresses but i think i also read somewhere sometimes it can also affect the nexus rewards - we`ll see when i delve into it . There is a way to enable or disable bits in mods but thats something totally different and a bit more complicated as it needs another program to run alongside - i am willing to release a version with certain things left out as i have already done with a version with the biogenerator and refiner part left out . Thanks and i`m glad you enjoy the mod and i always welcome feedback
×
×
  • Create New...