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Gojirazilla

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  1. I fixed an issue with the script properties, so I am trying again. Tomorrow I will look into having the script trigger when quest MQ102 begins.
  2. The new game start you mentioned did occur. The debug message fired off, but no perks were added. What would you suggest as a corrective action?
  3. Successfully compiled! Awareness needed to be Awareness01 and the second Nuclear Physicist was NuclearPhysicist0 rather than 01. Now it's time to see if it works. Scriptname CombatEngineerVeteranScript extends Quest Actor Property PlayerRef Auto Const Perk Property Armorer01 Auto Const Perk Property Armorer02 Auto Const Perk Property Awareness01 Auto Const Perk Property Basher01 Auto Const Perk Property BetterCriticals01 Auto Const Perk Property BetterCriticals02 Auto Const Perk Property BigLeagues01 Auto Const Perk Property Blacksmith01 Auto Const Perk Property Blacksmith02 Auto Const Perk Property Commando01 Auto Const Perk Property Commando02 Auto Const Perk Property Commando03 Auto Const Perk Property ConcentratedFire01 Auto Const Perk Property ConcentratedFire02 Auto Const Perk Property CriticalBanker01 Auto Const Perk Property DemolitionExpert01 Auto Const Perk Property DemolitionExpert02 Auto Const Perk Property DemolitionExpert03 Auto Const Perk Property DemolitionExpert04 Auto Const Perk Property GunNut01 Auto Const Perk Property GunNut02 Auto Const Perk Property Gunslinger01 Auto Const Perk Property Gunslinger02 Auto Const Perk Property Hacker01 Auto Const Perk Property Hacker02 Auto Const Perk Property HeavyGunner01 Auto Const Perk Property HeavyGunner02 Auto Const Perk Property Inspirational01 Auto Const Perk Property Inspirational02 Auto Const Perk Property Inspirational03 Auto Const Perk Property IronFist01 Auto Const Perk Property LeadBelly01 Auto Const Perk Property LocalLeader01 Auto Const Perk Property LocalLeader02 Auto Const Perk Property Locksmith01 Auto Const Perk Property Locksmith02 Auto Const Perk Property Medic01 Auto Const Perk Property Medic02 Auto Const Perk Property MovingTarget01 Auto Const Perk Property MovingTarget02 Auto Const Perk Property NuclearPhysicist01 Auto Const Perk Property QuickHands01 Auto Const Perk Property QuickHands02 Auto Const Perk Property Rifleman01 Auto Const Perk Property Rifleman02 Auto Const Perk Property Rifleman03 Auto Const Perk Property Science01 Auto Const Perk Property Science02 Auto Const Perk Property Scrapper01 Auto Const Perk Property Scrapper02 Auto Const Perk Property Scrounger01 Auto Const Perk Property Scrounger02 Auto Const Perk Property Scrounger03 Auto Const Perk Property Sneak01 Auto Const Perk Property Sneak02 Auto Const Perk Property Sneak03 Auto Const Perk Property Sniper01 Auto Const Perk Property StrongBack01 Auto Const Perk Property StrongBack02 Auto Const Perk Property StrongBack03 Auto Const Perk Property StrongBack04 Auto Const Perk Property Toughness01 Auto Const Perk Property Toughness02 Auto Const Perk Property Toughness03 Auto Const Perk Property Toughness04 Auto Const Perk Property Toughness05 Auto Const Event OnInit() ; This event will run once, when the script is initialized PlayerRef.AddPerk(Armorer01) PlayerRef.AddPerk(Armorer02) PlayerRef.AddPerk(Awareness01) PlayerRef.AddPerk(Basher01) PlayerRef.AddPerk(BetterCriticals01) PlayerRef.AddPerk(BetterCriticals02) PlayerRef.AddPerk(BigLeagues01) PlayerRef.AddPerk(Blacksmith01) PlayerRef.AddPerk(Blacksmith02) PlayerRef.AddPerk(Commando01) PlayerRef.AddPerk(Commando02) PlayerRef.AddPerk(Commando03) PlayerRef.AddPerk(ConcentratedFire01) PlayerRef.AddPerk(ConcentratedFire02) PlayerRef.AddPerk(CriticalBanker01) PlayerRef.AddPerk(DemolitionExpert01) PlayerRef.AddPerk(DemolitionExpert02) PlayerRef.AddPerk(DemolitionExpert03) PlayerRef.AddPerk(DemolitionExpert04) PlayerRef.AddPerk(GunNut01) PlayerRef.AddPerk(GunNut02) PlayerRef.AddPerk(Gunslinger01) PlayerRef.AddPerk(Gunslinger02) PlayerRef.AddPerk(Hacker01) PlayerRef.AddPerk(Hacker02) PlayerRef.AddPerk(HeavyGunner01) PlayerRef.AddPerk(HeavyGunner02) PlayerRef.AddPerk(Inspirational01) PlayerRef.AddPerk(Inspirational02) PlayerRef.AddPerk(Inspirational03) PlayerRef.AddPerk(IronFist01) PlayerRef.AddPerk(LeadBelly01) PlayerRef.AddPerk(LocalLeader01) PlayerRef.AddPerk(LocalLeader02) PlayerRef.AddPerk(Locksmith01) PlayerRef.AddPerk(Locksmith02) PlayerRef.AddPerk(Medic01) PlayerRef.AddPerk(Medic02) PlayerRef.AddPerk(MovingTarget01) PlayerRef.AddPerk(MovingTarget02) PlayerRef.AddPerk(NuclearPhysicist01) PlayerRef.AddPerk(QuickHands01) PlayerRef.AddPerk(QuickHands02) PlayerRef.AddPerk(Rifleman01) PlayerRef.AddPerk(Rifleman02) PlayerRef.AddPerk(Rifleman03) PlayerRef.AddPerk(Science01) PlayerRef.AddPerk(Science02) PlayerRef.AddPerk(Scrapper01) PlayerRef.AddPerk(Scrapper02) PlayerRef.AddPerk(Scrounger01) PlayerRef.AddPerk(Scrounger02) PlayerRef.AddPerk(Scrounger03) PlayerRef.AddPerk(Sneak01) PlayerRef.AddPerk(Sneak02) PlayerRef.AddPerk(Sneak03) PlayerRef.AddPerk(Sniper01) PlayerRef.AddPerk(StrongBack01) PlayerRef.AddPerk(StrongBack02) PlayerRef.AddPerk(StrongBack03) PlayerRef.AddPerk(StrongBack04) PlayerRef.AddPerk(Toughness01) PlayerRef.AddPerk(Toughness02) PlayerRef.AddPerk(Toughness03) PlayerRef.AddPerk(Toughness04) PlayerRef.AddPerk(Toughness05) Debug.Notification("Perks successfully added to player.") ; EndEvent
  4. The script won't compile for me. And is this the correct way to go about adding 65 perks?
  5. Scriptname CombatEngineerVeteranScript extends Quest Perk Property Armorer01 Auto Perk Property Armorer02 Auto Perk Property Awareness Auto Perk Property Basher01 Auto Perk Property BetterCriticals01 Auto Perk Property BetterCriticals02 Auto Perk Property BigLeagues01 Auto Perk Property Blacksmith01 Auto Perk Property Blacksmith02 Auto Perk Property Commando01 Auto Perk Property Commando02 Auto Perk Property Commando03 Auto Perk Property ConcentratedFire01 Auto Perk Property ConcentratedFire02 Auto Perk Property CriticalBanker01 Auto Perk Property DemolitionExpert01 Auto Perk Property DemolitionExpert02 Auto Perk Property DemolitionExpert03 Auto Perk Property DemolitionExpert04 Auto Perk Property GunNut01 Auto Perk Property GunNut02 Auto Perk Property Gunslinger01 Auto Perk Property Gunslinger02 Auto Perk Property Hacker01 Auto Perk Property Hacker02 Auto Perk Property HeavyGunner01 Auto Perk Property HeavyGunner02 Auto Perk Property Inspirational01 Auto Perk Property Inspirational02 Auto Perk Property Inspirational03 Auto Perk Property IronFist01 Auto Perk Property LeadBelly01 Auto Perk Property LocalLeader01 Auto Perk Property LocalLeader02 Auto Perk Property Locksmith01 Auto Perk Property Locksmith02 Auto Perk Property Medic01 Auto Perk Property Medic02 Auto Perk Property MovingTarget01 Auto Perk Property MovingTarget02 Auto Perk Property NuclearPhysicist01 Auto Perk Property QuickHands01 Auto Perk Property QuickHands02 Auto Perk Property Rifleman01 Auto Perk Property Rifleman02 Auto Perk Property Rifleman03 Auto Perk Property Science01 Auto Perk Property Science02 Auto Perk Property Scrapper01 Auto Perk Property Scrapper02 Auto Perk Property Scrounger01 Auto Perk Property Scrounger02 Auto Perk Property Scrounger03 Auto Perk Property Sneak01 Auto Perk Property Sneak02 Auto Perk Property Sneak03 Auto Perk Property Sniper01 Auto Perk Property StrongBack01 Auto Perk Property StrongBack02 Auto Perk Property StrongBack03 Auto Perk Property StrongBack04 Auto Perk Property Toughness01 Auto Perk Property Toughness02 Auto Perk Property Toughness03 Auto Perk Property Toughness04 Auto Perk Property Toughness05 Auto Actor Property PlayerRef Auto Event OnInit() ; This event will run once, when the script is initialized PlayerRef.AddPerk(Armorer01) PlayerRef.AddPerk(Armorer02) PlayerRef.AddPerk(Awareness) PlayerRef.AddPerk(Basher01) PlayerRef.AddPerk(BetterCriticals01) PlayerRef.AddPerk(BetterCriticals02) PlayerRef.AddPerk(BigLeagues01) PlayerRef.AddPerk(Blacksmith01) PlayerRef.AddPerk(Blacksmith02) PlayerRef.AddPerk(Commando01) PlayerRef.AddPerk(Commando02) PlayerRef.AddPerk(Commando03) PlayerRef.AddPerk(ConcentratedFire01) PlayerRef.AddPerk(ConcentratedFire02) PlayerRef.AddPerk(CriticalBanker01) PlayerRef.AddPerk(DemolitionExpert01) PlayerRef.AddPerk(DemolitionExpert02) PlayerRef.AddPerk(DemolitionExpert03) PlayerRef.AddPerk(DemolitionExpert04) PlayerRef.AddPerk(GunNut01) PlayerRef.AddPerk(GunNut02) PlayerRef.AddPerk(Gunslinger01) PlayerRef.AddPerk(Gunslinger02) PlayerRef.AddPerk(Hacker01) PlayerRef.AddPerk(Hacker02) PlayerRef.AddPerk(HeavyGunner01) PlayerRef.AddPerk(HeavyGunner02) PlayerRef.AddPerk(Inspirational01) PlayerRef.AddPerk(Inspirational02) PlayerRef.AddPerk(Inspirational03) PlayerRef.AddPerk(IronFist01) PlayerRef.AddPerk(LeadBelly01) PlayerRef.AddPerk(LocalLeader01) PlayerRef.AddPerk(LocalLeader02) PlayerRef.AddPerk(Locksmith01) PlayerRef.AddPerk(Locksmith02) PlayerRef.AddPerk(Medic01) PlayerRef.AddPerk(Medic02) PlayerRef.AddPerk(MovingTarget01) PlayerRef.AddPerk(MovingTarget02) PlayerRef.AddPerk(NuclearPhysicist0) PlayerRef.AddPerk(QuickHands01) PlayerRef.AddPerk(QuickHands02) PlayerRef.AddPerk(Rifleman01) PlayerRef.AddPerk(Rifleman02) PlayerRef.AddPerk(Rifleman03) PlayerRef.AddPerk(Science01) PlayerRef.AddPerk(Science02) PlayerRef.AddPerk(Scrapper01) PlayerRef.AddPerk(Scrapper02) PlayerRef.AddPerk(Scrounger01) PlayerRef.AddPerk(Scrounger02) PlayerRef.AddPerk(Scrounger03) PlayerRef.AddPerk(Sneak01) PlayerRef.AddPerk(Sneak02) PlayerRef.AddPerk(Sneak03) PlayerRef.AddPerk(Sniper01) PlayerRef.AddPerk(StrongBack01) PlayerRef.AddPerk(StrongBack02) PlayerRef.AddPerk(StrongBack03) PlayerRef.AddPerk(StrongBack04) PlayerRef.AddPerk(Toughness01) PlayerRef.AddPerk(Toughness02) PlayerRef.AddPerk(Toughness03) PlayerRef.AddPerk(Toughness04) PlayerRef.AddPerk(Toughness05) Debug.Notification("Perks successfully added to player.") ; EndEvent
  6. I've looked in various places online for help, but am getting nowhere. So far this is a version of my script (in next post).
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