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Fallout New Vegas, Skyrim
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Bloodmoon Becoming a werewolf after curing
HornedReaperMJL replied to HornedReaperMJL's topic in Morrowind's Lore
As i said in my first post i am using a mod to allow that but it skips a couple quests which is kinda annoying although in the end i might just have to skip them. I'll check around for more werewolf mods but i think i've checked them all out. There really isn't that many that modify the actual game dialogue and quests to allow you to play through the bloodmoon main quest. The problem you get if you try to do that is all the skaal people say your a werewolf go away and they don't give you a option to talk its just a "Goodbye" in the dialogue. Werewolf realism modifys this but by doing so it skips about 3 quests that are done when your a human before it continues to the werewolf quests. I tried adding the disease again after being cured via the console but theres a check implimented in the werewolf scripts to stop you from becoming one again. So even if you wait a year you'll never become a werewolf. I've also tried setting the variable "PCWereWolf" to 0 but that didn't work. In the editor the script for the werewolf change says -1 is you've been cured, 0 is normal and 1 is your a werewolf. I tried all 3 and no dice, if i had any knowledge in scripting i could probably create a script to ignore the checks and run the werewolf one but alas i'm hopeless with scripting and i know there's tutorials but not everyone can understand that stuff good enough. Anyway thanks for your help I'm just going to keep playing for now and ignore the bloodmoon quest for a while (i got PLENTY of quests to do other than that lot). If anyone has any ideas how to skip the checks or something please tell me. -
Bloodmoon Becoming a werewolf after curing
HornedReaperMJL replied to HornedReaperMJL's topic in Morrowind's Lore
I'm aware of Hircine's ring and i suppose i should have mentioned that before. But the whole idea is to be a werewolf by nature not a human that has some magic ring to transform. Also with werewolf realism (a mod) you get stat bonuses for being a werewolf much like a vampire does. Plus the ability to transform to and from werewolf form at will (you can be a werewolf for only 5 seconds if you want). Call me crazy but i think these things highly outweigh the possibility of transforming into a werewolf for 9 consecutive hours. Besides i enjoy transforming to a werewolf for just a minute to kill that man with the shiny ebony armor before changing straight back and pilfering it for my collection. So in short i'm still after a way to become a werewolf after being cured of it. -
Before anyone hurls fireballs at me i did a search on the forums but couldn't find anything. That being said is it possible without using a mod to become a werewolf again AFTER curing it. I checked the editor and tried setting some of the variables but i couldn't get it to work. If anyone knows how to do this can you give me the console commands and scripts i need to run. If it isn't possible ingame and is by modding the game could you please tell me what would need setting up to do this. Any help anyone can give would be appreciated. And if anyone is wondering why i want this i started a werewolf from level one and now she can't do the main bloodmoon quest proper. Due to werewolf realism i CAN do part of it but it skips a good 3 or 4 quests that are done when your human.