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malistaticy

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  1. Hey So I've managed to throw together a gun model port in a few hours and got it in nifskope and ingame just fine, complete with normal/specular maps, but I left the slide/trigger/hammer static on the main mesh because I don't really understand what nifskope is looking for that decides which animated part corresponds to which NiNode. Is it the names ("##nmBar", "##nmHammer", etc), does it have something to do with the NiTransformController? Something else? all help appreciated, go easy on me, i've only had a couple hours of exposure to this software EDIT: forgot to follow up on this the other day but ive got it working, it is indeed the name of the ninode that controls it
  2. How does one transfer a set of mods between pc's?
  3. Hello, I am trying to make a custom ammunition type that inflicts varying amounts of fatigue damage. I know its possible, because I've seen other mods with ammo that have damage thresholds and things that arent part of the preprogrammed ones. Anyone know how?
  4. If you are planning on adding perks, I'd love to make some Vault-boy images
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