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Semtex

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    Nifcope, GIMP, Gmax :)
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  1. some misunderstanding may have occurred - my attachment does not contain any particular problem, it is only a demonstration of the file's lack of information
  2. OMG ... The problem is not these and similar "empty" notes The problem is that when a real problem occurs, warning messages are useless - CK falls and you do not know why.
  3. no, this file is "without information", it look that only stores warning messages maybe is there a switch to make it "more talkative"... MASTERFILE: Errors were encountered during InitItem for reference: Base: 'AutoLoadDoor01' (00031897) Ref: '' (00015D12) Cell: 'WolfskullCave01' (000151F6) See Warnings file for more information. MASTERFILE: Errors were encountered during InitItem for reference: Base: 'ImpDoorSingleLoad01' (0004203A) Ref: 'HelgenKeep01btoExteriorREF' (000909D2) Cell: 'HelgenKeep01' (0005DE24) See Warnings file for more information. MASTERFILE: Errors were encountered during InitItem for reference: Base: 'ImpDoorDoubleLoad01' (000439C4) Ref: 'HelgenKeeptoExterior01REF' (0005DF95) Cell: 'HelgenKeep01' (0005DE24) See Warnings file for more information. MASTERFILE: Errors were encountered during InitItem for reference: Base: 'PlaneMarker' (00000017) Ref: '' (02014641) Cell: 'DLC1DawnguardHQ01' (02001DBA) See Warnings file for more information. MASTERFILE: Errors were encountered during InitItem for reference: Base: 'PlaneMarker' (00000017) Ref: '' (02014642) Cell: 'DLC1DawnguardHQ01' (02001DBA) See Warnings file for more information.
  4. most of the notes here are absolutely useless and unnecessary :down: Again: Where is the warnings file? Or how to enable it to be created?
  5. Look at my Minotaurus mod - http://oblivion.nexusmods.com/mods/30545
  6. Mer, man and beastman (khajiit, Ka-Po' Tun, Imga, Tang Mo, maybe tsaesci, kamal and sload too), they all are descendants of the Ehlnofey. So, cross breeding between them may be possible. Argonians are descendants (or creation?) of the Hist - very different beings. Cross breeding between descendants of Ehlnofey and Hist are impossible. According Lores, races are inherited from mother. The cross breeding between man and elf (mer), that created Bretons, was done in a very distant past, perhaps even in merethic era. Now Races are very stable, and descendants inherit from father only very few special abilities (perhaps none), physiognomy is completly inherited from mother. Mer reaces (altmer, bosmer, dunmer - and also orc "orsimer") can reproduce each with other, as well as man races (nord, imperial, redguard). Bretons can reproduce with man and mer, although "less successfuly". Progeny of man with mer races is rare. In addition, Mer races are racist, even altmer and dunmer are very racist. This can lead to the killing of racial hybrids, with other mer too. Progeny of man and mer with Khajiit are unlikely, but it's may be possible, although is very rare.
  7. yeah, we all are Dovahkiin - supermen / superelf / superorc / super... But our equipment, armor and weapons are made mostly for those ordinary Nord, humans, elves ... It's their world and we as heroes are rather a nuisance for them. TES world is disguised as "really truly world" - heroes can live in it, but heroes are not a condition of his existence, world could exist without them. OK, I admit, people there is a little low, thirty people or so is realy a little low for "the city", and all in the game it's somewhat simplified, but I take this as an tax for low computers performance (for now - thousand or more independent artificial intelligence for NPC in one scene is simple just a dream). "Reality" in the fight in the game is unattainable. Definitely. For one thing, the game is the GAME - activities necessarily simplified against reality. And because they control would be too difficult and too demanding on the player's speed and reaction. Yes, I agree... Or rather for his ceremonial accompaniment. And cute dress the same.
  8. StayFrosty - sorry if I sound like an attack on your style of play (I do not speak English). The game can not be "realistic" in principle - the fencing is an art, requiring strength, dexterity, observation - and experience. It's impossible to achieve / solve reality via the keyboard and mouse. The game just has its own rules and restrictions. Rules are given for the evaluation of actions, limitations then are in the possibilities of activities - and in the knowledge of gamemakers on fencing (make no mistake - they are weak). But I do not blame them - they are doing best, what they can do, with what they have available. Motion capture is quite expensive affair for equipment, time-consuming and requires the actor skilled in the performed activity, and perform actions "really", with full dedication of speed and strength. (Deterrent example can be animations for mining ore - it's the movement of "be careful to not damage anything".) For combat animation would be best to scan not only one actor, but a some different pairs attacker - defender. With one friend we made video and photos from the performance of one "historical fencing group." They are semiprofessionals, and their performances are really good (much better than in most movies). It's still not a real fight, but rather it is literally a "ballet with weapons". Actions are pre-arranged and rehearsed, half-hour show is rehearsing since the autumn, through the winter and spring - until the next summer season. The fight is gradually joined a dozen or so people, like characters knight, his squire, four robbers, farmer, teamster... In another sequence, they acted like the musketeers and bandits. At home, we then explored the videos and photos - there were over three thousand shares attack-defense. The event was repeated, but in different combinations - "attacking" swordsman began an attack action, followed by the opponents defense and attack movement ended, depending on what the defense used by the defending swordsman. The point is that those offensive actions ends were different responses to different defensive actions. So, combat sequence is that: there is an offensive action first, then an "random" or "controled" defensive action, then response reaction or "hit to defender" reaction. This may included numerous body movement too... I have no idea how it could be that the number of possible events (animation sequences and its combination) reasonably converted into computer games. And especially I have no idea how to manage it through the console controller or via the keyboard and mouse. Perhaps it could be done through Kinect and a pair of the Wii Remote console controllers. As I wrote, sometimes I'll go to fence. There are some people who take it really seriously - wear costumes, costumes wear also their wives / husbands and children (on some events pay strict "costume law/duty"), cook in a pan, baked on a spit ... and have full metal armor. It is expensive - very simple full armor for "the poor knight" costs around € 5,000 if it is "made for friend". One such armor I occasionaly wore all day - in the armor is very hot because under armor I have worn padded bottom clothing. But still, that I wore over 17 kg of steel, it was not as hard as it seems - I am was more limited by thick bottom padded clothing from fabric and leather than by metal armor itself. The armor on the body appears to be much lighter than carried in a backpack. It is also true that for wear armor is good have an helper. Knight also didn't traveled himself, was a nobleman, he was usually accompanied by servant/s, he has squire, maybe by some other "lower" fighters, and by other people (musicians, bards... women too...). So it was such a small caravan with several riders, with several freight horses or mules, perhaps with an carriage - group about dozen or more people, mostly armed. The group traveled quite safely, smaller group of bandits prefers to avoid them. So, knight not needed wear full armor for all time. But the problem is slightly different - the game is not reality, and creators it "improved" by that: armor is one item - almost all parts are together and "under armor" is "nothing". So there is no simple way in game how to regulate the wearing of armor and his discomfort. The Romans The Romans were the pawns and used a large shield that at the beginning of the fight to protect the essential parts of the body, fought in serried phalanx - hit in the thigh was unlikely. In close combat they was cut mostly from top and stabbed directly - for lateral movements there was no room. Their armor has been adapted to his fighting style - was enough durable where it was needed, but while still light enough that it could be used in long fight and march.
  9. is there also the version for Gmax?
  10. I would just add that plate armor and knights disappear from the battlefield only after the advent of firearms and the "mass armies" (but after that, they disappear quickly). The Knights were highly professional warriors, exercise and trained for this work from childhood. Their physical fitness was at similar level as today's "Special Forces". There are known cases where they fought in armor even a few hours in the middle of battle (on foot, I note). Plate armor is to be worn quite well, as far as is well-made - and it was almost always well-made, because they were generally made egronomically for the owner. I occasionally fence ("gothic fencing" - sword and shield) and I can say one thing - against a warrior with a shield the fencer with the rapier (or katana) does no chance. The shield is a huge advantage... I'd say that the shield and art of wielding the shield is more important than armor. Yes, wielding the shield is art... Stayfrosty - jump over the enemy ... is a nice film trick, but in real duels fighter will tried this just once one time - last time. It's physically impossible *except you are an superhuman* - for this it is necessary jump from place to a height at least 2.5-3 meters and 4-5 meters into the distance. And rivals can just set the sword... In reality - fast, quickly and bloody end of duel. But back to theme. It's okay if some of the characters (from the plugins) are nicer than others. But, do not overdo this - beauty is relative category. Likewise should be some nasty characters, uglier than others. Also, there is "missing" some cripples, beggars, ugly witches and humans alike. Beggars in the game seem more like as work-shy or good-for-nothing, than actually poor or helpless people. "Skimpy armor" and "cute clothes" I'm not directly against them, just it's "nice" and it's good for looking at it, but it must have an sense and logic. It acts inappropriately, if this clad figures will moving through the Snows plains in the snow storm, but in an temple, palace or commonly in building, and for some "higher class" people it is quite acceptable. Houses and various buildings are built for the long cold winter, so they are well insulated and have a pleasant warmth. But Skyrim is a cold region, so people will move out in appropriately warm clothing, thus skimpy armor and cute clothes are only for "domestic use" and special occasion. Anime clothing and modern clothing I think - rather not.
  11. actually - you're right. Everyone has the right to spoil the game by its own way. someone this can do yourself, someone needs help by others... But seriously. Create a new "inhuman" body and head is a complex work, for Skyrim even more difficult than for Oblivion, because there are not "friendly" export and import plugins for 3DSMax, Gmax and Blender.
  12. I have delved deep into my private archives and found something - it's named "RIF's Race Mod.rar" and it appears that this is what you're looking. Well - and now - where to put these archive? It is not my work, and so quite naturally I do not any license to publish it ...
  13. This could be - but for armor and weapons it's a lot of new objects and scripts... New recipe, placeholder and script for every one item... hard work.
  14. Is there any way, what I can get multiple sort of items from one or more items during crafting? For example, if I dismantling steel armor, I can get not only steel ingots but also the leather straps, if I dismantling an diamond gold ring, I can get some gold and the diamond. In the "Constructible Objects" recipe, I can create only one kind of object. I can not directly set this so that, the resulting object is "leveled item" type object (as an list of several items). Is there any way to circumvent this?
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