Hi, I am trying to render face texture using BC7 compression but every time I load it into game I get brown face bug. I have two programs Paint .net and photoshop with intel plugin. Both of them have multiple output options. In paint net I can choose. sRGB or linear colors, 3 compression speeds, mipmap generation and texture filtering method. Almost same in photoshop, two speeds (fine or fast), sRGB or linear. It also allows me to chose if I want to have alpha or just color. Can anyone tell me how to solve this problem? I even tried uncompressed texture but it still gave me brown face bug. (I am not resizing texture)