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FrozenMemories

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  1. As for the "naked issue": I'd just leave it at that. We have more serious problems than "nudist" followers - don't we? ^^ Until someone can come up with a logical explanation, I'm indeed convinced that there are some glitches concerning followers in the engine itself. I can only think of one thing that might be worth giving it a try: Remove the gloves you gave her from her inventory and add them to her outfit instead (OFC save the current vanilla outfit as a new item before!). Maybe the game doesn't like the combination of predefined outfit and armor in her inventory? You see: Sounds a bit like game engine voodoo, doesn't it? Working with outfits is definitely the normal way to go, so I can't see what should be wrong with your approach. Anyway: Thanks for a really beautiful, yet natural looking, follower! EDIT: It looks like the neck seam on the UNP version is my fault because when I turn off the ENB the difference between the head the neck becomes extremely noticeable. So great to here that she's finally working now! As for the neck seam issue on the UNP version I'll look into it but it may be a problem with the texture I'm using and not the mod itself. I'll still check just to be sure though. And again, thanks so much for helping me out with my follower. :D
  2. The game sometimes behaves quite strange regarding followers. If I load a save of my (OFC heavily modded) game for the first time after starting Skyrim, everything is perfect. But if I reload a save without quitting and restarting Skyrim first, some followers, that are rather low in my load order, don't show up at all. No invisible bodies or anything - they're just not there at all. I guess it's some weird memory issue. This only affects followers I haven't recruited yet though - followers already managed with immersive AFT stay where they should be and wear whatever I gave them. Maybe a naked follower is just a variant of this bug (that I know of for about two years now...). At least in my game this seems to be a non-persistant issue though - if I play on "without" some followers not recruited yet, save and load this save later after restarting Skyrim, everyone's where they are supposed to be again... TLDR: I wouldn't be too worried about that - sometimes strange things just happen in Skyrim... I noticed that at least in the test file you didn't include the specular map of your custom head textures (femalehead_s.dds). Instead your head mesh uses the standard texture from tectures/actors/characters/female. Specular map mismatch between head and body could cause a SLIGHT neckseam, but shouldn't result in the clearly visible color difference I experienced in game. So that's something you might deal with someday, but not the solution for the current issue. Another thing, that may cause SLIGHT neckseams, is the "blankdetailmap.dds". Most follower mods use the standard texture located in textures/actors/characters/male as the vanilla game does. Problem is: Some texture sets like e.g. "Fair skin complexion" use their own blank detailmap specially taylored to these texture sets - which might again cause a slight neckseam, if this custom "blankdetailmap.dds" is not included in a follower mod. To be absolutely safe, you should therefore also provide a matching "blankdetailmap.dds" with your follower. BTW, that's something even some of the most "professional" authors of follower mods tend to ignore... So in regards to my custom followers sometimes showing up naked it might just be a quirk of the engine? Also, I know you've already done a lot to help but if you don't mind I've actually updated all of my followers since I think I might've fixed all the texture and neck seam related issues now - I'm wondering if you can test out Priscilla in your game to see if everything really is fine now.
  3. EDIT: I seem to have fixed the issue and now I'm just looking into the problem where sometimes my custom follower would spawn naked after loading a saved game. Sorry for the double post but I managed to fix the skin textures switching but the problem is that when I use a different texture mod for the player a neck seam appears on my followers even though their textures stay the same.
  4. Thanks for taking a look at my mod again. And yeah, I noticed the wrong paths in the armor section of the CK while I was making a new follower. For now I think I should just hide my follower mods until I sort this out somehow.
  5. Thanks so much for taking a look at my file in the CK! I know you've already gone above and beyond in helping but can you have a look at the test file I uploaded on Priscilla's mod page? http://www.nexusmods.com/skyrim/mods/79568? I took your advice and rearranged some file paths in the CK to include head meshes you mentioned but I'm not sure if they actually did anything.
  6. I honestly wouldn't mind if you checked it out to see what's wrong with the files. I already have the follower up on the Nexus so it's alright. http://www.nexusmods.com/skyrim/mods/79568/? Feel free to poke around the file.
  7. This means that your follower uses the same meshes and textures as every other NPC. These are located in Skyrim/Data/textures/actors/character/female (textures) and Skyrim/Data/meshes/actors/character/characterassets (meshes). So if you see these paths in the CK, it means that the vanilla assets (or whatever body replacer someone has installed) show up on your follower, too. The basic principle of making a standalone follower is always the same: You will have to provide every single part (be it head, hair or body) he or she needs with your mod. You already did that with head and hair, now you must do basically the same thing for the body. Create "body" folders for textures and meshes as subfolders of your follower's directory. Copy the body meshes and textures you want your follower to have in these folders. Now you will have to set up the paths in the CK (BTW, no NifSkope work this time, the body is done only in the CK). Problem is that - depending on what you already got - you will have to create one item or the other yourself. Basically you have to change paths for meshes and textures for head, feet and body / torso. There are (or should be) three "texture" items (normally labeled something like "Followersname_femalefeet_texture) and three (which are technically armors) for the body meshes. There are also three "formlist" items for head, body and feet. The latter should auto-update if set up correctly, in each of the three texture and body items you will have to adjust the paths. This is just the general "roadmap". I would have to write a very long post if I wanted to explain everything in detail - and I don't know what you already got in your esp. To get an idea, what you will have to do, I'd suggest to download one of mfeile1974s followers, e.g. this one: http://www.nexusmods.com/skyrim/mods/81477/? Look at his folder structure and of course his esp. His mods have a very clear and understandable folder structure and clear naming conventions. By searching for the follower's name in the CK you will find everything that belongs to that follower. You can use mfeile1974' esp and his folder structure as some kind of "blueprint" for your own mod. Feel free to ask, if you got more specific questions. I've checked it out and it seems that I already have the meshes and textures assigned properly - I checked in SSE when importing my followers and even though I change my character's skin texture my followers still have the same texture I assigned them. I'll double check just to be sure though. EDIT: I took a look at the ArmorAddon and TextureSet sections in the CK and they reference the correct files.
  8. Sorry it took so long to reply! As for the issue it looks like the user is getting default meshes and textures on the body. I'm not entirely sure what's going on since he says he only gets this issue on my follower.
  9. I'm sorry to double post but it looks like there's still another problem on the mod someone is having. The follower uses the default mesh and texture the user has - I've checked the file paths in NifSkope to see if it's still the same problem but everything checks out.
  10. Hey, I just wanted to say thanks again because your advice seems to have COMPLETELY fixed the problem! Do you mind if I put your username on the file description so people know who helped me? Also thank you for providing a working link to the guide - I'll be bookmarking it for future reference or in case I need a refresher.
  11. Thanks so much replying! I checked the link you provided and unfortunately it's hidden for the time being. But I've taken your advice and checked the head mesh in NifSkope and I did find a file path still mentioning the hair mod. http://i.imgur.com/7arREUB.png Is this what you were talking about?
  12. Some have done successful troubleshooting and it seems that you need to have the hair mod where I got their hair from for the issue to go away. The problem is I have to idea how to fix it. This is the guide I used and followed it to the letter. https://www.youtube.com/watch?v=ZMK2hjOIJF8 I've double checked the file paths in the CK multiple times and it still points to files packed with the follower mod and not the hair mod. This is my first time creating a mod and I'm honestly stumped now.
  13. Hi, so I've made a few basic armor edits, and this is how I do it. Great resource: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout_4._Part_1 What you need: Blender, NifSkope, Outfit Studio(BodySlide) Import your armor .nif into outfit studio. Export from outfit studio as .obj. Open blender, import your .obj. Make your edits, export from blender as .obj. Now, in Outfit Studio, load the unmodified armor as a reference. Import your .obj, copy the bone weights, build skin partitions. Then export as .nif. You should not get any message about weights. if you are removing segments of the armor and there is no skin underneath, you have to import a body mesh and attach it. You might want to "trim" the body mesh in blender. Now open your modified .nif in NifSkope, and correct any inconsistencies (broken links to materials, etc). Double click your .nif from windows explorer to open it with CK, you'll get a preview window. If your outfit loads you're good to go. Thanks for helping out! And sorry it took this long to respond - I've never been to the forums before and I didn't know where to check for notifications for replies on my thread.
  14. Hey thanks for taking time to reply! And yes, I made sure that meshes and textures are in the mod before I uploaded it. I've also checked in the CK if the file paths are correct and they check out.
  15. Because I'm honestly a bit stumped by this - I've already uploaded a follower mod before and it didn't have the problem but for some reason the most recent one I made will sometimes have blocky hair when installed by other people. I've tested it on my own setup and it works properly. I've even downloaded the mod straight from the mod page and everything is still fine. Help would be appreciated.
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