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Dovahklon

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  1. Thanks for replying :smile: The worldspace is quite far along in its development. I am suspecting there's something wrong with the way I am generating LOD, and also Oscape is not giving me smooth transition between the grid's normals, so on the world map, there's are visible grid lines. Will have to try different LOD generation techniques, I really hope that this isn't about the bug CK baked into the plugin with object lod generation and saving the plugin... :sad:
  2. Did you manage to solve this problem (land lod disappearing)? I am running into this now and has no idea how to fix it.
  3. Ozimandias, Can you please double check that you are using Vilja 3.02? The "tic tac" message was from Vilja 3.00/3.01 and should not appear in 3.02. If you are using NMM, and it's telling you that you are using 3.02, then perhaps the installation wasn't correct. Since you are concerned with the Solstheim add-on and cosmetic patches, I would recommend a complete re-installation: 1 - Take back things you have given Vilja. Save and exit. 2 - Deactivate Vilja and all related esp patches. 3 - Load game and wait 52 ingame hours. Save and exit. 4 - Uninstall Vilja. If using NMM, remove the mod from NMM also. 5 - Re-download and re-install Vilja. 6 - Go through the first part of Vilja's quest 7 - Talk to Vilja "traveling together" -> "off topic - configuration and setting" -> "We have already done (some) of your quests" (this is optional, since you just started a new playthrough, you may not need to go through this and the following step) 8 - Talk to Beata in the Bannered Mare, go through her options carefully, she will allow you to skip ahead Vilja's quests. 9 - re-activate addons and patches for Vilja Regarding CTDs, as WesSeH suggests, I also believe it may be because Skyrim is hitting the memory heap limit. To monitor the use of memory heap, please check out Sheson's memory log (http://www.nexusmods.com/skyrim/mods/50471). And adjust your memory heap size by using SSME from the link WesSeH provided. I am not sure what you are asking about turning on all papyrus functions.
  4. See Bugs in http://www.uesp.net/wiki/Skyrim:Restoration_Ritual_Spell Quoted Completing this quest may cause a persistent scripting error to repeat several times a second. It appears to be unintrusive in gameplay, but it will flood Papyrus logs.http://images.uesp.net/6/66/Pc22.png By using the console, the quest can be set to an earlier stage where the faulty script does not occur: setstage MGRitual04 10.By doing so, the script should terminated, but it would restart the Restoration Ritual Spell quest. And since the script is prepped at stage 20 and starts at stage 30, setstage 200 to complete the quest is not recommended. Alternately, you can use console code: completequest MGRitual04 to move the duplicated quest entry to completed section.
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