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how to make two .nif move with animation
agent76484 replied to agent76484's topic in Fallout 4's Creation Kit and Modders
thanks , i will try the rename thing - i don't really want to learn animations any time soon -
how to make two .nif move with animation
agent76484 replied to agent76484's topic in Fallout 4's Creation Kit and Modders
from the structure of the .NIF they are as follows: scope.nif NiNode - ironsight - NiNode:WeaponTrigger - NiTransformController - NiTransformInterpolator - NiNode:WeaponTrigger - NiNode:WeaponTriggerHelper - BSTriShape : SCOPE receiver.nif NiNode - Scene Root - NiNode:WeaponExtra1 - NiTransformController - NiNode:WeaponExtra1Helper - BSTriShape : RECEIVER -
i need to make a weapon scope lift up during reload animation - the weapon scope is in scope.nif - the weapon BODY is in receiver.nif however during animation only the receiver.nif is playing , and the scope.nif is static i know it can be done because there are alot of mods that do it , like the one in the picture attached
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----------------- Things to prepare before starting -------------------------------- - when aligning multiple barrels of different sizes keep in mind the NODE that connects the Iron Sight to the barrel , make sure ALL the barrels have in the same position OTHERWISE - u will have to repeat the whole process again for next type of barrel ------------------ Determine how Off-Center the weapon is ---------------------- - the REAL point of impact can be determined by taking a screenshot with the weapon in aiming position - the point of impact will always be at the center of the screenshot - the center of the screenshot will be pixel 960 & pixel 540 WHEN YOUR RESOLUTION IS 1980x1080 WHILE TAKING THE SCREENSHOT ( values change when using different resolutions ) - the pixels are displayed by " paint,exe " at the bottom , program that comes with Windows ----------------- Position the mesh in Nifskope ----------------------- - IF the whole weapon is not centered correctly and the front Iron Sight is too far off the point of impact THEN the mesh needs to be re-positioned in NIFSKOPE - AFTER you get the weapon in a " decently centered position on the X & Z axis " you can go into Creation Kit and continue with fine-tuning - when editing .Nif files you don't have to exit Fallout4.exe , you just have to exit to the menu ------------------------ Fine-Tuning ------------------------- - the FRONT IRON SIGHT ( closest to the muzzle ) is aligned from the Creation Kit Object Modification : fzoomDataOffsetZ ADD << your number >> fzoomDataOffsetX ADD << your number >> fzoomDataOffsetY ADD << your number >> - the number can be negative / positive , depending on the direction you want to go in ------------------------- Rear Iron Sight -------------------------- - The Rear Iron Sight ( closest to the Stock ) is aligned by moving the mesh in NIFSKOPE