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TrueCourierSix

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About TrueCourierSix

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    https://c6-dev.github.io
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    Georgia

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  1. You don't have NVSE installed, your own screenshots show that. NVSE doesn't "patch" your game.
  2. COMMAND_ARGS is used for script function definitions, it's not usable anywhere else. scriptObj is an object of "Script" class that is passed when a script command is called, so obviously you can't get a mod index from a script object when you don't have a script. Moreover, why would you use NVSE array vars when you aren't making a script function? You have the power of C++ to your advantage, no need for them.
  3. It's pretty weird, the function is registered as a condition function but the arguments just don't work for some reason. Need to look into that.
  4. You got the second path wrong, it should be complete with C:\Program Files\.. etc.
  5. Archive Invalidation is in profile settings, where you create new profiles. TTW is its own game and NV rules don't apply, so you can't (and shouldn't) use automatic sorting. You shouldn't launch your game through steam when you're using MO2, it will only work properly if you launch the game from MO2.
  6. Yeah, 5.0 is just the last freeware one, you can obviously use newer ones, but they're costly.
  7. That with some other pickup prompt-related things is fixed by Better Pickup Prompt. That entire mod can be easily replaced by an NVSE plugin, though.
  8. You're looking for bDialogueSubtitles and bGeneralSubtitles in the INI files, by the way. String game settings just contain "General subtitles" and "Dialogue subtitles" text for menus.
  9. Randomly stumbled upon this topic, but i've documented AlwaysShowActorSubtitles now - it's supposed to be called on actor ref and integer is a toggle (0/1).
  10. https://www.nexusmods.com/newvegas/mods/67167 Fixed the Disintegrations bug, hopefully jazz will merge it
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