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About TrueCourierSix
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https://c6-dev.github.io
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HOW DO I REMOVE NVSE PATCH
TrueCourierSix replied to NotVergil's topic in Fallout New Vegas's Mod Troubleshooting
You don't have NVSE installed, your own screenshots show that. NVSE doesn't "patch" your game. -
bruh
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NVSE - COMMAND_ARGS usage?
TrueCourierSix replied to FiftyTifty's topic in Fallout New Vegas's GECK and Modders
COMMAND_ARGS is used for script function definitions, it's not usable anywhere else. scriptObj is an object of "Script" class that is passed when a script command is called, so obviously you can't get a mod index from a script object when you don't have a script. Moreover, why would you use NVSE array vars when you aren't making a script function? You have the power of C++ to your advantage, no need for them. -
Patching base form in memory via NVSE plugin?
TrueCourierSix replied to FiftyTifty's topic in Fallout New Vegas's Discussion
What do you mean? Should be in Post Build events. -
Patching base form in memory via NVSE plugin?
TrueCourierSix replied to FiftyTifty's topic in Fallout New Vegas's Discussion
You got the second path wrong, it should be complete with C:\Program Files\.. etc. -
Mod Organizer 2 F:NV three questions
TrueCourierSix replied to mikeeee1231's topic in Fallout New Vegas's Mod Troubleshooting
Archive Invalidation is in profile settings, where you create new profiles. TTW is its own game and NV rules don't apply, so you can't (and shouldn't) use automatic sorting. You shouldn't launch your game through steam when you're using MO2, it will only work properly if you launch the game from MO2. -
Vortex' Screenshot Utilities - port to New vegas
TrueCourierSix replied to a topic in Fallout New Vegas's Mod Ideas
Looking into it. -
New Vegas Engine Bug List
TrueCourierSix replied to RoyBatterian's topic in Fallout New Vegas's GECK and Modders
That with some other pickup prompt-related things is fixed by Better Pickup Prompt. That entire mod can be easily replaced by an NVSE plugin, though. -
Enable or disable subtitles?
TrueCourierSix replied to Asterra's topic in Fallout New Vegas's Discussion
You're looking for bDialogueSubtitles and bGeneralSubtitles in the INI files, by the way. String game settings just contain "General subtitles" and "Dialogue subtitles" text for menus. -
Enable or disable subtitles?
TrueCourierSix replied to Asterra's topic in Fallout New Vegas's Discussion
Randomly stumbled upon this topic, but i've documented AlwaysShowActorSubtitles now - it's supposed to be called on actor ref and integer is a toggle (0/1). -
New Vegas Engine Bug List
TrueCourierSix replied to RoyBatterian's topic in Fallout New Vegas's GECK and Modders
https://www.nexusmods.com/newvegas/mods/67167 Fixed the Disintegrations bug, hopefully jazz will merge it