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Kneller

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  1. I'm putting together a little mod for myself that does a few things that I want. One feature I am trying to put in there is to give caps/ncr bucks/legion money weight and making it so I can remove it from my inventory (either drop or put in a container). I can't seem to find the settings for it. I mean, I can give the caps weight, but I can't make them dropable. I can give other currencies weight, and they are dropable, but I can't drop them in containers. Can anyone point me in the right direction on this one? Additionally, I found a setting (iCapsLimit) which is set to a million. If I were to drop this number, would that just cap the number of caps that a player could carry and anything more than that would be deleted or something? Thanks!
  2. I have the option to enable/disable the unofficial patch, but saw this upon this install: Error: LOOT operation "loadPlugins" failed: "unofficial fallout 4 patch.esp" is not a valid plugin at handleResponse (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar.unpacked\bundledPlugins\gamebryo-plugin-management\index.js:42:33066) at Socket.<anonymous> (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar.unpacked\bundledPlugins\gamebryo-plugin-management\index.js:42:31572) at Socket.emit (events.js:210:5) at addChunk (_stream_readable.js:308:12) at readableAddChunk (_stream_readable.js:289:11) at Socket.Readable.push (_stream_readable.js:223:10) at Pipe.onStreamRead (internal/stream_base_commons.js:182:23) Does this mean it's not actually working? Thanks!
  3. I'm playing on Survival and finding it too barren and too easy. I'm hoping to find mods that do the following (and work well for it): 1) Increased respawn rate. Probably back to Normal levels. This 20/80 day thing is for the birds and the world is too empty. I've tried Survival Options, but it screwed up other things (it glitched the compass back to Normal mode notifications, for starters). I also tried https://www.nexusmods.com/fallout4/mods/34124 Quicker Cell Respawn, but this doesn't seem to worked as advertised. It's respawning loot, but not enemies (I'd prefer enemies and not loot, if not a full respawn). In some cases, Cleared locations are now unmarked, but when I go run it again, there's nobody there and all the bodies from my last run are still hanging around. Conversely, I've had situations where I'd snipe an enemy from afar, but then by the time I sneak up to the body, it vanishes. 2) Enemies level with me. I've seen a couple mods for this, but I don't know which one is the most finished. Some of them outright say it's a work in progress, others are not so clear where they stand on completion. What's the best one for this? Thanks!
  4. I thought I'd give JSUE as shot, so I did the following. 1) Clean Install (gog version) 2) NVSE 5.1 install 3) JIP LN NVSE plug-in install 4) MCM Install 5) MCM bug fix 6) JSUE 7) NMM 0.71.3 install (I know people have suggested MO2, but I prefer this one) 8) Installed MCM in the plug ins menu in NMM and then started the game. It appears JSUE sorta working. My carry weight has dropped, however, stims don't have weight (and I'm on HC mode). I also don't have the extra option from MCM at the menu screen (where I presume I can lower the loot amounts in the game). Any chance I missed something?
  5. Does anyone have experience with both of these? I've only used classic but was thinking of my own edits to up the hard of hardcore. I started taking a look at these to work out my baseline. While I have a ton of play experience with Classic, I don't with Ultimate. Can anyone give me the bullet points on the biggest differences between the two? Thanks!
  6. That is correct. Everything I want to do can be done with the GECK (carry weight, item weight, recipes, etc.), but what I want to do will affect all the DLCs as well as vanilla. So, I would just like to keep it simple and create one mod file for everything. When I go reload my mod to keep working on it. I assume I want this to be the active mod, right? I'm not sure I understand. Or maybe I do. So, if I reload the mod to keep working on it, I load all the same masters as well as JSawyer, then my own mod? But if I omit any of the masters, or JSawyer, it could cause problems. I was assuming this was the case, and figured I'd be loading everything every time I want to work on my own mod. Correct me if I'm wrong, though.
  7. This is what I'm trying to do. I currently run Fallout vanilla with JSawyer classic, then my own mods of unrelated very minor tweaks from there. What I would like to load into the geck is all the vanilla master files, then JSawyer, so what I'm seeing is the state of things in a game modded by JSawyer. My intention is to create a single mod doing a massive overhaul on various things (while also integrating my various tweaks from other mods). There's a lot of JSawyer I'm leaving untouched, but for the things I am modding that JSawyer modded, I want to make sure I'm seeing the JSawyer values. if that makes sense. So, I guess my essential question is, is there a load order for the Geck? I figured out how to load multiple masters by changing the settings, but am not sure if it loads in the order on the list in the geck (and if there is a way to change that order if I wanted). Additionally, this is the first mod I'm doing that will take me more than 5-10 minutes to make. When going back to it, do I just load everything up as before, but then additionally my own mod file and that lets me pick up where I left off? Thanks!
  8. The wasteland doesn't feel wasteland-y enough. I play with (original) JSawyer/Hardcore and I'm still swimming in resources. I have more healing powders than I'll ever use. For my current run, I'm using cowboy only weapons from the start. By Primm, I was drowning in .357. Food and water are never a problem. I always have more than enough stuff on me (even with the reduced carry weight of JSawyer), but even if I didn't, there's stuff everywhere. I never worry about running out. I already modded it so that vendors have next to no caps (it's far to easy to get rich as is). But it needs more. I have checked out some economy rebalancing mods and loot reduction mods, but haven't really seen one that does what I want to do. I'm thinking the following could fix this. 1) Drop carry weight even further, to something around 25+5*ST. Adjust relevant perks/traits proportionally. 2) Give -everything- weight. Even with JSawyer, caps, some ammo components, drugs, and other items still don't have weight. 3) I'm mostly referring to campfire recipes here. Change the recipes so double or triple the ingredients are required. There's tons of plants everywhere. 4) Lower the casino limits. Maybe 500 at the Atomic Wrangler, 1000 at the Tops and Gomorrah, and 2000 at Ultra-Luxe 5) Give No-Bark (and perhaps others) fewer caps to play Caravan with. As is, you can hit him up for 1500 every few days. 6) Drastically cut down the loot lists. Much less stuff in containers. Maybe one or two different items and at a lower quantity. Find ammo maybe half as often, and perhaps half as much ammo when you do find it. Grenade and mine boxes have a (50%?) chance to just have junk. Few mines and grenades in boxes. Any and all items in first aid kits are "expired" and weak (and fewer items in the boxes as well). 7) No healing from foods or drinks. You want to heal, use medicine. 8) More shrewd vendors. This could be tricky. Have vendors buy items from you for less than what they would sell them for. So items have lower value for you to sell them, but still have a high value for purchase and repairs. This is all I have so far. Did I miss anything? Like I said, I don't think this mod exists. I haven't used the geck in a while, but figure it's like riding a bicycle, right? The thing I'm not sure about though is that in the past, I'd load a single master and make my mod. For something like this, I'd have to load the vanilla master, all the dlcs and extras (GRA, Courier's Stash, etc.) AND JSawyer's mod. Ideally, I'd like it to load the official content, then overwrite that with JSawyer's. This way, if I adjust something JSawyer adjusted, I'm adjusting that adjustment and not the vanilla (I hope that makes sense). Basically, I wan't the things from JSawyer that I don't touch to continue working as they do, and, if I am going to edit something, I'd like to use JSawyer's edits as the base, where applicable. Did that make sense? And, if so, is it possible? For the rest, I think I can do it if I: 1) Adjust a global setting and the relevant perks 2) Adjust all the items in the game (that will take forever, but it'll be worth it) so there is a weight value. 3) Would recipes be under formID? Where would I find them? 4) I'm not sure where to find this either. Additionally, I'd have to change the thresholds for when you get those winner rewards. 5) Would this be in Actor Data? 6) Much like #2, I assume I'd have to edit all the item lists. 7) more item edits 8) I have no idea actually. I can tweak item values when I edit items, but if I drop values how do I keep vendor/repair prices up?
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