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syclonix

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    Creation Kit
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    SkyrimVR

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  1. Hi Dreamerzz, Yes, there is a mod for that called Elys Community Uncapper: http://www.nexusmods.com/skyrim/mods/1175/? It is fully compatible with all my mods. The readme for Elys Community Uncapper will show you how to disable skill progression for the skills you don't want to level up. All you need to do is open the config file and place a "0" next to the related skills you don't want. Cheers!
  2. Hey there Syclonix, I'm in the process of making a character progression mod that combines the idea of character classes (ie. what's covered in your mod) and a general XP system (a-la Oblivion XP, or the outdated SXP - Skyrim Experience Mod). Having looked through the script source files you provided, it seems your mod, Character Creation Overhaul, would make an excellent baseline off which I could develop my idea. So this is a pretty simple permission request - may I modify your s...
  3. Ultimate Combat by TK has a Timed Block mechanism configurable through MCM. It is an incredible good combat mod and includes lots of other really cool features, even new comabat moves for enemy NPCs. Check it out!
  4. Immersive HUd by Gopher will allow you to do that: http://www.nexusmods.com/skyrim/mods/3222/?
  5. Ack. Gotta plug another one of my mods. Check out Random Alternate Start, it's an alt start mod inspired by roguelikes so that you never know where you'll end up starting your game! There are 463 starting locations throughout Skyrim and 21 starting "kits" to choose from, based on the classic Morrowind/Oblivion classes. Random Alternate Start lets you choose if you want to be the Dragon Born or not, it adds a journal entry called "A Rumor of Dragons", it's up to you whether to investigate this rumor and start the Main Quest or not.
  6. Coincidentally I just released my loot balancing mod, Scarcity. It has adjustable values for loot reduction. Actually bumped into this while looking a bit more, certainly seems like the best I've seen so far (morrowloot creating a set path and for me just goes a bit far/serious, though having orcs in orcish gear and only dwemer stuff in the ruins is nice). Still maybe you can answer since it's something you've poked around with, would it be possible to remove a large number of the lootable containers from the game or would such a mod be just too large? My "reasoning" is that I find it odd all the treasures particularly bandit ones are spread out so much in about 100 containers a dungeon, in some ways some containers should contain more, at least of certain items, but overall be far less frequent to find, so no more leaving a poverty stricken bandit chief with full nordic carved gear and thousands of gold worth of stuff spread though out the cave. Guessing it'd be a separate mod I'd need to degrade the gear of bandits, leaving them with only some pieces, no sets, and even the chiefs not being well dressed along with others, but increasing their natural difficulty. Probably just wanting to much, almost a total overhaul with some things going up and others down, if so scarity at least looks like it would do a lot to "fix" the core game loot issues. Well Scarcity does have a 10x loot rarity option that will effectively make most loot containers empty (but it won't remove the actual containers since some will have loot while others won't). Morrowloot does the other thing you're asking for, removing most high-level armors from levelled lists so you won't see bandits in gear higher than steel. Check the Recommended Mods list on the Scarcity page for links to Morrowloot and other similar mods.
  7. Coincidentally I just released my loot balancing mod, Scarcity. It has adjustable values for loot reduction.
  8. These ideas just popped into my mind and I thought I would share: I assume Steam Workshop is your biggest competitor, Nexus may have better talent, but Steam has a wider audience. Don't let them steal away your talent! Offer incentives to talented modders to keep them on Nexus (yes, the two aren't mutually exclusive, but keep your modders preferring Nexus). For example, reward modders with a month of preimum membership credit for every 100 endorsements they receive. Reward File of the Month authors with a year of premium membership. Improve your premium membership: Give modders additional (non-essential) functionality like better statistic tracking Increase visibility of Premium Membership option. Right now it's hidden under the account drop down. Make it a green button in the header. Don't detract anything from non-premium members (not that you do this)I know none of these are easy to implement, but just thought I would share because I love the Nexus :)
  9. That's the nordic carved armour from the Dragonborn DLC. Does anyone know of a mod that replaces Skyrim's levelling system with one that is like Fallout's? I want to be doing quests, not smithing thousands of iron daggers. Failing that, is there any mod that removes the unbearable tedium from Skyrim's levelling? Actually, yes. Funny you should mention this, because I just came across a video explaining exactly how this is done. http://videoreaper.com/EIkT7/ Very cool mod i must say =) that link looks extremely sketchy. It's asking to run a Java applet.
  10. Looking for a mod that changes the first person crossbow view. Maybe something more like looking down the crossbow like iron sights. I play without a crosshair and it's a tad difficult to aim the crossbow since its so far from center. Any help appreciated, thanks!
  11. This is already built into the game. I forgot the default key, but check in Control Settings for the key to switch from 1st person to 3rd person. Nope, didn't found it on the control setting. When the weapon is drawn in 3rd person you can't control the camera view to see your character's face in the vanilla setting i guess. Oh, I understand what you mean now. Just press and hold the same key you use to go into 1st/3rd person while you weapon's drawn, then rotate the mouse. This will let you see your face while your weapon is out.
  12. I've noticed that you can command followers to unlock chests even when they don't have any lockpicks or skill in lockpicking. This renders it almost pointless to invest in the lockpicking skill. Is there any mod that will disable followers from being able to pick locks? Or at least require them to have lockpicks/skill? Thanks.
  13. This is already built into the game. I forgot the default key, but check in Control Settings for the key to switch from 1st person to 3rd person.
  14. Here are a few mods you can try: Morrowloot - Removes good armor/weapons from leveled lists, but it does also remove crafting recipes for high-tier armors. Readds high tier armor/weapons back into the game physically in dungeons instead of in leveled lists.Morrowloot - Nwah Edition - Same as above but adds back the crafting recipesInterface Hard Coded Key TweaksKeyboard Remap FIX
  15. zzjay, the last two links don't work, would you kindly repost?
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