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Laptoprocker

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About Laptoprocker

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    United Kingdom
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    Skyrim, RTS/TBS stuff
  • Favourite Game
    American Mcgee's Alice

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  1. Did you find a solution for this? I have the same bloody issue :D Like chimneys, trashcans, cigarette machines popping in out of nowhere... I have the game on a Samsung 860 EVO 1TB SSD, RTX 3070, i7 10700k and 2x8GB 3600mhz RAM so I am fairly sure PC power is not the issue here...
  2. Hi all, so I am trying to regenerated my LODs with FO4LodGen and I have the following questions: There is this forum post with a bunch of supplementary .esp files improving LOD generation, however I wonder which ones should/can I use if I already have Tree LODs pregenerated? (I use Boston Natural Surroundings Trees Only with Pine Trees Redone pregenerated LOD). Also there is now a whole new "Terrain LOD" section for FO4Lodgen which is missing from all the guides out there (back then there was only Objects LOD generation possible). How does this work? Are there any prerequisites? How does it work together with FAR - Faraway Area Reform and WET - Water Enhancement Textures? I'd appreciate any help on these!
  3. Hi, So I tried to pack up my loose textures and load them with a dummy .esp, but they just won't load! Super annoyed at this point. Here's what I did: - Added all loose textures to the folder /ZZ_MyTextures_Merge/textures and /ZZ_MyTextures_Merge/meshes - Packed all the meshes and textures in the folder ZZ_MyTextures_Merge into BSAs (six in total), named the following: ZZ_MyTextures_Merge - Textures1.bsa ... and so on with Cathedral Asset Optimizer (also tried Archive.exe that came with CK, it just created a single 12gb .bsa file that just crashed my game...) - Opened the Creation Kit and saved a .esp with the name ZZ_MyTextures_Merge.esp - Moved the bsas and the .esp to the Data folder and activated the .esp - My Skyrim game loads, I can load a save but none of the textures are loading... What am I doing wrong? Do I have to associate the .bsa files with the .esp I created somehow? Please help!
  4. Can someone help me please? How do I create a patch that renames a weapon added by a mod in FO4Edit without messing up anything and keeping AWKCR compatibility, modifications, uniques etc intact?
  5. I am just wondering why literally all Fallout 4 overhauls (like Horizon, Unbogus etc) basically prevent using any custom weapon or armor mods unless you would want to use hundreds of various quality/likely outdated patches? I mean there was Project Nevada, Wanderers Edition worked out of the box, and worked well with any weapons or equipment added to the game. For Skyrim Skyre was a compatibility nightmare, but still played more nice with custom mods than Horizon for example. I am not bashing Fallout 4 Modders, I just wonder if this is due to how the game itself is or is it just a new trend in modding gameplay overhauls?
  6. Hi, I am trying to make a patch for Super Mutants Redux where I remove all Nightkin from spawning in the game. Now I could delete the NPC entries from the mod itself, but I want to create a separate esp, a patch that overrides the base mod's NPC entries to prevent the Nightkin from spawning. Can anyone explain, perhaps step-by step how to do this in FO4Edit? I'd really appreciate the help!
  7. I was wondering if we could start a community-driven fundraiser for Chesko, isoku, SkyUI team etc just to show them that we really do appreciate their work and we are sorry for all the insults and threats they have received. I am really happy that Valve has removed paid mod support, but I kinda feel bad for all the great modders out there who got hyped up and were hoping for some (financial) appreciation for their work. It could be just a nominal amount per person (around $5) everyone could pledge and if there are enough people offering money we could donate it together to the mod creators as a thank you. Donation instead of paywalls. I think somebody with more credit in the community could organize something like this.
  8. I'd like to remove all leveled list (vendors/enemies/loot etc) edits from a mod (SkyRe). I am really a newbie with the Creation Kit and I have no idea how to do it. Here's what the mod author told me: "Clean all edits on leveled lists, and all edits that relate to them." Please help!
  9. Haha not even remotely close I'm afraid. I'm not talking about a needs mod or a mod that simply displays temperature.
  10. Hi guys, I'm just wondering if anyone had the idea of a Hyperthermia mod for New Vegas. It would add a great deal of realism to the game. Its really not immersive that you can simply walk in the hot desert exposed to the sun continuously. You should feel increased thirst, decreased speed, and later heat stroke and hallucinations. Players should be trying to keep hydrated and seek cover from the sun. Carrying tons of equipments out in the direct sunlight should make you get tired and heated faster. You shouldn't be able to cross the Nevada Desert in a few days with ease, there also should be sandstorms. In the other hand nights in the desert should be deadly cold I was a great fan of Frostfall Hypothermia Camping Survival: http://www.nexusmods.com/skyrim/mods/11163/? I'd love to see something similar in NV. In NV being in the desert is like a casual walk in the park, a sunday trip with kids (except the giant claws of death of course). In Skyrim I had to think ahead, plan my steps before taking a journey from A to B, have suitable things to wear, enough food a drink, tools to make a camp etc. In NV I use Project Nevada Extra Options and I crank up the thirst multiplier really high so dehydration is a real risk, it already adds tons of realism to my game. Anyway I just thought I'll share the idea, see what others think.
  11. Hey guys, I'd like to ask for some help with using/installing the two mods New Vegas Redesigned (formerly Project Beauty) and Beware of Girl Type 3 body replacer. I just can't get these two mods to work together, I get white/discolored faces and HUGE neckseams. Does anybody have some specific up-to-date instructions how to install the two mods (which one to install first, which files to replace etc.) Here's my current method: 1. I install archiveinvalidation as it's instructed within the "Directions" included in Project Beauty. (yes I edit the [archive] section, I edit the bLoadFaceEGTFiles=0 to 1 in all three .ini files and I also copy the ArchiveInvalidation!.bsa to the Data folder. 2. I install Project Beauty (no I didn't forget to copy the files within the data folder) 3. I install Type3 female body (and I let it replace when it prompts) I also tried the other way around with no success (Type3 first then PB second and replace when it's prompted.) I think I gave a detailed description of my problem. This is my third playthrough of NV and I just tried to ignore the issue, but now I'm fed up and I really want to fix it, any help would be greatly appreciated! Also here are two screenshots, this is how my NPCs look like at the moment: http://i39.tinypic.com/2hoz0ic.jpg http://i44.tinypic.com/2hzoeue.jpg
  12. I reported the issue on the UUFP modpage, another user pointed out that it's a compatibility issue with FWE, I hope it's gonna be fixed. I also reported the issue with Clear Cell Buffers on NMC's modpage, although it's not something that can be fixed.
  13. Hi guys, Today I've ran into two really annoying and game-breaking bugs while playing through the (modded) Fallout 3 DLCs. I spent a lot of time trying to figure out how to fix them, so I thought I might as well post it here so others will not have to go through the same headache. First of all: !!!!!!!!!!!!!!!!!!!!!!!SPOILERS!!!!!!!!!!!!!!!!!!!!!!!! Bug 1. The Pitt Problem: Can't enter the Arena (or The Hole) at the end of the quest "Unsafe Working conditions. It says that it "Requires a key" Solution: If you use the mod Unofficial Fallout 3 Patch or Updated Unofficial Fallout 3 Patch (I use the latter) then disable it and fire up your game without it. (if you use a merged patch don't forget to re-create it otherwise your game will crash on startup). Also you should replace your Fallout 3 and Fallout Launcher .exe files with the original ones. (just delete it and let Steam re-download them for you), if you use the 3gb enabler then don't forget to add the 3gb flag to the executables again. (credit: some random forum I don't remember) Edit: as polbashkisneslo pointed out it might be a compatibility issue with UUFP and FWE. Bug 2. Mothership Zeta Problem: after being "beamed up to the spaceship" there's a cutscene with a bunch of aliens who are attempting a surgery on you, the cutscene freezes halfway and you are unable to proceed and remain stuck in the cutscene. (even when the scene freezes one of the aliens appears to be moving, but in a glitched looped way so if nothing happens in around 5 seconds it's very likely that the dlc is glitched) Solution: Do you use Purge Cell Buffers or NMC's Clear Cell Buffers plugin? The solution is very simple: disable it! The cutscene should proceed just fine. (credit: fallout wiki bugs section) Thats it, I hope It helped! Side note: Although both the Unofficial Fallout Patch and Clear Cell Buffers are useful and great mods, I'm not sure if I will carry on using them. I don't find it acceptable that a mod completely glitches a game and renders it unplayable. Mind you though that it might not be those mods but another mod conflicting with them in my lengthy load order. All I want to say that be cautious using them. Side note 2: Sorry for my crappy English, I'm not a native speaker.
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