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NordKitten

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  1. a mod that lets hostile mobs attack each other, not if they are the same creature but seriously a Chelicerate and a Cryptosuchus live in the same area but both of them are going to go for peepers instead of each other?
  2. Would it be possible to de-romanticize some of the 10 and 14 heart events and make them possible to get outside of dating or giving them a bouquet? not all of them can work obviously because some of the 14 heart events are integrated with the house for example. but looking at some of the others they are focusing more on the growth of a character or the town and I could see them working well with a few dialogue changes to remove romantic references.
  3. so i don't actually know whats going on, i have tried finding the exact conflict with no success, and i can no longer even play the game because of this below is my load order as well as my latest crash log. Please someone help with this
  4. so, i am getting ctds every 2 minutes, i have many mods installed but i dont know what one is causing it as i have removed many, the save im using is brand new; so its not that. the last thing in the crashlog is "USKPRetroactive200Script.psc" Line 180 <truncated stack> i dont know if this means the unofficial patches are causing it. below is the crash log as well as my LOOT load order.
  5. im having a problem, its with the dragonborn beds, i click e, and the character doesn't move, and is then stuck and can no longer move until you reload. i have immersive first person view installed, could that be the incompatibility? also its only the dragonborn beds.
  6. this is a crash that has been consistently happening, i think it may be frostfall because the last running script is from frostfall please note in the load order there are .esp files with Merge Patch in the name, this is because i have combined several mods into merge patches the problem however started long before these mods where combined, and they are mods that i don't believe would conflict with frostfall, as most are sound or texture patches warburgs paper world map is moved to the bottom after i run LOOT so this is not my final load order Crash Log load order
  7. I can not do this, and here is why 1 you are asking to essentially remove hearthfire. 2 in order to remove the options you ask, you need to remove a bunch of quests which is tricky business, and i am a house modder, not a quest modder. 3 in order to remove quarry's i would need to go to every location where a stone/clay quarry is, and remove them one by one, 4 in order to remove the materials i would need to remove there item ids from the spawn list, and remove the spawn id from every merchant in the game. 5 it would make the game incredibly unstable and most likely break the entire damned thing. 6 also, how do you expect to be able to buy a house and have the materials available then, when the first thing you asked me to do is remove the dialog that lets you buy the house in the first place? my suggestion is to just go to the hearthfire esm, and uncheck it, yeah you cant use mods that use hearthfire, but considering you have a problem with 80% of whats in hearthfire that may be the price you pay.
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