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naruto2693

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  1. Yes. SSE Floating npcs were fixed with this mod; https://www.nexusmods.com/skyrimspecialedition/mods/32349 This mod is the real deal, it uses net script framework to do a few things we never thought was possible.
  2. Thank you, it now works!, it shows the megabytes and now says finished instead of failed. thinking about going premium.
  3. I have the problem too. trying to download fallout 4 mods, https://www.nexusmods.com/fallout4/mods/29728?tab=files https://www.nexusmods.com/fallout4/mods/25972?tab=files and others and they all fail
  4. Could you explain this a little better for someone (me) who doesn't know how to use the creation kit? once again I'm late as heck lol, okay so first lets download TES5EDIT http://www.nexusmods.com/skyrim/mods/25859/?, run the exe, and select the esp you wish to edit go to the non player character area click on a npc name that your experiencing problems with while the npc name is selected scroll on down to the perks area until you spot the atronach perk. click on the atronach perk, and delete it. press ctrl + s to save, exit start the game and the blue swirling thing should be gone.
  5. Hope I'm not too late. This post will be very helpful to people who pasted the memory code into skse.ini but still get crashes and freezes on npc load or geometry load. STEP 1. if you have skse, then goto data/skse add a file called skse.ini to the folder then paste the code from here into it: [General] ClearInvalidRegistrations=1 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256STEP 2. This is what will fix crashing for skse.ini users! Now we are going to test to see if this memory patch is actually working to fix our crashes and freezing. download memory blocks log https://www.nexusmods.com/skyrim/mods/50471/? run the game until you get into the game then exit, go to data/skse/plugins and open up memoryblockslog.log if it says 512mb 256mb, then your crashes are fixed, if it says 256mb 256mb, then the skse memory patch wasn't working at all this entire time. try adding -forcesteamloader to the shortcut path of the shortcut to skse.exe create a shortcut to skse, and right click it, goto properties, and add -forcesteamloader to the path so it looks like this "C:\Users\Desktop\The Elder Scrolls V Skyrim - Legendary Edition\skse_loader.exe" -forcesteamloaderafter doing that, the crashes should be fixed now.
  6. I am waiting for the data to be released so I can mod it myself. :smile: Indeed, when G.E.C.K. modding kit comes out we are gonna tear that bug a new one before day one.
  7. In this dump for the previous fallout title, the default value for fCombatmaximumProjectileRange is 4096, take that and paste it into your fallout4.ini I'm not sure if it will work, but its good to try it out. http://pastebin.com/pKz1u9Fg
  8. list of mods from plugins.txt? so we can see what alters what? So I don't run into that problem too? :P LOL
  9. has anyone tried editing the fCombatMaximumProjectileRange ?
  10. I know this may be late but I know what this is the npc have some blue spiritlike aura effect and whenever the player moves near the npc, an invisible like swirl appears near the player, resembling a magic resistance effect, but it isn't really magic resistance, it is called atronach this is what happens to npcs who have the atronach perk, 1.open up creationkit and edit "atronach" remove everything in the big white box that says >= and save to your .esp, it should be fixed. It fixed it for me. Never needed to use it, and many npc's don't use it either. Or 2.alternatively open up the npc that has this problem, and go to the perk section, delete "atronach" and the npc won't have that problem anymore.
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