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Longstrider92

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About Longstrider92

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    Redbeard
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    Fallout 4

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  1. I haven't encountered anything else with the new patches, so far I've only found future shock
  2. Okay sounds awesome antistar. I still have no idea whats causing the invisible mag issue I had no issues with them in a non WARS setting. I'm still going through the mesh and comparing it to the WARS stanag magazines.
  3. It is so inconsistent its not funny but it does not seem to happen with the WARS standard weapons just the ones I've made patches for. The no mag OMOD works appropriately. And to make matters even more confusing sometimes it is just in the workbench that it is invisible not in 3rd/1st person. So the magazine OMOD is still attached and the gun shows as having the right capacity but its invisible. I can't seem to add pictures to my post other than this way
  4. Hmm well I know for a fact that sovereigns MK23 does not have any mat swaps at all let alone any concerning the magazine, and I've had the issue with it as well even though it only has one magazine option other than no mag and it does seem to be limited to just the modded weapons but again I've just followed step by step from the tutorial. I've even checked the script from the assault rifle and combat rifle to make sure they aren't differing from what the tutorial says to do.
  5. Ah my apologies the bullet meshes inside the magazine are still visible but the magazine mesh is invisible like my character still grips the magazine correctly and the bullets from the mesh are in the right spot just the magazine itself is invisible. and I'm wondering if it has to do with having the no mag option added to the modified weapons via the mod association and the script
  6. I think I've discovered what the root of my Invisible Magazine issue is. I believe it is the NoMag matswap that is causing the issue, because the mag mesh itself becomes completely transparent but the bullet nodes are still visible. However I have no idea how to fix it. and it seems that crafting a new, different magazine at the workbench then leaving the workbench and going back into it fixes it. Still not sure what is triggering it though.
  7. So I altered his strength because the harness ended up weighing two lbs. I tried just increasing it by little amounts and then all the way up to 10 to see if it would work. I didn't pay any attention to that known issue because his inventory was empty to begin with and I couldn't equip anything to him it just said he can't carry anymore even with his strength at 10. I had to use the command setav carryweight in game before I could equip him with anything
  8. So for some reason Dogmeat can't carry anything. I made a patch for peace and the k-9 harness but it wont let me transfer anything to dogmeat, it just says he can't carry anymore
  9. I did indeed remove the quick eject and alternat plus their quick ejects for the MK18 and all of the quick eject , double mag(just an animation difference ) and double mag quick eject for the MCX
  10. Aye there are 4 magazine entries for each magazine because he had 2 fast reload magazines and a double magazine that had different animations however the MK18 was far worse when it came to magazine options I had to make extra magazine keywords and it still didn't include every magazine option.
  11. I have enjoyed it immensely honestly the ammo crafting, the carry weight system and the physical mag system are great. I made a few patches that worked, for Sovereigns MK23 I have a working patch for the mk18 and its addons and have a patch for the MCX by subleader and its addons however they were based on my choice for magazines
  12. Just wondering maybe I'm just dumb but aren't we going to need a WARS-PEACE-Militarized-Minutemen patch to make the two work nicely together?
  13. Well I am not entirely sure what happened but apparently refreshing the page fixed it just fine.
  14. Hey antistar I just checked the drive and it seems the permissions were changed or the files were removed from the wars-peace-patches folder. Also the better manufacturing patches are not present
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