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amoveve

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    Italy
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    Fallout 3

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  1. I stopped modding when my mods , and a few of the personal ones got leeched around, especially the NCR armor and some of my weapons. And leechers are really the cancer of the modding society. People thinking they have a right on someone else's work just because they downloaded it, the only right they have is to play with it and edit it for personal use only, and their rights on the mod end there. And people not respectign the author wishes or thinking it'0s bullshit should take a leap off nexus and other modding sites, we don't want assholes like those here or anywhere.
  2. Is anyone using Handy Hats for Companions mod? If you are, go in fo4edit, load that esp, and remove the Race category off. It bugs the Mr Handy robots. Those already bugged robots, if they are not named, will get fixed by sleeping away from them for 7 days (respawn time). The named ones, if already bugged, will still remain bugged, but atleast there will no more spawning invisible mr handy
  3. Ya, i read that, but it wasnt related to this problem though, since till this morning i had no problems whtsoever. Anyway, i fixed this guys. If anyone is interested, the Culript was "Handy Cats for Companions" mod on the nexus. It's a must-have mod that should get more recognition. The problem was related to a weird string in Fo4edit. Fixed by removing this formid string, which was the "Race" category string it added. I don't know why this happened suddenly, while earlier it didnt. But well, we all know this engine is bugged as f*#@ and nothing should be taken as granted. Anyway, I'm writing this so maybe i will help someone else that MIGHT have this problem aswell.
  4. ALl my robots now turned Invisible. Only one that isnt, is my codsworth companion. They are in-game, but their hitbot is minimal and are invisible, like the meshes themselves are missing or something. I cant him them with ranged weapons, but only with melee. This is frustating. ANyone know why this is happening and a possible fix? (Don't link me another topic. Since i read them around and they said "mods problem", but i never had this problem before for like 2 weeks and in 2 weeks i didnt change my load order or added/removed any mods at all, except having upgraded Armorsmith extended to latest version (i was using the 2.68 one, now the 2.69 version [we're talking about the keyword mod version file])
  5. Mediocre, at best. :D heya dazz, what are you doing here in hell? (im Niar)
  6. Does anyone know how to make custom weapon firing sounds? I'm trying to finish up the M82 rifle, but without a proper sound change without replacign every other hunting rifle with AA fire, i can't release it. Anyone can help?
  7. Hello! I'm been working hard on the m82 i'm going to release soon, but untill it's perfect i'm not going to.... I am askign if someone knows how to edit the weapon sound to use a standaloen sound for the weapon, not the vanilla ones. I know how to change the sound used by the weapon in the keywoards section in f04edit. BUt i don't know how to make a tsandalone keywoard that uses another sound Anyone knows how to do it?
  8. Hello all! I'm trying to make a new custom weapon in fo4edit, that uses its own mesh. How can i do that?
  9. Is there a way to enable The Pipboy Light instead of the PA helmet one, when in power armor? You see, i like to see my face even when wearing PA, but in dark corners it's just annoying to have to put up everytime my helmet just to have the Lamp on. I'm also okay in having the light from the Power armor being able to be enabled even without a helmet if necessary
  10. Is there a way to enable The Pipboy Light instead of the PA helmet one, when in power armor? You see, i like to see my face even when wearing PA, but in dark corners it's just annoying to have to put up everytime my helmet just to have the Lamp on. I'm also okay in having the light from the Power armor being able to be enabled even without a helmet if necessary
  11. I believe you didn' t really read what i wrote down :D I know that you need to activate them. But the proiblem is, the game won't recognize them activated when i activate them ( and power is there, i had like 120 power made just for the radio beacon wired ) ...
  12. I can't go on the minutemen storyline because of this. ANyone knows why this is happening?
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