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JohntheHero

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  1. The irresponsible creator Darn doesn't know or doesn't care about how many people need this file.
  2. So, this has to do with Quests. I'm using the CK. I only have two Quest stages: Recruit the NPC (Index 10) and Fire the NPC (Index 20). They do as their name implies. Here are their Papyrus Fragments: Recruit the NPC (Index 10): FollowersScript.GetScript().SetCompanion(BoxComp.GetActorReference()) Fire the NPC (Index 20): FollowersScript.GetScript().DismissCompanion(BoxComp.GetActorReference()) I have four scenes. In the first scene, you can recruit my NPC which ends on Index 10 because, obviously, you've recruited them. In my second scene, you can say "I don't need you anymore" which moves the conversation to the third scene, where you confirm their firing, ending on Index 20. In the fourth and final scene, you can rehire my NPC which is supposed to end on Index 10. This is supposed to be a continuous cycle. HERE IS THE PROBLEM: The Quest doesn't move to Index 10. You get hung on up Index 20. Yes, they're rehired BUT when you speak to them, and choose the TALK option, the option to rehire them is still there. The dialogue didn't change to what I'd set if you were on Index 10 initially. Basically, I'm able to continuously rehire my NPC and not talk about the things I had previously set to talk about if you were on Index 10. I can provide more information if necessary.
  3. I'm looking for a solution too. I'm demotivated to even bother with my binoculars if all I'm going to see out in the distance are flickering mountain textures.
  4. I'd like to see it properly optimized for PCs with quad-core CPUs and SLI configurations for starters.
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